scholarly journals Using an iSTEAM project-based learning model for technology senior high school students: Design, development, and evaluation

Author(s):  
Chih-Chao Chung ◽  
Shu-Lan Huang ◽  
Yuh-Ming Cheng ◽  
Shi-Jer Lou

AbstractThe purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students’ imagination, STEAM competences and satisfaction with learning effectiveness; and to investigate the integration of imagination into STEAM education. This study adopted the design research method and took 40 students in the third year of a special topic course in electronic science at a technology senior high school as the research subjects. The students were randomly divided into 8 groups, and teaching activities were carried out for 18 weeks. This study used questionnaire and documentary analysis methods to carry out peer evaluation, pretests, posttests and student self-report surveys to collect qualitative and quantitative data for statistical analysis and cross-validation. In this study, a new integration model of imagination and STEAM is proposed. The design research method was employed to plan the iSTEAM course and design special topic activities about real-life issues so that the degree of integration of imagination into the STEAM special topic course and the quality of the students’ work were moderately positively correlated and highly positively correlated, respectively, with students’ application of their learning from various aspects of iSTEAM, which can significantly enhance their imagination, STEAM competences, and satisfaction with their learning effectiveness. The iSTEAM teaching model can help engineering educators develop and evaluate iSTEAM courses and learning activities and provides new contributions to and research directions for STEAM education.

Jurnal NERS ◽  
2015 ◽  
Vol 10 (1) ◽  
pp. 87
Author(s):  
Neffrety Nilamsari ◽  
Soebijanto Soebijanto ◽  
Lientje S.M. ◽  
Setokoesoemo B.R.

Introduction: The need of desks and chairs at school which appropriate with student’s anthropometry are very important. Desks and chairs which not suit with student’s anthropometry will lead to fatigue. At Kabupaten Gresik, the provision of desks and chairs which suit with student’s anthropometry still less in number. This study was aimed to provide recomendation for an ergonomic desk and chair prototype to improve seating position on senior high school students at Kabupaten Gresik. Method: This was preexperiment research with one group pre post test design. Research subjects were students at SMAN 1 Menganti and SMAN 1 Cerme, Kabupaten Gresik, 139 students were involved. Result: The recomendation of ergonomic desks and chairs specifi cation according to student’s anthropometry were: 1) Prototypechair N, length = 48 cm, wide = 43 cm, cushion base’s height from floor surfaces = 47 cm, bag keeper’s height from floor surfaces =3cm, bag keeper’s wide= 43 cm, bag keeper’s length = 47 cm, cushion’s wide = 41 cm, cushion’s length = 46cm, handrest’s height = 22 cm, handrest’s length = 30 cm, backrest’s height = 38 cm, backrest’s wide = 43 cm, cushion’s foam thickness = 4 cm, backrest’s foam thickness = 4 cm; 2) Prototype desk N, length = 50 cm, wide = 66 cm, back section’s height = 85 cm, front section’s height = 75 cm, footrest from fl oor surfaces = 10 cm, drawer’s height = 10cm, front bamper’s height = 40 cm, and table’s angle = 10o. Discussion: An ergonomic desks and chairs are very important for students at school, it will help teaching learning process run well and comfortable. The measurement of desk and chair must be reviewed after fi ve years, because of student’s anthropometric development. So then students will feel no fatigue.Keywords: ergonomy, senior high school student’s seating position


2021 ◽  
Vol 3 (1) ◽  
pp. 1-15
Author(s):  
Yuxian Huang ◽  
Ying Zhou ◽  
Yong Li

This research analyzes the types and reasons of students'  mistakes in solving probability and the analysis statistics problems by qualitative research method. The subjects were 20 senior High school students from a senior high school in Guangxi, China. The data were collected through the student diagnostic test. The students' answers were analyzed by using O'Connel's  analysis. The results show that the proportion of misunderstood problems is 48.18% at the largest proportion, and the proportion of computational errors is next, accounting for 36.36%. The proportion of procedural errors is the least, accounting for 15.45%. As we all know, there are many reasons for the above mistakes., so teachers can find some solutions to overcome these mistakes.


Author(s):  
Anggi Yulihar And Nora Ronita Dewi

The study deals with the developing interactive media for senior high school students. The objective of this study is to find out how to develop interactive media for better speaking skill of senior high school students. The research was conducted by using Research and Development (R&D). The subject of this research was 2016/2017 students of the eleventh grade of Class XI IPA4 in SMAN 1 Batang Kuis. The number of the students was 30 students. The data of this study was collected by using need analysis questionnaire and experts’ judgment. Need analysis questionnaire was calculated by using percentage to get the information of students’ need before developing interactive media. Experts’ judgment was calculated by using likert data, mean and criteria interval of expert judgment to know the validity of interactive media which has been developed. After the data analyzed, it was found that the experts’ judgment result was 4.80 which had a very good criteria interval. The result of the research find that interactive media is a very good to be used in teaching speaking skill.


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