VA and Entertainment Industries Council Launch Resource on Veterans' Mental Health: Publication to Support the Creative Process in Film and Television Industry

2012 ◽  
Author(s):  
Antonia Lucinelma Pessoa Albuquerque ◽  
Jonas Gomes ◽  
Luiz Velho

Techniques of filming using special effects have existed since the 1920s, well before the advent of computers. Two of them are known as Back Projection—when an actor acts in front of a screen that reproduces other footage (very common in train scenes), and Blue Screen—when an actor acts in front of a blue wall for later composition with another scene (Fielding, 1985). However, it was computer graphics and the technological advance of the computers that made possible the great evolution in this area. Virtual Sets or Virtual Studios are denominations given to the integrated use of computer-generated elements with real actors and objects in a studio. Its main advantages are: more flexibility in changing the scene, risky scenes can be made safely, allowing the production of complex special effects and also providing economy in the production of sophisticated designs, along with flexibility in making quick changes. With the advent of high-speed networks, there is the possibility of remote operation. Real-time Virtual Sets is a very recent area for computer graphics with potential applications in the film and television industry. The literature about this topic is scarce although there are few commercial systems available, which will be described later. This work approaches Virtual Sets, describing its conceptualization and showing its correlation with other areas in computer graphics. The Virtual Sets’ pertinent technologies are identified in computer graphics and have their given solutions and unsolved problems argued.


Author(s):  
David Seed

As much as any individual, Ray Bradbury brought science fiction's ideas into the mainstream. Yet he transcended the genre in both form and popularity, using its trappings to explore timely social concerns and the kaleidoscope of human experience while in the process becoming one of America's most beloved authors. This book follows Bradbury's long career from the early short story masterpieces through his work in a wide variety of broadcast and film genres to the influential cultural commentary he spread via essays, speeches, and interviews. Mining Bradbury's classics and hard-to-find archival, literary, and cultural materials, the book analyzes how the author's views on technology, authoritarianism, and censorship affected his art; how his Midwest of dream and dread brought his work to life; and the ways film and television influenced his creative process and visually oriented prose style. The result is a passionate statement on Bradbury's status as an essential literary writer deserving of a place in the cultural history of his time.


2020 ◽  
Vol 7 (1) ◽  
pp. 205-223
Author(s):  
Hannah Waldron ◽  
Steve Braund

This is a critical account of a year-long collaboration between MA Authorial Illustration students and service users of a social services organization and mental healthcare provider, The CHAOS Group (Community Helping All Of Society), with the aim of communicating the journey of those experiencing mental health issues and the efficacy of authorial illustration in promoting wellbeing. Central to the project was the production of the book CHAOS: A Co-Creation, and this article describes the book’s development and the experience of working in the co-creation mode. Drawing upon research methods in narrative and authorial illustration, the article explores the potential of authorial illustration to serve as a tool for benefitting mental health: could an illustrational mindset ‐ one rooted within personal authorship ‐ bring out those personal voices, rekindling a sense of worth and self-esteem? At the heart of the project was the concept of shared creative process, a ‘thinking-through-making’ in which weekly creative sessions allowed each of the participants’ individual voices to emerge and feel empowered through a gradual encouragement to author personal stories. Alongside the fostering of individual authorial voices through illustration, the article describes how, through a non-hierarchical co-creation process, we witnessed a collective empowerment. The article draws upon the recent research-based publication Co-Creation (in France) and draws on the notion from social psychology that there seems to be a sense in which narrative, rather than referring to ‘reality’, may in fact create or constitute it, as when ‘fiction’ creates a ‘world’ of its own: empowering each individual to author their own life-story (Jerome Bruner 1991: 1‐21).


Author(s):  
Chirstinn Whyte

Beginning with the traditions of Chinese shadow-theater and the magic lantern, and progressing through the photographic innovations of late-nineteenth-century motion studies, including the work of Eadweard Muybridge and Etienne-Jules Marey, the moving image established itself and gained nonlinear dance-related freedom in the work of René Clair and Ferdinand Leger. This informed its legacy in the twentieth-century avant-garde film movement and in the works of dance-based filmmakers such as Maya Deren and Shirley Clarke, with particular reference to Deren’s notion of “vertical form” and concept of the term “choreographic” as used within a screen context. Meanwhile, despite the dominance of more narrative-based film and television industry production models, so-called hybrid dance/screen practice arose from twenty-first-century artists such as Katrina McPherson, Alex Reuben, and Lisa May Thomas. The chapter concludes with recent writing on the history of mobile filmmaking by Caridad Botella Lorenzo and the potential future impact of mobile technologies.


2020 ◽  
Vol 10 (2) ◽  
pp. 101-119 ◽  
Author(s):  
Heidi Grundström ◽  
Jose Juan Cañas Bajo ◽  
Ilkka Matila

Traditionally, the Finnish film and television industry has revolved around producing feature films and television series for local distribution. In the past five years, however, the industry has been transformed by a rising demand for high-end drama series. In addition to the positive developments for the economic stability of production companies, challenges are unfolding as the demand for new content keeps growing. This article introduces three recent and central developments, drawing on interviews with four local producers and an analysis of industry and media reports. First, new players have entered the market and introduced new financing opportunities, both domestic and international. Second, international co-production opportunities have grown through production companies’ new international focus. And finally, the introduction of the Finnish production incentive for the audio-visual industry has enabled more ambitious projects. These developments have led to two main challenges that the industry is currently facing: the imminent lack of experienced crew and the need for revised practices for screenwriting, development and production.


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