Unpacking the Challenges and Future of Assistive Technology Adaptation by Occupational Therapists

Author(s):  
Leila Aflatoony ◽  
Shreya Shenai
Author(s):  
Kathy de Domingo

Physical and occupational therapists commonly provide services that incorporate prosthetic and orthotic devices such as crutches, canes, reachers, and ankle–foot orthoses to support mobility and activities of daily living (ADLs). Likewise, speech-language pathologists provide services incorporating prosthetic devices to support communication such as an electrolarynx, microcomputers, and mobile devices and apps with voice output capability. Assistive technology for cognition (ATC) includes the use of personal digital assistants (PDAs), tablets, and smart phones — cognitive prostheses — to compensate for cognitive challenges following acquired brain injury (ABI). Whereas funding sources for devices and services that support/compensate for mobility, ADLs, and communication challenges are generally well established, funding for ATC devices and services is relatively new to the field of speech-language pathology. This article explores the funding aspect of ATC devices and services.


2022 ◽  
pp. 707-736
Author(s):  
Isabel Cristina Siqueira da Silva ◽  
Luan Carlos Nesi ◽  
Viviane da Silva Machado

Ludic games and gamification processes can extend functional skills in players as they integrate different intelligences and stimulate the cognitive, perceptual, and motor activities. Play can facilitate the work of occupational therapist since provides better cooperation of the patient, besides helping in its development, increasing its behavioral repertoire, mainly in the accomplishment of activities of daily living. This chapter addresses these issues, discussing the design of a gamified virtual environment that helps occupational therapists to develop the potential of children and adolescents with mild, moderate, and severe neuropsychomotor disorder. For that, the authors present an investigation of the use of a gamified virtual environment and interaction devices in the training of activities of daily living. As result, they note that games as assistive technology can encourage the integration of education, rehabilitation, and habilitation of people in situations of vulnerability and social risk, providing access and inclusion through playful and challenging activities.


2011 ◽  
Vol 27 (2) ◽  
pp. 178-190 ◽  
Author(s):  
Lynn Gitlow ◽  
Destiny Dininno ◽  
Lindsay Choate ◽  
Raechell A. Luce ◽  
Kathleen Flecky

Author(s):  
Daniel MC Cruz ◽  
Maria Luisa G Emmel ◽  
Mariana G Manzini ◽  
Paulo V Braga Mendes

2020 ◽  
Vol 27 (8) ◽  
pp. 614-624
Author(s):  
Ann-Christine Persson ◽  
Inga-Lill Boman ◽  
Lena Dahlberg ◽  
Gunnel Janeslätt ◽  
Marika C. Möller ◽  
...  

Author(s):  
Isabel Cristina Siqueira da Silva ◽  
Luan Carlos Nesi ◽  
Viviane da Silva Machado

Ludic games and gamification processes can extend functional skills in players as they integrate different intelligences and stimulate the cognitive, perceptual, and motor activities. Play can facilitate the work of occupational therapist since provides better cooperation of the patient, besides helping in its development, increasing its behavioral repertoire, mainly in the accomplishment of activities of daily living. This chapter addresses these issues, discussing the design of a gamified virtual environment that helps occupational therapists to develop the potential of children and adolescents with mild, moderate, and severe neuropsychomotor disorder. For that, the authors present an investigation of the use of a gamified virtual environment and interaction devices in the training of activities of daily living. As result, they note that games as assistive technology can encourage the integration of education, rehabilitation, and habilitation of people in situations of vulnerability and social risk, providing access and inclusion through playful and challenging activities.


2007 ◽  
Vol 61 (3) ◽  
pp. 345-354 ◽  
Author(s):  
T. M. Long ◽  
M. Woolverton ◽  
D. F. Perry ◽  
M. J. Thomas

2011 ◽  
Vol 74 (4) ◽  
pp. 185-190 ◽  
Author(s):  
Michele Verdonck ◽  
Cathy McCormack ◽  
Gill Chard

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