scholarly journals Gamifying the 9 Events of Instruction with Different Interactive Response Systems: The Views of Social Sciences Teacher Candidates

2020 ◽  
Vol 8 (2) ◽  
pp. 1-15
Author(s):  
Ekmel Çetin ◽  
◽  
Ebru Solmaz ◽  
Author(s):  
Ayşe Alkan ◽  
Hüseyin Mertol

<p>The rapidly developing information technologies of our age offer new opportunities in every aspect of our lives. The use of information technologies in educational environments is an important element in creating enriched learning environments. Educational digital games used in teaching-learning environments help students to develop motivation, problem-solving, strategy development skills and creativity. The purpose of this research was to determine the teacher candidates’ state of using digital educational games. The study group of the research consisted of 4th-grade teacher candidates who are studying in the social sciences and classroom teaching departments of Süleyman Demirel University during the 2018/2019 academic year. It has been found that men teacher candidates were more positive than women teacher candidates. Teacher candidates studying social sciences were more positive than those studying classroom teaching. Although teacher candidates were concerned about using educational digital games, they were eager to use these games.</p>


Author(s):  
Huseyin Uzunboylu ◽  
Elvira G Galimova ◽  
Rashad A Kurbanov ◽  
Asiya M Belyalova ◽  
Nelia А Deberdeeva ◽  
...  

The process of integration of technology into education involves many tools and applications to be used in the classroom and outside teaching processes today. ‘Kahoot’ is one of such student response systems and is one of the primary applications that can be utilised for the purposes such as gamification, formative assessment & peer learning procedures. Such applications are widely used for the purposes of bringing a ramfication in the educarion industry now-a-days. The primary purpose of this research is to determine the opinions of teachers active in the education industry and their experience in using ‘Kahoot’ as a teaching aid in bringing the diversification in the industry. In this study, a semi-structured interview form is used as a data collection tool. Opinions of prospective teachers participating in the study is taken into consideration to form an end conclusion of this research study. The research data also involves a semi-structured student opinion form, and a procedure of content analysis is undertaken in the analysis of the data. The study group of the research consists of studying at Kazan (Volga region) Federal University, Institute of Legislation and Comparative Law under the Government of the Russian Federation, Plekhanov Russian University of Economics and Sechenov University in 38 teacher candidates. As a result of the study performed over the set of teachers and students, it was concluded that the ‘Kahoot’ program is widely beneficial for students and teachers. It was also concluded that the Kahoot program is helpful in eliminating the deficiencies in learning. However one of the shortcomings of the ‘Kahoot’ program is that it is an internet-based programme. Hence it may be problematic for some of the students to to use the programme who have a fewer knowledge in the internet domain. At the end of the study, a positive set of opinions about the Kahoot program is suggested, which majourly revolves around the idea that the programme is not internet based.


2016 ◽  
Vol 12 (8) ◽  
pp. 448
Author(s):  
Tulay Ocal

Having a long history of settlement, Anatolia has a distinctive role in settlement geography. Despite the fact that people may cause changes in physical environment in various other ways, the conversion of physical geographic expression into a cultural geographic expression had been realized most vigorously where people were settled in. Therefore, through history the settlements have been the focus of all branches of the social sciences and have been researched. Most especially, it has been at the core of history and geography and has become one of their most popular research topics. Being situated at the crossroads of three continents geographically, Turkey has attracted various civilizations since ancient times and increased the significance of settlements in here. Researches of settlements as a field of social studies have been one of the significant issues those should be handed down the rising generations. Increasing the academic knowledge level of social studies teacher candidates who are to pass these issues on rising genereations, constitutes our subject matter. For that purpose, an activity was organized within the context of a technical visit of 30 third grade students from Faculty of Education Department of Elementary School Division of Social Sciences Education, 10 of which were female and 20 male, within the scope of settlement geography, a sub-branch of Human and Economic Geography of Turkey, an excursion-observation activity at Konya (Çumra) Çatalhöyük, where we have grown wheat grass beforehand. Also the students were instructed via a descriptive study which was vocalized in order to emphasize the agricultural activities that have been initialized with the historical basis of Anatolia and human settlement in here. This study is based on phenomenology research design, among the qualitative research methods. The one-sample pretest-posttest method which includes the descriptive analysis was used in this study. 6 open ended questions were prepared for pretest and posttest. This study aimed at increasing the academic level of teacher candidates on Çatalhöyük, which is considerably important with regard to settlement geography in Anatolia and thus, making the accumulation of knowledge outlast as they pass it on the rising generations.


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