Hygiene Awareness Through Digital-Game-Based Learning

Author(s):  
Masooma Zehra Miyan

Hygiene education is the major issue in developing nations. Improper sanitation and hygiene are hampering growth in other sectors, particularly education and health. Deaths of 110 children are being caused by improper hygiene in Pakistan [United Nations Children’s Fund (UNICEF)]. Hygiene is essential for eliminating communicable diseases, however in Pakistan, as UNICEF states few people wash their hands with soap after defecation. Hence, with intentions of diminishing malpractices, various serious games have been developed, focusing on training users regarding health, and are gaining admirations in this digital age. In Pakistan, serious games are being used for educational purposes only by elite schools. A pilot study was conducted as phase one of this research for impact assessment of the available games on hygiene as well as to assess the need for a hygiene game in local context. Qualitative research was adopted in this study. Ten learners from socio-economic marginalised areas volunteered in achieving goal by playing serious games. Keeping in mind the fact that these learners have limited vocabulary, interviews were conducted with participants from the focus groups. The participants were engaged and motivated during intervention; however, they required guidance throughout. Therefore, the need for hygiene games depicting local context to minimise guidance required by the learners. Keywords: Hygiene, education, serious game, Pakistan

Babel ◽  
2021 ◽  
Author(s):  
Baimei Wu ◽  
Andrew K.F. Cheung ◽  
Jie Xing

Abstract This pilot study investigates the formulaic phraseology most frequently used in highly formulaic political documents by examining a self-built bilingual parallel corpus of 43 speeches delivered in United Nations Security Council (UNSC) meetings by Chinese representatives. The study also probes corpus-based approaches to explore formulaic phraseology and demonstrates a method to retrieve Chinese formulaic phraseology from the UNSC corpus. Formulaic phraseology is often seen in political discourse. It can be defined as a sequence, continuous or discontinuous, of words or other meaning elements that are, or appear to be, prefabricated, stored and retrieved whole from memory at the time of use rather than being subject to generation or analysis by the language grammar. This study begins with a literature review of formulaic phraseology, including its features and significance in simultaneous interpreting. It then exhibits a four-step retrieval process with the Sketch Engine software program to acquire Chinese formulaic phraseology from the corpus to fill previous studies’ gap. Key functional units of the Sketch Engine, including Wordlist, N-grams, and Concordance, are used to extract formulaic phraseology from the UNSC corpus. Methodological issues involved in identifying formulaic phraseology, such as length of phraseology and quantitative criteria (frequency and dispersion thresholds), are also discussed in the study. Three types of formulaic phraseology are identified: (1) greeting representatives and other members and expressing appreciation; (2) expressing concerns about the topic of the meeting; (3) expressing China’s viewpoints about the topic of the meeting. The training of interpreters would be more effective if this categorization of formulaic phraseology is incorporated into the curriculum.


Author(s):  
Petra Langerová

The paper deals with the process and results of a pilot study of a language learning styles questionnaire (Ehrman & Leaver, 2003) translated into Czech. The questionnaire is based on psychological personality typology and it focuses on cognitive dimensions of the language learning process. In order to test the reliability of the translation an exploratory factor analysis (EFA) was performed, as the data on the original questionnaire reliability are not available. Factor analysis did not confirm the reliability of the Czech version scale. However, the original questionnaire setting suggests that it is not constructed of independent factors, thus a factor analysis cannot identify independent dimensions. Considering the piloting results analysis is the EFA does not appear as a relevant method for measuring the reliability of the questionnaire scales. The research will thus use the piloted Czech version of the questionnaire followed by a qualitative research stage.


2018 ◽  
Vol 46 (1) ◽  
pp. 32-39 ◽  
Author(s):  
Ilana G. Raskind ◽  
Rachel C. Shelton ◽  
Dawn L. Comeau ◽  
Hannah L. F. Cooper ◽  
Derek M. Griffith ◽  
...  

Data analysis is one of the most important, yet least understood, stages of the qualitative research process. Through rigorous analysis, data can illuminate the complexity of human behavior, inform interventions, and give voice to people’s lived experiences. While significant progress has been made in advancing the rigor of qualitative analysis, the process often remains nebulous. To better understand how our field conducts and reports qualitative analysis, we reviewed qualitative articles published in Health Education & Behavior between 2000 and 2015. Two independent reviewers abstracted information in the following categories: data management software, coding approach, analytic approach, indicators of trustworthiness, and reflexivity. Of the 48 ( n = 48) articles identified, the majority ( n = 31) reported using qualitative software to manage data. Double-coding transcripts was the most common coding method ( n = 23); however, nearly one third of articles did not clearly describe the coding approach. Although the terminology used to describe the analytic process varied widely, we identified four overarching trajectories common to most articles ( n = 37). Trajectories differed in their use of inductive and deductive coding approaches, formal coding templates, and rounds or levels of coding. Trajectories culminated in the iterative review of coded data to identify emergent themes. Few articles explicitly discussed trustworthiness or reflexivity. Member checks ( n = 9), triangulation of methods ( n = 8), and peer debriefing ( n = 7) were the most common procedures. Variation in the type and depth of information provided poses challenges to assessing quality and enabling replication. Greater transparency and more intentional application of diverse analytic methods can advance the rigor and impact of qualitative research in our field.


Author(s):  
Sara de Freitas ◽  
Steve Jarvis

This chapter reviews some of the key research supporting the use of serious games for training in work contexts. The review indicates why serious games should be used to support training requirements, and in particular identifies “attitudinal change” in training as a key objective for deployment of serious games demonstrators. The chapter outlines a development approach for serious games and how it is being evaluated. Demonstrating this, the chapter proposes a game-based learning approach that integrates the use of a “four-dimensional framework”, outlines some key games principles, presents tools and techniques for supporting data collection and analysis, and considers a six-stage development process. The approach is then outlined in relation to a serious game for clinical staff concerned with infection control in hospitals and ambulances, which is being developed in a current research and development project. Survey findings from the target user group are presented and the use of tools and techniques explained in the context of the development process. The chapter proposes areas for future work and concludes that it is essential to use a specific development approach for supporting consistent game design, evaluation and efficacy for particular user groups.


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