scholarly journals Idiosyncratic Functions of Active Touch Strategies in Shape Perception.

Author(s):  
Neomi Mizrachi ◽  
Guy Nelinger ◽  
Ehud Ahissar ◽  
Amos Arieli

Abstract Hand movements are essential for tactile perception of objects. However, the specific functions served by active touch strategies, and their dependence on physiological parameters, is unclear and understudied. Focusing on planar shape perception, we tracked at high resolution the hands of eleven participants during shape recognition task. Two dominant hand movements strategies were identified: Contour-following movements, either tangential to the contour or oscillating perpendicular to it, and exploration by scanning movements, crossing between distant parts of the shapes’ contour. Both strategies exhibited non-uniform coverage of the shapes’ contours. Idiosyncratic movement patterns were specific to the sensed object and could be explained in part by spatial and temporal tactile thresholds of the participant. Using simulations, we show how some strategy choices may affect receptors activation. These results suggest that motion strategies of active touch adapt to both the sensed object and to the perceiver’s physiological parameters.

2020 ◽  
Author(s):  
Neomi Mizrachi ◽  
Guy Nelinger ◽  
Ehud Ahissar ◽  
Amos Arieli

ABSTRACTHand movements are essential for tactile perception of objects. However, why different individuals converge on specific movement patterns is not yet clear. Focusing on planar shape perception, we tracked the hands of 11 participants while they practiced shape recognition. Our results show that planar shape perception is mediated by contour-following movements, either tangential to the contour or spatially-oscillating perpendicular to it, and by scanning movements, crossing between distant parts of the shapes’ contour. Both strategies exhibited non-uniform coverage of the shapes’ contours. We found that choice of strategy during the first experimental session was strongly correlated with two idiosyncratic parameters: participants with lower tactile resolution tended to move faster; and faster-adapting participants tended to employ oscillatory movements more often. In addition, practicing on isolated geometric features increased the tendency to use the contour-following strategy. These results provide insights into the processes of strategy selection in tactile perception.SIGNIFICANCE STATMENTHand movements are integral components of tactile perception. Yet, the specific motion strategies used to perceive specific objects and features, and their dependence on physiological features and on experience, are understudied. Focusing on planar shape perception and using high-speed hand tracking we show that human participants employ two basic palpation strategies: Contour-following and scanning. We further show that the strategy chosen by each participant and its kinematics depend strongly on the participant’s physiological thresholds – indicative of spatial resolution and temporal adaptation - and on their perceptual experience.


2020 ◽  
Vol 132 (5) ◽  
pp. 1358-1366
Author(s):  
Chao-Hung Kuo ◽  
Timothy M. Blakely ◽  
Jeremiah D. Wander ◽  
Devapratim Sarma ◽  
Jing Wu ◽  
...  

OBJECTIVEThe activation of the sensorimotor cortex as measured by electrocorticographic (ECoG) signals has been correlated with contralateral hand movements in humans, as precisely as the level of individual digits. However, the relationship between individual and multiple synergistic finger movements and the neural signal as detected by ECoG has not been fully explored. The authors used intraoperative high-resolution micro-ECoG (µECoG) on the sensorimotor cortex to link neural signals to finger movements across several context-specific motor tasks.METHODSThree neurosurgical patients with cortical lesions over eloquent regions participated. During awake craniotomy, a sensorimotor cortex area of hand movement was localized by high-frequency responses measured by an 8 × 8 µECoG grid of 3-mm interelectrode spacing. Patients performed a flexion movement of the thumb or index finger, or a pinch movement of both, based on a visual cue. High-gamma (HG; 70–230 Hz) filtered µECoG was used to identify dominant electrodes associated with thumb and index movement. Hand movements were recorded by a dataglove simultaneously with µECoG recording.RESULTSIn all 3 patients, the electrodes controlling thumb and index finger movements were identifiable approximately 3–6-mm apart by the HG-filtered µECoG signal. For HG power of cortical activation measured with µECoG, the thumb and index signals in the pinch movement were similar to those observed during thumb-only and index-only movement, respectively (all p > 0.05). Index finger movements, measured by the dataglove joint angles, were similar in both the index-only and pinch movements (p > 0.05). However, despite similar activation across the conditions, markedly decreased thumb movement was observed in pinch relative to independent thumb-only movement (all p < 0.05).CONCLUSIONSHG-filtered µECoG signals effectively identify dominant regions associated with thumb and index finger movement. For pinch, the µECoG signal comprises a combination of the signals from individual thumb and index movements. However, while the relationship between the index finger joint angle and HG-filtered signal remains consistent between conditions, there is not a fixed relationship for thumb movement. Although the HG-filtered µECoG signal is similar in both thumb-only and pinch conditions, the actual thumb movement is markedly smaller in the pinch condition than in the thumb-only condition. This implies a nonlinear relationship between the cortical signal and the motor output for some, but importantly not all, movement types. This analysis provides insight into the tuning of the motor cortex toward specific types of motor behaviors.


2016 ◽  
Vol 6 (1) ◽  
pp. 02 ◽  
Author(s):  
Vassilios Sotirios Argyropoulos ◽  
Sofia Chamonikolaou

AbstractResearch is still ongoing with regard to types of exploratory movement by active touch and its key functions in individuals with visual impairment. The aim of the present study was to describe and identify different types of exploratory movement performed by individuals with visual impairment in their exploration of geometric shapes. A total of twelve participants were asked to explore a number of simple and complex geometric shapes. The research design consisted of two research phases. In the first phase, the participants were asked to describe and, if possible, to identify the properties of each shape. In the second phase, the participants were asked to describe their hand movements during active exploration. The findings indicated that the participants utilized different movements to extract the featural and global properties of the shapes. It was also observed that some patterns of exploratory movement were present in all of the participants’ strategies, which indicated issues of laterality. Finally, the research highlighted that by observing patterns of exploratory movement, educators of students with visual impairment can determine which strategies may be worth exploring with a view to their adoption in teaching practices and instruction. Keywords: visual impairment, active touch, geometric shapes, think -aloud protocols, laterality, teaching practices


1979 ◽  
Vol 48 (3_suppl) ◽  
pp. 1331-1346 ◽  
Author(s):  
Jeffrey L. Derevensky

Literature was examined for contributions of both active and passive touch to a child's knowledge of shape perception. While research suggests that passive touch provides a useful function, haptic exploration or active touch is more effective for information processing. Various models and their educational implications for sensory training are discussed.


2001 ◽  
Vol 37 (24) ◽  
pp. 1448
Author(s):  
C. de Trazegnies ◽  
F.J. Miguel ◽  
C. Urdiales ◽  
A. Bandera ◽  
F. Sandoval

2021 ◽  
Vol 12 ◽  
Author(s):  
Yvan Pratviel ◽  
Veronique Deschodt-Arsac ◽  
Florian Larrue ◽  
Laurent M. Arsac

Beyond apparent simplicity, visuomotor dexterity actually requires the coordination of multiple interactions across a complex system that links the brain, the body and the environment. Recent research suggests that a better understanding of how perceptive, cognitive and motor activities cohere to form executive control could be gained from multifractal formalisms applied to movement behavior. Rather than a central executive “talking” to encapsuled components, the multifractal intuition suggests that eye-hand coordination arises from multiplicative cascade dynamics across temporal scales of activity within the whole system, which is reflected in movement time series. Here we examined hand movements of sport students performing a visuomotor task in virtual reality (VR). The task involved hitting spatially arranged targets that lit up on a virtual board under critical time pressure. Three conditions were compared where the visual search field changed: whole board (Standard), half-board lower view field (LVF) and upper view field (UVF). Densely sampled (90 Hz) time series of hand motions captured by VR controllers were analyzed by a focus-based multifractal detrended fluctuation analysis (DFA). Multiplicative rather than additive interactions across temporal scales were evidenced by testing comparatively phase-randomized surrogates of experimental series, which confirmed nonlinear processes. As main results, it was demonstrated that: (i) the degree of multifractality in hand motion behavior was minimal in LVF, a familiar visual search field where subjects correlatively reached their best visuomotor response times (RTs); (ii) multifractality increased in the less familiar UVF, but interestingly only for the non-dominant hand; and (iii) multifractality increased further in Standard, for both hands indifferently; in Standard, the maximal expansion of the visual search field imposed the highest demand as evidenced by the worst visuomotor RTs. Our observations advocate for visuomotor dexterity best described by multiplicative cascades dynamics and a system-wide distributed control rather than a central executive. More importantly, multifractal metrics obtained from hand movements behavior, beyond the confines of the brain, offer a window on the fine organization of control architecture, with high sensitivity to hand-related control behavior under specific constraints. Appealing applications may be found in movement learning/rehabilitation, e.g., in hemineglect people, stroke patients, maturing children or athletes.


PLoS ONE ◽  
2021 ◽  
Vol 16 (3) ◽  
pp. e0248239
Author(s):  
Jérémy Villatte ◽  
Laurence Taconnat ◽  
Christel Bidet-Ildei ◽  
Lucette Toussaint

The present study aimed to explore the contribution of the manual sensorimotor system to the memory of graspable objects. Participants in the experimental group underwent a short-term upper limb immobilization design to decrease arousal to their dominant hand. Such designs are known to elicit updating of sensorimotor representations and to hardened use of implicit motor simulation, a process that occurs when observing graspable objects. Subsequently, a free recall and a recognition task of graspable and non-graspable objects took place. We found slower recognition for graspable than for non-graspable objects in the control group, while no differences appeared for the immobilized group. Moreover, the recognition latency for graspable objects tended to be slower for the control than for the immobilized group. These results suggest that a time demanding reactivation of motor simulation is elicited when a graspable object is correctly recognized by control participants. The effect of immobilization could prevent this reactivation, leading to faster recognition. Hence, immobilization selectively affects graspable object memory, showing a close relationship with the manual sphere of the sensorimotor system. We suggest that recognition accuracy would probably be affected in cases of stronger disruption of sensorimotor arousal.


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