scholarly journals APPLICATION OF VIRTUAL REALITY IN THE DESIGN OF PRODUCTION SYSTEMS AND TEACHING

2021 ◽  
Vol 7 (2) ◽  
pp. 67-70
Author(s):  
Patrik Grznár ◽  
Štefan Mozol ◽  
Gabriela Gabajová ◽  
Lucia Mozolová

The content of the contribution is a description of the virtual reality use in the design of production processes and in the teaching process. The aim of the article is to describe the methodology for 3D virtual design of production systems as well as a description of the creation of interconnectors for simulation tools Siemens Tecnomatix, Simio, AutoCAD and Dassalut systems by using the moreViz tool. The use in the design of production systems lies precisely in the ability to realize the projected space on a scale of 1:1, which will allow maximum use of space and its orientation. The effect in teaching lies in a better understanding of the elements that can be displayed in fully immersive virtual reality, which helps to teach faster and engage spatial imagination.

2021 ◽  
Author(s):  
Isabela Gonçalves Magalhães ◽  
Júlia Alves dos Santos ◽  
Pedro Vitor de Freitas Muzy Lopes ◽  
Gisa Márcia Dutra Valente ◽  
Laura Cremoneze Rangel da Silva ◽  
...  

The advance of digital modeling software, computers with greater processing capacity and the evolution of specific rendering software, contribute to the increased use of images that simulate a real environment, being a practice increasingly inserted in the professional exercise of Architecture and in the university. This practice is already observed in undergraduate scanswhere students seek to learn on their own the use of programs and plug-ins for rendering. This work aimed to elaborate a process aimed at teaching architecture design using modeling in SketchUp and application of low-cost immersive virtual reality simulation tools for analysis of model studies in design disciplines. The method used was the use of some renderers and free virtual reality tools on the Internet. As a result we had the first contact of the students with the immersive virtual reality tools and in turn broadening the perception of the details of the objects studied and spatial vision


Author(s):  
Ruqin Zhang ◽  
Christian Noon ◽  
Eliot Winer ◽  
James H. Oliver ◽  
Brian Gilmore ◽  
...  

Currently, new product concepts are evaluated by developing detailed virtual part and assembly models with traditional Computer Aided Design (CAD) tools followed by appropriate analyses (e.g., finite element analysis, computational fluid dynamics, etc.). The creation of these models and analyses are tremendously time consuming. If a number of different conceptual configurations have been determined, it may not be possible to model and analyze each of them. Thus, promising concepts might be eliminated based solely on insufficient time to assess them. In addition, the virtual models and analyses performed are usually of much higher detail and accuracy than what is needed for such early assessment. By eliminating the time-consuming complexity of a CAD environment and incorporating qualitative assessment tools, engineers could spend more time evaluating additional concepts, which were previously abandoned due to time constraints. In this paper, a software framework, the Advanced Systems Design Suite (ASDS), for creating and evaluating conceptual design configurations in an immersive virtual reality environment is presented. The ASDS allows design concepts to be quickly modeled, analyzed, and visualized. It incorporates a PC user interface with an immersive virtual reality environment to ease the creation and assessment of conceptual design prototypes. The development of the modeling and assessment tools are presented along with a test case to demonstrate the usability and effectiveness of the framework.


Leonardo ◽  
2002 ◽  
Vol 35 (1) ◽  
pp. 87-90 ◽  
Author(s):  
Anne Morgan Spalter ◽  
Philip Andrew Stone ◽  
Barbara J. Meier ◽  
Timothy S. Miller ◽  
Rosemary Michelle Simpson

Immersive Virtual Reality (IVR) environments would seem naturally to lend themselves to hands-on approaches to learning, but the success of such virtual “direct experience” depends heavily on the design of interface and interaction techniques. IVR presents surprisingly difficult interface challenges, and the study of interface and interaction design for educational IVR use is just beginning. In this paper, the authors discuss three issues encountered in the creation of an IVR-based educational project: the use of architectural spaces for structuring a sequence of modules, the tradeoffs between metaphorical fidelity and convenience, and the use of IVR in interaction with visualizations of abstract concepts.


2019 ◽  
Vol 6 (3) ◽  
pp. 61-67
Author(s):  
Niyaz Mustjakimovich Abdikeev ◽  
Anton Alekseevich Losev ◽  
Andrey Ivanovich Gaydamaka

The Concept of competitive value chains in production systems, as an institutional structure operating on network principles, was the impetus for the development of a system of models of inter-industry digital platform for the management and optimization of cooperation of high-tech network production systems. The article describes the ways of integration into business processes of production systems of simulation and cognitive models. The practical implementation of the system of these models is a separate software product - an interdisciplinary digital platform for participants in the creation of new high-tech products and their components.


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