scholarly journals Development of Augmented Reality-Based Learning Media on Concept of Hydrocarbon to Improve Multi-representation Ability

2021 ◽  
Vol 7 (SpecialIssue) ◽  
pp. 256-265
Author(s):  
Vita Fitria Ningrum ◽  
Woro Sumarni ◽  
Edy Cahyono

This study aims to design and develop learning media based on augmented reality on hydrocarbon material and its validity to determine the media's feasibility and increase students' multi-representation ability. This research is a type of development research using Design Research and Development (R&D). The product validity test phase was carried out by two material experts and three media experts. In addition, testing was carried out on the responses of the participating students. The implementation stage of learning was carried out by class X TKJ 2 SMK Gondang Pekalongan with a total of 32 students. The data analysis technique used a questionnaire instrument and the technical descriptive statistical analysis. The results of this study are: (1) the development of augmented reality-based learning media on hydrocarbon material in the form of an android application consisting of five main menus, namely basic competencies and indicators, materials, AR camera, practice questions, and the identity of the researcher, as well as seven molecular cards of the structure chemical compound molecules; (2) validity assessment by material experts with an average score of 85% in the "very valid" category and the validity assessment by media experts with an average score of 94% in the "very valid" category; (3) the feasibility test results for using media in the implementation of learning obtained an average student response score of 78%, with the "feasible" category used as learning media. The increase in multi-representation abilities is shown by increasing student learning outcomes using multi-representation questions, including macroscopic, submicroscopic, and symbolic levels. The macroscopic level increased by 27.50%, the submicroscopic increased by 36.70%, and the symbolic level increased by 33.30%. The results of this study indicate that augmented reality-based learning media on hydrocarbons is very suitable for use in chemistry learning and has been proven to increase students' multi-representation abilities

Author(s):  
Iim Abdul Rohim ◽  
Putra Jaya

This study aims to produce learning media for electronic components using Augmented Reality technology by knowing the performance and magnitude of the feasibility value of learning media for electronic components using the Augmented Reality technology. Designing and making applications using the steps of the waterfall method include: 1) Designing, 2) Architectural Design and Interfaces, 3) Encoding / Programming, and 4) Testing. Application programs are made with laptops that have Intel®core ™ i3 [email protected] processor specifications, 4.00GB RAM, Intel® HD Graphics520, 1TB hard drive, with a Windows 10 Pro 64-bit X64 operating system. Integrated Development Environment (IDE) in making this application is Unity 2018.3.6f1 with the marked based tracking method. Based on the results of the feasibility test conducted by two material experts as well as two media experts, that in the aspect of application material got an average value of a total score of 63 out of 68. In the media aspect the application got an average score of 84.5 from the total score of 96 Both of these scores give interpretation that the application of Augmented Reality learning media in teaching electronic engineering is very feasible to be used as a learning media.Keywords: Augmented Reality, Learning Media, Electronic Engineering, Unity 3D


Author(s):  
Almubarak Almubarak ◽  
Muhammad Fakhri Nawidi ◽  
Nurrusshobah Nurrusshobah ◽  
Santi Dwi Sadiah

Validitas dan kepraktisan suatu produk merupakan bagian terpenting dari penelitian pengembangan, terlebih karena kajian yang dibawa bersentuhan dengan kearifan lokal sehingga penting untuk dilakukan. Penelitian ini merupakan R&D (Research & Development). Tujuan penelitian yakni untuk mengetahui validitas dan kepraktisan modul pembelajaran kimia yang dikembangkan. Metode penelitian yang digunakan yakni penelitian pengembangan dengan model Plomp. Teknik pengumpulan data yang dilakukan yakni angket (lembar validasi dan kepraktisan produk). Teknik analisis data yang digunakan yakni Descriptive Statistics Approach. Hasil penelitian menunjukkan bahwa pengembangan modul dinyatakan valid (3,45) dan kepraktisan ditunjukkan dari kemampuan guru mengelola pembelajaran dengan rata-rata 92,89 pada kriteria “sangat tinggi”, serta rata-rata angket respon siswa sebesar 39,90 pada kategori “baik”. Hasil tersebut menunjukkan bahwa modul ajar yang dikembangkan telah memenuhi kriteri sehingga produk ini dinyatakan layak untuk diimplementasi pada pembelajaran kimia. Kesimpulannya bahwa, modul kimia berbasis lahan basah dengan teknologi Augmented Reality (AR)-Sparkol bisa menjadi media pembelajaran kimia yang inovatif agar siswa memahami materi kimia secara nyata, efektif, dan ilmiah. The validity and practicality are the most important part of development research, mainly because the studies carried out are in contact with local wisdom, so it is essential to do this. This research is R&D (Research & Development). The purpose of the study was to determine the validity and practicality of the chemistry learning module developed. The research method used is development research with the Plomp model. The data collection technique used is a questionnaire (validation sheet and product practicality). The data analysis technique used is the Descriptive Statistics Approach. The results showed that the module development was declared valid (3.45), and practicality was shown from the teacher's ability to manage learning with an average of 92.89 on the "very high" criteria and the average student questionnaire response was 39.90 in the "good" category. " These results indicate that the developed teaching module has met the criteria so that this product is declared feasible to be implemented in chemistry learning. The conclusion is that the wetland-based chemistry module with Augmented Reality (AR)-Sparkol technology can be innovative chemistry learning media to understand chemistry in a real, effective, and scientific way. 


2018 ◽  
Vol 9 (2) ◽  
pp. 37
Author(s):  
Hairida Hairida

Keikutsertaan siswa dalam penilaian sangat penting agar siswa memahami apa yang harus dilakukannya dalam belajar. Tujuan penelitian adalah untuk mengetahui  penggunaan teknik self dan peer assessment dalam penilaian sikap pada pembelajaran kimia adalah efektif, dan respon guru serta siswa terhadap penggunaan self assessment dan peer assessment dalam pembelajaran kimia. Metode penelitian yang digunakan adalah metode eksperimen dengan alat pengumpul data berupa lembar self assessment dan peer assessment dalam bentuk kuesioner, serta wawancara. Hasil dari penelitian disimpulkan bahwa teknik self dan peer assessment efektif digunakan untuk menilai sikap siswa  kelas X SMAN di Pontianak dalam mata pelajaran kimia.   Respon guru serta siswa terhadap self assessment dan peer assessment menunjukkan kriteria baik,  dengan perolehan skor rata-rata masing-masing  sebesar 82,4 dan 80,5.Kata kunci: penilaian sikap,  self assessment,  peer assessment Student participation in assessment is essential so that students could understand what to do in learning. The purpose of this research is to find out the use of self assesment and peer assessment technique in attitude assessment on chemistry learning is effective, and teachers' and students' response to self assessment and peer assessment in chemistry learning. The research method used in this research is experimental with self assessment sheet and peer assessment sheet in the form of questionnaire and interview as the tool for collecting data. The result concluded that self assessment and peer assessment technique is effective to evaluate 10th grader students' attitudes of  SMAN in Pontianak in chemistry subject. Teacher and student response to self assessment and peer assessment shows good criterion, with average score 82.4 and 80.5.Keywords: attitude assessment, self assessment, peer asessment


2020 ◽  
Vol 5 (1) ◽  
pp. 1-11
Author(s):  
Ina Setiawati ◽  
Anna Fitri Hindriana

Instumen penilaian pedagogik belum maksimal digunakan di FKIP Universitas Kuningan. Penelitian ini bertujuan mengembangkan asesmen pedagogik yang dapat mengukur kompetensi pedagogik pada mahasiswa calon guru biologi dengan menggunakan rubrik penilaian. Metode penelitian adalah research and development. Pengumpulan data dilakukan dengan menggunakan lembar validasi tim expert, lembar kuesioner respon mahasiswa. Hasil uji validasi tim ahli didapat rata-rata skor 4,18 (sangat valid), hasil uji kelayakan didapat nilai sebesar 83% (sangat layak). Hasil Pengujian validitas instrument diperoleh nilai KMO pada asesmen kemampuan merancang pembelajaran sebesar 0,55>0,5, asesmen melaksanakan pembelajaran 0,50>0,5, asesmen mengevaluasi 0,74>0,5 dan secara keseluruhan nilai KMO>0,5. Hasil penilaian kompetensi pedagogik mahasiswa ujicoba 1 menunjukkan 80% berada level kompeten secara parsial dalam merancang pembelajaran, 56% berada pada level kompeten dalam melaksanakan simulasi pembelajaran, 32% berada pada level kompeten parsial dalam melakukan evaluasi pembelajaran, sehingga dapat disimpulkan valid dan layak untuk digunakan.Kata kunci: Asesmen, kompetensi, pedagogik, mahasiswa calon guruDevelopment of pedagogical competency assessment in pre-service teacher of biology. Pedagogical assessment instruments have not been used maximally at FKIP Universitas Kuningan. This research aims to develop pedagogical assessments that can measure pedagogical competencies in Biology pre-service teacher by using an assessment rubrik. The research method was research and development. Data collection was carried out using expert team validation sheets, student response questionnaire sheets. The results of the expert team validation test obtained an average score is 4.18 (very valid), the feasibility test results obtained a value is 83% (very feasible). The instrument testing the validity results value in the assessment of the ability to design learning is 0.55>0.5, the assessment to carry out learning is 0.50>0.5, the evaluation evaluates is 0.74>0.5, overall value is KMO > 0.5. The pedagogical competency evaluation results of pilot 1 showed students were partially competent in designing learning is 80%, students were at the competent level in carrying out learning simulations is 56%, students were partial competence in evaluating learning is 32%, so that are concluded valid and can using.Keywords: Assessment, competency, pedagogical, pre-service teacher


Author(s):  
Made Kevin Ihza Mahendra ◽  
I Gede Partha Sindu ◽  
Dewa Gede Hendra Divayana

The purpose of  Development The Media Learning Augmented Reality Book 2 Dimensions With The Natural Environment Theme In PAUD Telkom Singaraja is to develop 2-dimensional Augmented Reality learning media sub-theme of the natural environment on the Android platform, as a medium to facilitate the learning process and provide attractiveness in understanding the natural environment. The development of 2-dimensional Augmented Reality learning media with the sub-theme of the natural environment uses the ADDIE model which consists of stages, namely the analysis, design, development, implementation and evaluation stages. In this model, an evaluation process is carried out at each stage that is passed so as to produce learning media that suits the needs of PAUD Telkom Singaraja. The end result of this development is in the form of 2-dimensional Augmented Reality learning media with a sub-theme of the natural environment that can be used via mobile devices with the Android operating system. The black box and white box tests were carried out accordingly, the content expert test and the media test got a value of 1.00 in the very high category, the individual test got an average value of 94,22% in the very good category, the small group test got an average score of  94,44% with very good category student response, field test 92.89% with very good category and teacher response 90,66% with very good category. 


2021 ◽  
Vol 2 (2) ◽  
pp. 72
Author(s):  
Venin Kharisma Noviantia ◽  
Munzil Munzil ◽  
Vita Ria Mustikasari ◽  
Erni Yulianti

The purpose of this research and development is to produce Guided-Inquiry Based Teaching Materials Enriched by Augmented Reality (AR) on the subject of light and optics for 8th grade which is feasible and valid, as a teaching materials during the COVID-19 pandemic. This research and development using Lee and Owen’s method. However, it was narrowed down into 3 stages only, which are: assessment/analysis, design, and development stage. The teaching material’s validity was obtained from expert’s validation result, while the feasibility was obtained from the feasibility test on the students. Developed teaching materials takes form of an A5 sized pocket book, and discuss about the basic competencies in the subject of light and optics. Subject delivery served through learning module, learning video, and AR technology on image formation as well as using Google Form as student worksheet. The validation result shows that developed teaching materials are feasible and valid with score percentage more than 61 percent.


2018 ◽  
Vol 3 (02) ◽  
pp. 19-22
Author(s):  
Supriyanto Tri Andi Ama ◽  
Mistianah Mistianah

This study aims to: (1) develop Student Worksheets (LKS) based on the Predict Observe Explain Model for Class XI High School and (2) find out the feasibility test of Student Worksheets (LKS) based on the Predict Observe Explain model on the digestive system and respiratory system material in human. This research is a type of development research (research and development) with the 4D model (Define, Design, Develop, and Disseminate). This research was conducted in March 2018 until July 2018 at IKIP BUDI UTOMO Malang. Data analysis techniques were carried out using descriptive analysis with feasibility tests from material experts and media experts. The results of this study are: (1) the development of Student Worksheets (LKS) based on the Predict Observe Explain (POE) model produces a pre-filled section containing the main title page, preface, table of contents, competency map and instructions for use, the contents of the digestive system material and the human respiratory system and practice questions, the post-contents section contains a bibliography and author's profile with a total of 62 pages using 70 grams of HVS paper to fill the LKS and AP 120 paper for the cover of the LKS, printed with A5 paper size. (2) the results of the feasibility assessment by material experts get an average number of scores of 41.5 with a mean score of 3.4 which includes eligible criteria. Feasibility assessment of media experts get an average score of 43 with a mean score of 3.3 which includes Eligible criteria so that LKS based on the Explain Predict Observe model is suitable for use as teaching material


Author(s):  
Yupriana Asis

This study aims to improve chemistry learning outcomes in SMA Negeri 1 Takalar students through the application of a problem-based learning model. This study uses a classroom action research method. The subjects of this study were 38 students of class X IPA1. Data collection was carried out through observation, tests, and documentation. The data analysis technique of this research is using descriptive analysis. The results of this study indicate that in the first cycle the average score of student learning outcomes was 8.04 in the high category, in the second cycle the average score of learning outcomes was 8.84 with the very high category. Based on the results of this analysis, it can be concluded that the learning outcomes of students in class X IPA1 chemistry can be improved through the application of problem-based learning models.


2020 ◽  
Vol 9 (4) ◽  
pp. 199-204
Author(s):  
Emi Sulmeni ◽  
Daud K. Walanda

This study aimed to determine the effectiveness of using google classroom in chemistry learning in terms of student learning motivation in MAN 2 Parigi, Sulawesi Tengah Indonesia. The sample in this study was students in class X MIA 2 (n = 23). The data analysis technique was the effect size d Cohen test, the value was 0.86 which had a very large effect category. This influence can be seen from students' learning motivation which increased with an average score of 3.70 which had a very good category. Based on these data it can be concluded that Google classroom affected the students’ learning results and learning motivation.


2020 ◽  
Vol 1 (1) ◽  
pp. 1-10
Author(s):  
Evi Rahmawati ◽  
Irnin Agustina Dwi Astuti ◽  
N Nurhayati

IPA Integrated is a place for students to study themselves and the surrounding environment applied in daily life. Integrated IPA Learning provides a direct experience to students through the use and development of scientific skills and attitudes. The importance of integrated IPA requires to pack learning well, integrated IPA integration with the preparation of modules combined with learning strategy can maximize the learning process in school. In SMP 209 Jakarta, the value of the integrated IPA is obtained from 34 students there are 10 students completed and 24 students are not complete because they get the value below the KKM of 68. This research is a development study with the development model of ADDIE (Analysis, Design, Development, Implementation, and Evaluation). The use of KPS-based integrated IPA modules (Science Process sSkills) on the theme of rainbow phenomenon obtained by media expert validation results with an average score of 84.38%, average material expert 82.18%, average linguist 75.37%. So the average of all aspects obtained by 80.55% is worth using and tested to students. The results of the teacher response obtained 88.69% value with excellent criteria. Student responses on a small scale acquired an average score of 85.19% with highly agreed criteria and on the large-scale student response gained a yield of 86.44% with very agreed criteria. So the module can be concluded receiving a good response by the teacher and students.


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