scholarly journals PENGEMBANGAN VIDEO TUTORIAL PRAKTIKUM KIMIA UMUM BERBASIS KEHIDUPAN SEHARI-HARI DI MASA COVID-19

2021 ◽  
Vol 2 (1) ◽  
pp. 63-69
Author(s):  
Dina Fitriyah

The learning process that has been carried out in the General Chemistry practicum course during the COVID-19 pandemic is felt to be less than optimal. Learning General Chemistry during the Covid-19 pandemic was carried out boldly for theoretical material. However, another big problem is how to carry out practicum activities without laboratory access during the Covid-19 pandemic. Practical video media based on daily life utilizing computer technology in learning through practicum activities. Utilization of science and technology (science and technology) as a means of supporting learning is one of the positive impacts in developing knowledge. With the practical video in learning activities that are equipped with a combination of images and sound, the material can be visualized so that students can practice concluding and knowing laboratory materials and tools. Therefore, a step is needed to design a video tutorial based on daily life so that students can still do practicum through zoom because the tools and practicum materials are designed that are easy for students to support. Based on research conducted on K09 class students of Chemical Education, Raja Ali Haji Tanjungpinang University, it can show that the activities and responses of students to daily life-based practicum video tutorials are very good. So that the video media tutorial for general chemistry practicum based on everyday life can be used in the learning process. Keywords: covid19; practice; general chemistry; video

Perspektif ◽  
2018 ◽  
Vol 9 (1) ◽  
pp. 7-12
Author(s):  
R.R Sri Rahayu

Learning is essentially a process of interaction with all situations around individuals. Learning can be viewed as a process directed to the goals and processes of doing through various experiences. Learning is also a process of seeing, observing, and understanding things. In the learning process there are two activities that interact, namely learning activities and teaching activities.Learning is an active activity of learners in building meaning or understanding. Activity learners in undergoing learning activities is one key to success to improve learning outcomes. Optimal learning outcomes are the main goals to be achieved in the learning process. To optimize the learning outcomes of learners required methods and learning models in accordance with teaching materials. The learning process can be done in school, at home, or in the place of study guidance. For learning in school, learners are exposed to a number of subjects, one of them is biology subjects. Biology is one of the subjects received by students in high school. Biology is the study of the structure contained in living things. More simply can be said that biology is closely related to daily life. What we experience, what we do, why it happened and why. Subjects in the subject of biology are generally theoretical, but also the ability of learners to understand the concept to link learning with daily life. One of the biology subject matter in the form of conceptual or theoretical understanding is tissue in plants.


2020 ◽  
Vol 10 (1) ◽  
pp. 25-42
Author(s):  
Larssyn Staley ◽  
Susan Göldi ◽  
Anna Nikoulina

Many studies have made claims for the positive effects of multimedia in education; however, there is a lack of systematic and comparable research, especially when it comes to video tutorials. This study evaluates the use and benefits of short screencast video tutorials, produced with Camtasia and published on YouTube, in preparing students for research-based writing assignments. The study employs a multi-method research design, comprising an analysis of video-tutorial viewership data from YouTube and a student questionnaire on the perceived benefits of these video tutorials. The data on how the tutorials are used, as well as the questionnaire responses, enable us to highlight which aspects of these tutorials positively affect the learning process, and importantly, how such tutorials should be adapted to be more useful. Findings indicate that the use of such tutorials is more dependent on the type of information included (e.g., theory, instructions or examples), than their length (within the range of three to six minutes). Additionally, novice, introductory-level students appear to have received greater benefit from the tutorials than students with some previous academic writing experience.


2013 ◽  
Vol 11 (1) ◽  
pp. 14-30 ◽  
Author(s):  
Bin Hou ◽  
Hiroaki Ogata ◽  
Toma Kunita ◽  
Mengmeng Li ◽  
Noriko Uosaki

The authors’ research defines a ubiquitous learning log (ULLO) as a digital record of what a learner has learned in the daily life using ubiquitous technologies. In their previous works, the authors proposed a model named LORE (Log – Organize – Recall – Evaluate) to describe the learning process of ULLO and developed a system named SCROLL to implement this model. This paper focuses on Log among 4 factors in LORE and proposed a passive way to log ULLOs. They use SenseCam to capture a learner’s learning activities and propose a system named PACALL to support reflection of what s/he has seen. This system filters bad photos that taken by SenseCam and helps learner find learning content. The author use this system in language learning and help learners learn the foreign name of objects around.


2020 ◽  
Vol 5 (2) ◽  
pp. 21
Author(s):  
Hamdan Husein Batubara ◽  
Delila Sari Batubara

Abstrak: Artikel ini bertujuan untuk menjelaskan pengalaman menggunakan video tutorial untuk mendukung kegiatan pembelajaran daring di masa pendemi virus corona dan respons mahasiswa terhadap penggunaan video tutorial. Metode penelitian ini menerapkan metode kuantitatif deskriptif. Instrumennya adalah angket yang dikembangkan dari teori difusi inovasi Rogers. Hasil penelitian ini menunjukkan bahwa proses penggunaan video tutorial sebagai media pembelajaran terdiri dari empat tahap, yaitu: persiapan, perekaman, penyelesaian akhir, dan implementasi. Respons mahasiswa terhadap penggunaan video tutorial telah memperoleh skor 4,09 yang berarti baik. Penilaian respons tersebut meliputi: keuntungan relatif yang bernilai 4,29 (sangat baik), kesesuaian yang bernilai 4,20 (baik), kerumitan yang bernilai 3,83 (baik), ketercobaan yang bernilai 3,84 (baik), dan keteramatan yang bernilai 4,28 (sangat baik). THE USE OF TUTORIAL VIDEO TO SUPPORT ONLINE LEARNING IN PANDEMIC VIRUS CORONA Abstract: This article aims to explain the experience of using tutorial videos to support online learning activities during the coronavirus epidemic and student responses to the use of tutorial video. This research method applies a descriptive quantitative approach. The instrument is a questionnaire developed from Rogers' diffusion innovation theory. The results of this study indicate that the process of using tutorial video as a learning medium consists of four stages, namely: preparation, recording, completion, and implementation. Student responses to the use of video tutorials have obtained a score of 4.09, which means good. The response assessment included aspects of relative advantage valued at 4.29 (very good), compatibility valued at 4.20 (good), complexity valued at 3.83 (good), trialability valued at 3.84 (good), and observability valued 4.28 (very good).


2020 ◽  
Vol 7 (1) ◽  
pp. 27
Author(s):  
Ari Ranadhana

One effort to improve the quality of the learning process by applying a learning model. Critical thinking can be interpreted as an effort to examine the truth of an information using the availability of evidence, logic, and awareness of bias. Lack of concept knowledge in students on the momentum material that is associated with daily life. There has been an increase in students by applying the ICARE learning model. Creative thinking is expected that students will be able to relate everyday life to the impulse momentum material with the problem to be solved


2021 ◽  
pp. 51-59
Author(s):  
Phuong D.V Van ◽  
Hien T. Lam ◽  
Lam T. Nguyen

The development of science and technology has had a strong impact on the education environment recently. The integration of digital technologies and tools in teaching and learning activities and curricula have renovated the role of the schools, educators, and learners. Accordingly, learners are at the center of the learning process while educators and schools create suitable conditions to promote creativity and autonomy in the learners' spirit. Both educators and learners need to have knowledge about digital capabilities which is one of the essential competencies in the 21st century


Author(s):  
Iin Khairunnisa ◽  
Siska Dwi Yulianti

The implementation of the 2013 curriculum further educates students to make observations, ask questions and reason on the knowledge being taught. Students are given lessons based on integrated themes in order to have knowledge about the environment, life, and have a strong personal foundation in social life and better creativity. Learning is a process that is able to condition students to achieve or obtain a number of learning experiences in the form of knowledge, skills, social, and basic values that are reflected in the habits of thinking and acting. Accounting is a science that is beneficial to human life. Almost everyone has applied accounting in daily life, such as how to arrange pocket money to be sufficient for a certain period of time or how spending money can be allocated in accordance with the expected shopping needs. This study aims to analyze and describe the effect of applying the 2013 curriculum in the accounting learning process at MA Al Manshuriyah, Sukabumi City. Respondents are teachers who teach at MA Al Manshuriyah, Sukabumi City. Data collection methods are observation, interview, and documentation. Data analysis is data collection, data reduction, and verification. This study found that the effect of applying the 2013 curriculum in the learning process resulted from: a) the learning activities were designed by the teacher so that the learning process could be carried out professionally, b) the learning activities were organized for several activities namely introduction, main activities, and closing. The main activities are divided into three steps (exploration, elaboration, confirmation) which are realized in observing, questioning, collecting data, linking, and communicating.


2015 ◽  
Vol 47 (3) ◽  
pp. 136
Author(s):  
Halyna А. Kuchakovska

The article analyzes the approaches of the use of social networks in learning processes of informatics; it has been described the didactical possibility of using social networks during the lecture and practical lessons; the results of the questionnaire of students of specialty "Primary education «about the use of social networks in learning activities and in daily life are presented; statistical analysis of the implementation of network services in the educational process is conducted. It is noted that their popularity among young people can open new ways of realization and methods of their use in the learning process of informatics.


Perspektif ◽  
2018 ◽  
Vol 9 (02) ◽  
pp. 42-47
Author(s):  
Yulmaliza Yulmaliza

Learning is essentially a process of interaction with all situations around individuals. Learning activities are the most basic activities in the whole process of education in schools. The success of educational attainment in schools depends on the learning process that students experience as students. Teachers as educators who are directly involved in the implementation of learning in charge of creating learning conditions that can make learners learn optimally to get a satisfactory learning outcomes.The learning process can be done in school, at home, or in the place of study guidance. For learning in school, learners are faced with a number of subjects, one of which is the subject of mathematics. Learning can be viewed as a process directed to the goals and processes of doing through various experiences. Learning is also a process of seeing, observing, and understanding things. Mathematics is one of the subjects received by students in junior high.Mathematics is a science that studies about the material, natural phenomena and mechanisms that occur therein. More simply can be said that math is closely related to daily life. What we experience, what we do, why it happens and why. Subjects in the subject of mathematics is not only a calculation, but also the ability of learners to understand the concept to link learning with daily life.One of the subjects of mathematics in the form of conceptual and calculation or theoretical understanding is social arithmetic. Based on the research results obtained the value of the first cycle, the second cycle daan third cycle in a row 81.85%, 84.50% and 87.43%.


2020 ◽  
Author(s):  
Hendro Hariyanto Siburian

From birth humans experience the process of growth and development of physical, mental, and mind accompanied by learning activities. Learning activities also take place in Christian religious education, where the object of learning is the Word of God. Therefore in this study, researchers applied the word learning exposition approach contained in the Old Testament, so as to get the meaning of the word learning.The word learning in the books of the Old Testament is written in two words namely; First, the word לָמַד "lamad" which means learning is a process of learning, understanding and being able to do or apply it in life. And secondly, the word לַהַג laºhag which means learning is the process of gaining knowledge alone. So that in Christian religious education, the learning process carried out by students should not only get to the knowledge (the word of God), but must come to apply or do it in everyday life (the word of God).


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