Production Method of Readable Tactile Map With Vocal Guidance Function for the Visually Impaired

Author(s):  
Kouki Doi ◽  
Takahiro Nishimura

Braille/tactile maps are one of the most traditional tools that guarantee information accessibility for children and people with visual impairment. Silk screen printing method, which is employed as one of the traditional production methods of producing Braille/tactile maps, are becoming more and more popular. However, the printing quality requires further improvements. On the other hand, when using a tactile map, it is not easy for visually impaired persons to acquire spatial information based on only tactile sense. Therefore, a convenient technology that allows the acquisition of tactile map information with voice in addition to tactile sense is desired. Thus, in this chapter, an original production method of tactile maps for public facilities that has high readability and voice technology to guarantee information accessibility is introduced. And a production method for tactile maps of public facilities with vocal guidance function to improve the readability of Braille/tactile map is mentioned based on a trial example.

2019 ◽  
Vol 1 ◽  
pp. 1-1
Author(s):  
Jakub Wabiński ◽  
Albina Mościcka

<p><strong>Abstract.</strong> A lot has been done regarding automatic generation of topographic maps within National Mapping Agencies (NMAs) and there are examples of successful implementations of such projects. The main issue related to automatic map production is cartographic generalization. It is mainly used for transforming the original spatial dataset into maps of smaller scale. Everyone, who has ever worked on map generalization knows, how laborious and time-consuming this process is. This is why a lot of effort is being put to automate it. Automatic map production is very difficult but it gets even more complicated if we consider automatic production of tactile maps – maps that are being read with sense of touch and, to a limited extent, also with eyes.</p><p>In an average, a man without visual impairment is capable of distinguishing two points as separate if they are, according to different sources, 0.2&amp;ndash;0.3 millimetres apart from each other. If one would like to achieve the same but using sense of touch, a distance of 2.4&amp;ndash;3.0 millimetres is necessary. This is enough to show how intense the generalization process has to be while transforming scales of tactile maps. It also brings up a question: ‘What are the algorithms and solutions for tactile spatial data generalization and to what extent can this process be automated?’. The answer to this question is the main point of the research presented here.</p><p>During the presentation, the results of a systematic literature review on this topic basing on the primary studies from the last decade, will be presented. Automatic map generation is nothing new but this field of research lacks a systematic review, which would summarize existing literature. This review, although about automatic map generation in general, focuses on tactile maps. Therefore, the answers to the following questions will be presented:</p><ol><li>What are the generalization methods and models for automatic (tactile) map generation?</li><li>What are the existing systems and solutions allowing automatic (tactile) map generation?</li><li>How to properly design spatial database for automatic map generation?</li></ol><p>Presented research will form a significant part of Jakub Wabiński PhD dissertation, which main goal is to create a methodology that would allow blind users to create on-demand thematic maps with different level of detail and scales, out of publicly available spatial data. Due to the fact that in European Union there is the INSPIRE Directive (Infrastructure for Spatial Information in the European Community), which requires member countries to provide their citizens with current spatial data, but also aims to define common standards of describing and sharing spatial data &amp;ndash; it is possible to create universal methodology for the whole European Union. The problem is that these data have to be first adapted for use by blind and visually impaired people.</p><p>There is high demand on tactile maps and atlases but unfortunately their production is very expensive. Not all the schools for blind and visually impaired can afford to buy them (not to mention individual people). Traditional tactile maps production methods, such as ‘thermoforming’, are cost effective only in the case of production in a large scale. Pretty often individual map sheets are required to present a certain phenomenon. Fortunately, there are cheap and efficient alternatives &amp;ndash; namely 3D printing or swell-paper, which can be used at home by individual users with success. We believe that a platform allowing blind and visually impaired to generate easy-to-use, unique thematic and topographic maps that comply with the requirements regarding tactile cartographic signs designs would be highly appreciated. Similar solutions already exist but only in the field of orientation and navigation maps and they have their limitations. Thematic tactile maps are very important to perceive various information that are provided by spatial data and we would like to focus on them in our presentation.</p>


2021 ◽  
Vol 11 (1) ◽  
Author(s):  
Loes Ottink ◽  
Marit Hoogendonk ◽  
Christian F. Doeller ◽  
Thea M. Van der Geest ◽  
Richard J. A. Van Wezel

AbstractIn this study, we compared cognitive map formation of small-scale models of city-like environments presented in visual or tactile/haptic modalities. Previous research often addresses only a limited amount of cognitive map aspects. We wanted to combine several of these aspects to elucidate a more complete view. Therefore, we assessed different types of spatial information, and consider egocentric as well as allocentric perspectives. Furthermore, we compared haptic map learning with visual map learning. In total 18 sighted participants (9 in a haptic condition, 9 visuo-haptic) learned three tactile maps of city-like environments. The maps differed in complexity, and had five marked locations associated with unique items. Participants estimated distances between item pairs, rebuilt the map, recalled locations, and navigated two routes, after learning each map. All participants overall performed well on the spatial tasks. Interestingly, only on the complex maps, participants performed worse in the haptic condition than the visuo-haptic, suggesting no distinct advantage of vision on the simple map. These results support ideas of modality-independent representations of space. Although it is less clear on the more complex maps, our findings indicate that participants using only haptic or a combination of haptic and visual information both form a quite accurate cognitive map of a simple tactile city-like map.


2019 ◽  
Vol 1 ◽  
pp. 1-1
Author(s):  
Harrison Cole

<p><strong>Abstract.</strong> The near future of our planet under climate change is predicted to be characterized by increasingly frequent and severe natural hazards of all kinds. Understanding the potential spatial extent and impacts of these hazards is a critical component of creating effective emergency management plans, not just on the part of emergency managers and relief organizations, but also for those who may reside in areas vulnerable to disaster. Often, information about disaster risk is communicated using maps, such as in the case of storm surge maps, evacuation zone maps or wildfire extent maps. While generally helpful, these maps are of limited use to those with low vision or blindness, and the information is rarely, if ever, distributed in accessible formats. Furthermore, in contrast to wayfinding maps, this type of information does not lend itself to being translated into a set of instructions to be read aloud by a test-to-speech device. Instead, risk maps are useful because they allow users to identify and assess spatial relationships between many features on the maps- a key process that would be muddled if the maps were to be verbally described, and thus a process that is currently inaccessible to those who cannot see the maps. As people with visual impairments are especially vulnerable in disaster scenarios, working towards the universal accessibility of spatial information is imperative for inclusive disaster preparedness and hazard mitigation.</p><p>Many challenges exist in creating maps for people with visual impairments. The most obvious is the fact that a visual medium cannot be used by someone who is unable to see. It is important to note that “visual impairment” covers a broad spectrum of conditions from pronounced myopia to complete blindness. Here, I will be limiting my topical scope to people with total or near-total blindness. Tactile maps are the tool of choice for this population. However, it is generally harder to distinguish between similar patterns using touch than using sight, so features on a tactile map need to be unique and unambiguous. This makes it more challenging to communicate information typically represented using color gradients or transparency. Additionally, distributing spatial information in tactile form poses another layer of complications. There are several options for creating tactile maps, from embossed paper to 3D printing, and each come with their own advantages and drawbacks. Cost, speed and detail all vary among these media, and thus each potentially impact the user’s perception of risk.</p><p> In my talk, I will be examining these challenges as they intersect with research on cartographic risk visualization, emergency management, and tactile maps in general. First, I will briefly discuss the state of risk visualization in the context of emergency management, focusing on preparedness. Then, I will give a general overview of the extant research on tactile maps with particular attention paid to their influence on spatial cognition. Next, I will examine how the considerations particular to risk map creation are affected by the potentials and limitations of tactile maps. Finally, I will outline a research agenda for creating and distributing accessible maps for emergency management. Using visual impairment and tactile maps as starting points, I will identify further aspects of emergency management that urgently require greater attention to accessibility, and how cartographic research and technology can help bridge those gaps.</p><p> Planning for natural hazards is an essential step in mitigating their impacts on communities, and that process includes individual citizens making their own plans for evacuation, finding shelter or securing food, water or medicine. This is especially important for people with disabilities, as resources deployed after a disaster may fail to accommodate their particular needs, and processes such as evacuating a building or house can take substantially longer than average. Planning for these scenarios is made all the more difficult for people with visual impairments, as conventional maps are unhelpful, and environmental awareness is limited. Thus, empowering people with visual impairments to make emergency plans for themselves and contribute to planning for their community as a whole can help build autonomy and self-confidence and ultimately ensure that disaster plans truly account for everyone.</p>


2019 ◽  
Vol 1 ◽  
pp. 1-2
Author(s):  
Radek Barvir ◽  
Alena Vondrakova ◽  
Jan Brus

<p><strong>Abstract.</strong> The majority of information has a spatial context that can be represented on the map, while maps are presenting the real world in the simplified and generalised way, focusing on the key features or specific topic. For some kinds of users, the map as the representation of the real spatial context is not only the possibility but also the necessity. Among these people belong people with visual impairments.</p><p> The number of visually impaired people increases every year and to their full-fledged integration into society is devoted considerable attention. But People with visual impairments are the target group with specific user needs, and the conventional map is insufficient for them. Along the growing number of visually impaired people importance of tactile cartography is increasing.</p><p> Currently, there are many technologies used for creating tactile maps, including very primitive and cheap solutions as well as advanced methods. The simplest way is drawing on the hand which brings only the real-time perception which needs to memorise for next uses. Another technique of hand embroidery consists of thick fibre placed on the cardboard or different paper type. More accurate is drawing on a special paper for blind or using dense colour gels. Also, some kinds of machinery producing technologies are used, e.g: shaping carton, plastic or metal. Braille printers can produce not very complicated tactile maps using 3D dots. Similar results can be obtained using serigraphy. Very popular is printing on heat-sensitive paper as mentioned before in the case of haptic maps by Mapy.cz. Another possibility is to use rubberized colours and nowadays popular technology of 3D printing (Vozenilek and Ludikova, 2010).</p><p> At the Department of Geoinformatics, Faculty of Science, Palacký University Olomouc, Czechia, the research team developed prototypes and methodology for the creation of the modern type of 3D tactile maps, linkable with mobile devices (Barvir et al., 2018).Interactive tactile maps connectable with mobile devices bring new opportunities to develop tactile map production. The prototypes have been verified in practice in cooperation with educational centres for people with visual impairment and blind people, and special schools. It is comprehensive research focusing a lot of scientific challenges. The contribution would like to summarise the most significant findings of the research.</p><p> The developed TouchIt3D technology is based on linking 3D objects, such as tactile maps, 3D models, controls, etc., with a mobile tablet or mobile phone using a combination of conductive and non-conductive filament. Each model is linked to an individual mobile application layout that initiates a pre-action based on user suggestions done within touching the model. For example, such an action may be a vibration or a speech command when the person with visual impairment touch inappropriate map symbol. As example can be introduced a listing of current public transport departures after the user touches the bus-stop map symbol on the 3D transport terminal plan. Data can be acquired in real time via Internet as the tablet can be connected to WiFi or cellular network. TouchIt3D technology is primarily focused on the presentation of spatial data and navigation for the public, people with visual or other impairment.</p><p> There are two ways how to create such tactile map. The first way is to prepare all the data manually. Another approach is the semi-automatic workflow. This approach is significantly different from previous workflows of producing maps for people with visual impairment. The solution based on the open-source and free software and data together with sharing electronic part of the map in the form of tablet dramatically lowered costs of tactile maps production. The designed scripts and models also reduced the time necessary to spend by map designing up to a minimum. User testing provided all data required for the improvement, and maximal adaptation of the cartographic visualisation methods to the target user needs. Nevertheless, maps partly automatically done and based on crowdsourcing data cannot bring the same quality as individually made tactile maps.</p><p> The main aim of the research is to find a workflow of interactive tactile maps creation using the TouchIt3D technology. The research also deals with setting appropriate parameters of the map, e.g. the map scale, cartographic symbol size, map content etc. This optimisation is done to fit the needs of people with visual impairment as much as possible on the one hand and taking into account the limitations of the map creation possibilities.</p><p>This research is implemented within the project <i>Development of independent movement through tactile-auditory aids</i>, Nr. TL01000507, supported by the Technology Agency of the Czech Republic.</p>


Author(s):  
G. Touya ◽  
F. Brisebard ◽  
F. Quinton ◽  
A. Courtial

Abstract. Visually impaired people cannot use classical maps but can learn to use tactile relief maps. These tactile maps are crucial at school to learn geography and history as well as the other students. They are produced manually by professional transcriptors in a very long and costly process. A platform able to generate tactile maps from maps scanned from geography textbooks could be extremely useful to these transcriptors, to fasten their production. As a first step towards such a platform, this paper proposes a method to infer the scale and the content of the map from its image. We used convolutional neural networks trained with a few hundred maps from French geography textbooks, and the results show promising results to infer labels about the content of the map (e.g. ”there are roads, cities and administrative boundaries”), and to infer the extent of the map (e.g. a map of France or of Europe).


Electronics ◽  
2020 ◽  
Vol 9 (11) ◽  
pp. 1981
Author(s):  
Jun Dong Cho ◽  
Jaeho Jeong ◽  
Ji Hye Kim ◽  
Hoonsuk Lee

The recent development of color coding in tactile pictograms helps people with visual impairments (PVI) appreciate the visual arts. The auditory sense, in conjunction with (or possibly as an alternative to) the tactile sense, would allow PVI to perceive colors in a way that would be difficult to achieve with just a tactile stimulus. Sound coding colors (SCCs) can replicate three characteristics of colors, i.e., hue, chroma, and value, by matching them with three characteristics of sound, i.e., timbre, intensity, and pitch. This paper examines relationships between sound (melody) and color mediated by tactile pattern color coding and provides sound coding for hue, chroma, and value to help PVI deepen their relationship with visual art. Our two proposed SCC sets use melody to improve upon most SCC sets currently in use by adding more colors (18 colors in 6 hues). User experience and identification tests were conducted with 12 visually impaired and 8 sighted adults, and the results suggest that the SCC sets were helpful for the participants.


2017 ◽  
Vol 111 (2) ◽  
pp. 148-164 ◽  
Author(s):  
Oana Bălan ◽  
Alin Moldoveanu ◽  
Florica Moldoveanu ◽  
Hunor Nagy ◽  
György Wersényi ◽  
...  

Introduction As the number of people with visual impairments (that is, those who are blind or have low vision) is continuously increasing, rehabilitation and engineering researchers have identified the need to design sensory-substitution devices that would offer assistance and guidance to these people for performing navigational tasks. Auditory and haptic cues have been shown to be an effective approach towards creating a rich spatial representation of the environment, so they are considered for inclusion in the development of assistive tools that would enable people with visual impairments to acquire knowledge of the surrounding space in a way close to the visually based perception of sighted individuals. However, achieving efficiency through a sensory substitution device requires extensive training for visually impaired users to learn how to process the artificial auditory cues and convert them into spatial information. Methods Considering all the potential advantages game-based learning can provide, we propose a new method for training sound localization and virtual navigational skills of visually impaired people in a 3D audio game with hierarchical levels of difficulty. The training procedure is focused on a multimodal (auditory and haptic) learning approach in which the subjects have been asked to listen to 3D sounds while simultaneously perceiving a series of vibrations on a haptic headband that corresponds to the direction of the sound source in space. Results The results we obtained in a sound-localization experiment with 10 visually impaired people showed that the proposed training strategy resulted in significant improvements in auditory performance and navigation skills of the subjects, thus ensuring behavioral gains in the spatial perception of the environment.


2014 ◽  
Vol 2014 ◽  
pp. 1-11
Author(s):  
Jianjun Chen ◽  
Noboru Takagi

Tactile graphics are images that use raised surfaces so that a visually impaired person can feel them. Tactile maps are used by blind and partially sighted people when navigating around an environment, and they are also used prior to a visit for orientation purposes. Since the ability to read tactile graphics deeply depends on individuals, providing tactile graphics individually is needed. This implies that producing tactile graphics should be as simple as possible. Based on this background, we are developing a system for automating production of tactile maps from hand-drawn figures. In this paper, we first present a pattern recognition method for hand-drawn maps. The usability of our system is then evaluated by comparing it with the two different methods to produce tactile graphics.


Micromachines ◽  
2018 ◽  
Vol 9 (7) ◽  
pp. 351 ◽  
Author(s):  
Luca Brayda ◽  
Fabrizio Leo ◽  
Caterina Baccelliere ◽  
Elisabetta Ferrari ◽  
Claudia Vigini

Autonomous navigation in novel environments still represents a challenge for people with visual impairment (VI). Pin array matrices (PAM) are an effective way to display spatial information to VI people in educative/rehabilitative contexts, as they provide high flexibility and versatility. Here, we tested the effectiveness of a PAM in VI participants in an orientation and mobility task. They haptically explored a map showing a scaled representation of a real room on the PAM. The map further included a symbol indicating a virtual target position. Then, participants entered the room and attempted to reach the target three times. While a control group only reviewed the same, unchanged map on the PAM between trials, an experimental group also received an updated map representing, in addition, the position they previously reached in the room. The experimental group significantly improved across trials by having both reduced self-location errors and reduced completion time, unlike the control group. We found that learning spatial layouts through updated tactile feedback on programmable displays outperforms conventional procedures on static tactile maps. This could represent a powerful tool for navigation, both in rehabilitation and everyday life contexts, improving spatial abilities and promoting independent living for VI people.


2018 ◽  
Vol 84 (3) ◽  
pp. 330-343 ◽  
Author(s):  
Konstantinos Papadopoulos ◽  
Marialena Barouti ◽  
Eleni Koustriava

To examine how individuals with visual impairments understand space and the way they develop cognitive maps, we studied the differences in cognitive maps resulting from different methods and tools for spatial coding in large geographical spaces. We examined the ability of 21 blind individuals to create cognitive maps of routes in unfamiliar areas using (a) audiotactile maps, (b) tactile maps, and (c) direct experience of movement along the routes. We also compared participants’ cognitive maps created with the use of audiotactile maps, tactile maps, and independent movement along the routes with regard to their precision (i.e., the correctness or incorrectness of spatial information location) and inclusiveness (i.e., the amount of spatial information included correctly in the cognitive map). The results of the experimental trials demonstrated that becoming familiar with an area is easier for blind individuals when they use a tactile aide, such as an audiotactile map, as compared with walking along the route.


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