Artificial Intelligence to Super Artificial Intelligence, Cyber Culture to Transhumanist Culture

Author(s):  
Serap Uğur ◽  
Gulsun Kurubacak

The 21st century is a period in which technological developments constantly present new innovations. This broad spectrum, from computers to mobile technologies, from augmented reality to virtual reality, from wearable technologies to artificial intelligence, is radically changing societies' economies, education systems, governments, and even cultures. Artificial intelligence studies have reached a point where people discuss how a human-like intelligence would be. This leads to the emergence of systems that regulate the work, daily lives, communications, jobs, and even family budgets of people. These developments also change the living standards and styles of individuals. The cultural texture that technology has restructured is now called “cyber” beyond digital. But how will the future technologies affect this cultural change and what kind of change awaits?

Tap ◽  
2017 ◽  
Author(s):  
Anindya Ghose

This chapter discusses emerging technologies, including wearable technologies, artificial intelligence, instant messaging and apps, smart homes and connected cars, smart wallets, and virtual reality/augmented reality. It concludes that there is a lot to explore with the technology and capabilities at hand today in the mobile world. At the same time, there is a lot in the future to be excited about as well. Within a few years, the mobile ecosystem and related technologies will transform our lives beyond recognition and usher in a new age. It will without doubt be recognized as one of the hallmark advancements that society has seen in the 21st century.


2022 ◽  
pp. 114-130
Author(s):  
Fabrizio Stasolla ◽  
Donatella Ciarmoli

The chapter provides the reader with a narrative overview on the newest empirical evidence available on the use of new technologies to help individuals with neurodevelopmental disorders. Three main categories of studies were identified, namely (1) virtual reality, (2) mobile technologies, and (3) wearable technologies. Results were satisfactory although failures occurred. Findings were critically discussed, and different technological solutions were emphasized. Some useful insights for both future and practice were critically discussed.


2021 ◽  
Vol 5 (12) ◽  
pp. 78
Author(s):  
Hebitz C. H. Lau ◽  
Jeffrey C. F. Ho

This study presents a co-design project that invites participants with little or no background in artificial intelligence (AI) and machine learning (ML) to design their ideal virtual assistants (VAs) for everyday (/daily) use. VAs are differently designed and function when integrated into people’s daily lives (e.g., voice-controlled VAs are designed to blend in based on their natural qualities). To further understand users’ ideas of their ideal VA designs, participants were invited to generate designs of personal VAs. However, end users may have unrealistic expectations of future technologies. Therefore, design fiction was adopted as a method of guiding the participants’ image of the future and carefully managing their realistic, as well as unrealistic, expectations of future technologies. The result suggests the need for a human–AI relationship based on controls with various dimensions (e.g., vocalness degree and autonomy level) instead of specific features. The design insights are discussed in detail. Additionally, the co-design process offers insights into how users can participate in AI/ML designs.


Author(s):  
Ali Dalgic ◽  
Kemal Birdir

Technological developments and demographic changes have started to encourage the hotel businesses to use automation systems and adapt the concept of smart hotel. Smart hotels use state-of-the-art technology to provide customers with different and more technology-oriented experiences. A robot works as receptionist, concierge, bellboy, and housekeeper in such hotels. These applications are observed to minimize service failures and save on costs. For instance, chatbots created in smart hotels by means of artificial intelligence respond to customers' problems and demands quickly and accurately. Virtual reality applications used in the marketing of smart hotels make it possible for guests to take a virtual tour of the cultural heritage sites of the destinations. Internet of things (IoT) is another technology that is often used in smart hotels to offer customers a more comfortable holiday and get instant data. Likewise, in smart hotels, self-service software technology is often used and enables customers to perform many tasks such as check-in / out, getting hotel room keys, etc.


Author(s):  
Anindya Ghose

Consumers create a data trail by tapping their phones; businesses can tap into this trail to harness the power of the more than three trillion dollar mobile economy. According to this book's author, this two-way exchange can benefit both customers and businesses. Drawing on extensive research and on a variety of real-world examples from companies including Alibaba, China Mobile, Coke, Facebook, SK Telecom, Telefónica, and Travelocity, the book describes some intriguingly contradictory consumer behavior: people seek spontaneity, but they are predictable; they find advertising annoying, but they fear missing out; they value their privacy, but they increasingly use personal data as currency. When mobile advertising is done well, the book argues, the smartphone plays the role of a personal concierge. The book identifies nine forces that shape consumer behavior, including time, crowdedness, trajectory, and weather, and examines how these forces operate, separately and in combination. It highlights the true influence mobile wields over shoppers, the behavioral and economic motivations behind that influence, and the lucrative opportunities it represents. In a world of artificial intelligence, augmented and virtual reality, wearable technologies, smart homes, and the Internet of Things, the future of the mobile economy seems limitless.


2017 ◽  
Author(s):  
Ruud Hortensius ◽  
Felix Hekele ◽  
Emily S. Cross

Given recent technological developments in robotics, artificial intelligence and virtual reality, it is perhaps unsurprising that the arrival of emotionally expressive and reactive artificial agents is imminent. However, if such agents are to become integrated into our social milieu, it is imperative to establish an understanding of whether and how humans perceive emotion in artificial agents. In this review, we incorporate recent findings from social robotics, virtual reality, psychology, and neuroscience to examine how people recognize and respond to emotions displayed by artificial agents. First, we review how people perceive emotions expressed by an artificial agent, such as facial and bodily expressions and vocal tone. Second, we evaluate the similarities and differences in the consequences of perceived emotions in artificial compared to human agents. Besides accurately recognizing the emotional state of an artificial agent, it is critical to understand how humans respond to those emotions. Does interacting with an angry robot induce the same responses in people as interacting with an angry person? Similarly, does watching a robot rejoice when it wins a game elicit similar feelings of elation in the human observer? Here we provide an overview of the current state of emotion expression and perception in social robotics, as well as a clear articulation of the challenges and guiding principles to be addressed as we move ever closer to truly emotional artificial agents.


2018 ◽  
Vol 13 (2) ◽  
Author(s):  
Edvard P.G. Bruun ◽  
Alban Duka

Abstract Artificial intelligence is rapidly entering our daily lives in the form of driverless cars, automated online assistants and virtual reality experiences. In so doing, AI has already substituted human employment in areas that were previously thought to be uncomputerizable. Based on current trends, the technological displacement of labor is predicted to be significant in the future – if left unchecked this will lead to catastrophic societal unemployment levels. This paper presents a means to mitigate future technological unemployment through the introduction of a Basic Income scheme, accompanied by reforms in school curricula and retraining programs. Our proposal argues that such a scheme can be funded by a special tax on those industries that make use of robotic labour; it includes a practical roadmap that would see a government take this proposal from the conceptual phase and implement it nationwide in the span of one decade.


Encyclopedia ◽  
2021 ◽  
Vol 1 (4) ◽  
pp. 1047-1057
Author(s):  
Luke Balcombe ◽  
Diego De Leo

Digital Mental Health is information and communication technology used in mental health services delivered or boosted through the Internet and related technologies, smartphone and wearable technologies as well as immersive solutions (e.g., Virtual Reality and video games). It is predominantly used as self-help services or with the assistance of a (para-)professional and/or artificial intelligence for the provision of mental health promotion as well as mental ill-health identification, prevention and intervention.


2020 ◽  
Vol 5 (1) ◽  
pp. 40-47
Author(s):  
Ning Sa ◽  
Xiaojun (Jenny) Yuan

AbstractWith the development of mobile technologies, voice search is becoming increasingly important in our daily lives. By investigating the general usage of voice search and user perception about voice search systems, this research aims to understand users’ voice search behavior. We are particularly interested in how users perform voice search, their topics of interest, and their preference toward voice search. We elicit users’ opinions by asking them to fill out an online survey. Results indicated that participants liked voice search because it was convenient. However, voice search was used much less frequently than keyboard search. The success rate of voice search was low, and the participants usually gave up voice search or switched to keyboard search. They tended to perform voice search when they were driving or walking. Moreover, the participants mainly used voice search for simple tasks on mobile devices. The main reasons why participants disliked voice search are attributed to the system mistakes and the fact that they were unable to modify the queries.


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