“Imagioneering” a New Mission
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STEAM education is a comprehensive approach to addressing content in the classroom. By using STEAM, educators present material utilizing multiple-intelligences. This chapter is geared towards high school and uses students' familiarity with Disney as a hook to address STEAM. Critical analysis is applied to the exterior and line-queue design of a famous attraction at Disney parks. Ride-layout is critiqued and improved upon via student collaboration. Students use their ability to analyze design to engineer a 2-D scale model that fits a particular purpose.
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2016 ◽
Vol 6
(1)
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pp. 10-18
2001 ◽
Vol 1
(4)
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pp. 419-436
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2016 ◽
Vol 38
(3)
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pp. 319
2019 ◽
Vol 9
(2)
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pp. 122
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