Augmented Reality in Social Sciences Education

The integration of physical reality and layers of digital information in real time can be diverse (text, symbols, audio, video, and/or three-dimensional objects) with the result of enriching or altering the information of the physical reality. It is also usual in the everyday context of citizens. In other words, augmented reality has been used for years, for example, to mark an offside game in football or to alter the face in real time. Regarding the computer and mobile applications, they are those related to the AR, and it is an increasingly widespread technology in the daily environment with potential in the educational field. Educational software creators have noticed that teachers can make a didactic use of AR technology in the classroom. Beyond contributing to educate in a responsible use of AR, with an adequate didactic approach, AR implies important advantages such as improving of motivation, participation, commitment to the object of study, teamwork, and procedure improvement.

Author(s):  
V. Palma ◽  
R. Spallone ◽  
M. Vitali

<p><strong>Abstract.</strong> This paper presents the most recent developments in a project aimed to the documentation, storage and dissemination of the cultural heritage. The subject of the project are more than 70 Baroque atria in Turin, recognized by critics for their particular unitary vaulted systems Our research team is currently working on digitizing documents and studying ways to enhance and share these results through ICT. In particular, we want to explore possibilities for recognizing and tracing three-dimensional objects in augmented reality (AR) applications connected to the collected data. Recent developments in this field relate to the technology available on widespread mobile devices such as tablets and smartphones, allowing for real-time 3D scanning. Using software prototypes, we want to introduce some problems involved in integrating this technology into digital archives.</p>


2021 ◽  
Vol 58 (3) ◽  
pp. 137-142
Author(s):  
A.O. Dauitbayeva ◽  
◽  
A.A. Myrzamuratova ◽  
A.B. Bexeitova ◽  
◽  
...  

This article is devoted to the issues of visualization and information processing, in particular, improving the visualization of three-dimensional objects using augmented reality and virtual reality technologies. The globalization of virtual reality has led to the introduction of a new term "augmented reality"into scientific circulation. If the current technologies of user interfaces are focused mainly on the interaction of a person and a computer, then augmented reality with the help of computer technologies offers improving the interface of a person and the real world around them. Computer graphics are perceived by the system in the synthesized image in connection with the reproduction of monocular observation conditions, increasing the image volume, spatial arrangement of objects in a linear perspective, obstructing one object to another, changing the nature of shadows and tones in the image field. The experience of observation is of great importance for the perception of volume and space, so that the user "completes" the volume structure of the observed representation. Thus, the visualization offered by augmented reality in a real environment familiar to the user contributes to a better perception of three-dimensional object.


Author(s):  
Ilmawan Mustaqim

AbstrakAugmented Reality (AR) dapat didefinisikan sebagai sebuah teknologi yang mampu menggabungkan benda maya dua dimensi atau tiga dimensi ke dalam sebuah lingkungan yang nyata kemudian memunculkannya atau memproyeksikannya secara real time. AR dapat digunakan untuk membantu memvisualisasikan konsep abstrak untuk pemahaman dan struktur suatu model objek. Beberapa aplikasi AR dirancang untuk memberikan informasi yang lebih detail pada pengguna dari objek nyata. Media merupakan sebuah alat atau objek yang berfungsi sebagai penghubung antara penerima dan pengirim pesan.Media pembelajaran merupakan suatu alat perantara antara pendidik dengan peserta didik dalam pembelajaran yang mampu menghubungkan, memberi informasi dan menyalurkan pesan sehingga tercipta proses pembelajaran efektif dan efisien. Media pembelajaran mengakibatkan terjadinya sebuah komunikasi antara pendidik dan peserta didik dalam proses pembelajaran. Apabila dalam proses pembelajaran tidak menggunakan media maka tidak akan terjadi proses pembelajaran.Pemanfaatan media pendidikan menggunakan Augmented Reality dapat merangsang pola pikir peserta didik dalam berpikiran kritis terhadap sesuatu masalah dan kejadian yang ada pada keseharian, karena sifat dari media pendidikan adalah membantu peserta didik dalam proses pembelajaran dengan ada atau tidak adanya pendidik dalam proses pendidikan, sehingga pemanfaatan media pendidikan dengan augmented reality dapat secara langsung memberikan pembelajaran dimanapun dan kapanpun peserta didik ingin melaksanakan proses pembelajaran. Media Pembelajaran AR dapat memvisualisasikan konsep abstrak untuk pemahaman dan struktur suatu model objek memungkinkan AR sebagai media yang lebih efektif sesuai dengan tujuan dari media pembelajaran. Kata kunci:  augmented reality, media pembelajaran AbstractAugmented Reality (AR) can be defined as a technology that can combine virtual objects two-dimensional or three-dimensional into a real environment and then bring it or project it in real time. AR can be used to help visualize abstract concepts for the understanding and the structure of an object model. Some AR application designed to provide more detailed information on the user of the real object. Media is a tool or object that serves as a liaison between the recipient and the sender of the message.Learning Media is an intermediary tool between educators with learners in the learning that is able to connect, inform and distribute the messages so as to create an effective and efficient learning process. Instructional media resulting in a communication between educators and learners in the learning process. If the learning process does not use the media then there will be a learning process.Implementation media education using Augmented Reality can be stimulate the mindset of students in critical thinking about something issues and events that exist in everyday life, because of the nature of the medium of education is to help learners in the learning process with the presence or absence of teachers in the educational process, so that the use of the media augmented education with reality can directly provide learning wherever and whenever the learner wants to implement the learning process. Learning Media AR can visualize abstract concepts for the understandingand the structure of an object model enables the AR as a more effective media in accordance with the purpose of learning media. Keywords : augmented raeality, utilzation of instructional media


1998 ◽  
Author(s):  
Vladimir V. Savelyev ◽  
Peter E. Tverdokhleb ◽  
Anatoly V. Trubetskoy ◽  
Yury A. Shchepetkin

Author(s):  
Linda Matthews ◽  
Gavin Perin

The valence of any visual paradigm and its accompanying technologies is subject to the contingencies of political regimes and cultural shifts. The instigation, implementation and even reconfiguring of any associated technological system effects a translation and adjustment to the structure and use of these supporting mechanisms that both re-defines the relationship between object and viewer and ultimately influences its translation into material form. The permeation of digital systems throughout contemporary urban space is typified by Internet Protocol webcam systems, instigated by civic authorities for surveillance and the imagistic promotion of iconic city form. This paper examines how this system’s reception and subsequent translation of transmitted data signals into digital information not only presents new material to mediate people’s engagement with public space, but moreover, how it presents new opportunities for the designer to materialize its three-dimensional form within the spatial ambiguity of virtual and real-time environments.


2013 ◽  
Vol 51 (12) ◽  
pp. 1 ◽  
Author(s):  
Byung-Kuk Seo ◽  
Jungsik Park ◽  
Hanhoon Park ◽  
Jong-Il Park

Author(s):  
S. Titova ◽  
B. Siryi

Augmented reality (AR) is the integration of digital information with the user’s environment in real time. AR software use in many different ways and for the needs of cartography too. This technology may be useful for the development of navigational mobile applications and actions with static (paper) maps. There are two main operating modalities for implementation of augmented reality in applications: by markers and by the positioning of customer and surrounding objects (by azimuths determination between customer’s device and real objects). The first way is applied for static maps when another way is applied for navigational mobile applications. Augmented reality provides at least six opportunities, which create better options for working with design and content of maps for cartographers. This technology also provides the new experience in the work on maps for customers. The advantages of using augmented reality in cartography are the partial equation of static maps to geographical information systems, adaptability of cartographic images to the needs of users, improving the quality of design and content possibilities of maps and making actions with maps more attractive for customers. However, this technology is not without disadvantages, which connected with the development of AR-applications and requirements to smartphones. In addition, this article reveals aspects of the creation of augmented maps in cartographic companies.


Author(s):  
Carlos Sánchez-Azqueta ◽  
Esther Cascarosa ◽  
Santiago Celma ◽  
Cecilia Gimeno ◽  
Concepción Aldea

Augmented reality is gaining presence in the classroom because it allows to combine the physical environment and digital information in real time. An implementation of augmented reality that is attracting great attention are quick response codes because they can be read immediately in smartphones and tablets using free apps. A teaching field where it is beneficial to provide a prompt access to supplementary materials are laboratory sessions in scientific–technical disciplines. There, students realize complex measurement tasks using specific instrumentation, and so it is convenient to access technical documentation and explanations of the measurement process during the session. This work describes how quick response codes can be introduced in laboratory sessions to provide links to specifically designed supporting resources. Thanks to this strategy, an improvement in the acquisition of experimental skills has been observed as well as a better and quicker realization of the practical sessions.


2018 ◽  
Vol 28 (4) ◽  
pp. 1349-1354
Author(s):  
Dušan Stevanović

In this paper it has been described and applied method for detecting face and face parts in images using the Viola-Jones algorithm. The work is based on Computer Vision Systems, artificial intelligence that deals with the recognition of two-dimensional or three-dimensional objects. When Cascade Object Detector script is trained, multimedia content is assigned for recognition. In this work the content will be in the form of an image, where the program will have the task of recognizing the objects in the images, separating the parts of the images in the head area, and on each discovered face, separately mark the area around the eyes, nose and mouth.Algorithm for detection and recognition is based on scanning and analyzing front part of human head. Common usage of face detection and recognition can be find in biometry, photography, on autofocus option which is implemented in professional photo cameras or on smiling detectors (Keller, 2007). Marketing is also popular field where face detection and recognition can be used. For example, web cameras that are implemented in TVs, can detect every face in near area. Calculating different type of algorithms and parameters, based on sex, age, ethnicity, system can play precisely segmented television commercials and campaigns. Example of that kind of systems is OptimEyes. (Strasburger, 2013)In other words, every algorithm that has as its main goal to detect and recognize face from image, should give as a feedback information, is there any face and if answer is positive, where is its location on image. In order to achieve acceptable performances, algorithm should minimize false recognitions. These are the cases when the algorithm ignores and does not recognize the real object from the image, and vice versa, when the wrong object is recognized as real. One of the algorithms that is frequently applied in this area of research is the Viola-Jones algorithm. This algorithm is functional in real time, meaning that besides detection, it is also possible to adjust the ability to monitor faces from video material.In this paper, the problem that will be analyzed is facial image detection. Man can do this task in a very simple way, but to do the same with a computer, it is necessary to have a range of precise and accurate information, formulas, methods and techniques. In order to maximize the precision of recognizing the face of the image using the Viola-Jones algorithm, it is desirable that the objects in the images are completely face-to-face with the image-taking device, which will be shown through experiments.


Author(s):  
Çelebi Uluyol ◽  
Sami Şahin

Augmented Reality (AR) is an emerging technology that bridges the gap between the computer-generated digital information and the reality in real time. Despite the use of AR in numerous disciplines such as architecture, e-learning system, entertainment, medicine, engineering, and e-commerce, it has also potential implications in education. Therefore, in this study, augmented reality use in education is considered in all aspects. After the advantages and disadvantages of AR use in education is explained detailed, the phases of augmented reality book development are discussed. As a result, researchers should work on experimental studies to investigate how AR applications can be applied in educational settings in the future.


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