The oretical and methodical basis of organization student’s self-learning in educational media environment

Author(s):  
Zakhro Umarova
2021 ◽  
Vol 11 (2) ◽  
pp. 756-764
Author(s):  
Zakhro Umarova

New information communication technologies and digital media are changing our world and the way we learn. Therefore, the introduction of ICT in the professional activities of teachers in our time is inevitable. Information technologies open up new opportunities for improving the educational process, activate the cognitive activity of students and allow organizing the independent and joint work of students and teachers at a higher - creative level. With countless educational resources, ICT can help improve teaching and learning process. Teachers can use various of educational digital resources, among them, media resources contribute to increasing student engagement thus improving traditional teaching methods. The increasing use of ICT and digital technologies is stimulates a growing demand for new professional competencies. New requirements are being put forward for the professional competence of teachers in the context of the digitalization of the education system. In this context, it is about ICT, digital and media competencies of future teachers. This article reveals the methods for the development of these competencies through the organization of self-education of students in educational media environment. In educational media environment, which is offered by us, media resources introduced as open educational digital resources for self-learning modular short courses under the subject "Information Technologies in Education". The study showed that, media resources serve to enrich the educational process with visual materials and to increase the efficiency of student self-learning.


2020 ◽  
Vol 10 (5) ◽  
pp. 120-140
Author(s):  
Larisa Vladimirovna Skorova ◽  
◽  
Irina Mikhailovna Kyshtymova ◽  

Introduction. The article presents a model of educational media psychology. It is considered as a branch of educational psychology which focuses on processes of education and development within media environments. The research problem is determined by the controversy between new tasks of educational psychology associated with the transformation of the modern educational environment into a media environment and the lack of an integrated approach to fulfill them. The purpose of the study is to substantiate the new branch of educational psychology, to identify its problems, clarify its notions, and to describe its concepts and methodological foundations. Materials and Methods. The research employs methods of theoretical analysis and modeling. Results. The study suggests that educational media environment as an object of psychology is characterized by distinctive features which require systematic integration of disciplinary, methodological and instrumental approaches to research. At the disciplinary level, research investigations in the field of educational media psychology involve the integration of basic concepts of educational psychology and media psychology. At the interdisciplinary level, studies on educational media psychology deal with integration of approaches and methods of psychology, philosophy, linguistics, text theory, sociology and cultural studies, which are significant for conducting a psychological analysis of the media text as a mediator of educational processes. The study reveals the need for a multidisciplinary paradigm of integration of (1) activity theory, which is traditional for educational psychology, with ideas of discursive psychology, psychosemiotics, narrative psychology and psychoanalysis; (2) explanatory and complex approaches to the analysis of research objects; (3) quantitative and qualitative research methods. Conclusions. Educational media psychology is presented as an integrated model, which comprises objects and interconnected approaches (paradigmatic and disciplinary).


Author(s):  
S. V. Akmanova ◽  
L. V. Kurzaeva ◽  
N. A. Kopylova ◽  
A. R. Akmanov

The continuous increase of media information volume in the personal and professional individual space with constantly improving mechanisms of its management and distribution, the accelerated penetration of media technologies into various spheres of human life and activities, the ever-growing influence of the media environment on people’s consciousness actualize the problem of preparing a person with highly developed media educational competences, that is capable for continuous self-learning. This significance is especially evident in connection with the difficult people living conditions during periods of epidemics and pandemics. The article describes the media educational concept of the formation and development of lifelong self-learning personal readiness. It assumes dynamic, factor and competence-based aspects of the realization, which accordingly take into account the stages (phases, levels) of the formation and development of this readiness, the factors of the relationship between the person and the environment of his/her development, as well as a certain content from the standpoint of acquiring the necessary personal self-learning competences. The concept will allow lecturers and universities’ administration to successfully design pedagogical activities to form a media-competent person, ready for continuous self-learning throughout life.


2013 ◽  
Vol 221 (2) ◽  
pp. 90-97 ◽  
Author(s):  
John L. Sherry

Millions in taxpayer and foundation euros and dollars have been spent building and testing educational video games, games for health, and serious games. What have been the fruits of this frenzy of activity? What educational video game has had the reach and impact of Sesame Street or Blues Clues television shows? By comparison, the Children’s Television Workshop (CTW) managed to get Sesame Street off the ground within a couple of years, writing the basic scientific literature on educational media design in the process. Not only is Sesame Street well known and proven, it laid the basis for every effective educational show to follow. This article explores the differences between the CTW scientific approach to educational media production and the mostly nonscientific approach consuming so many resources in the educational games, games for health, and serious games movements. Fundamental scientific questions that remain unanswered are outlined.


2017 ◽  
Vol 0 (28) ◽  
pp. 35-58 ◽  
Author(s):  
Natalia Aruguete ◽  

Author(s):  
Olga Gorbat ◽  

The prospects for media environment and its use in the modern youth libraries are exemplified by the services provided by Chelyabinsk Regional Youth Library.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Kaarina Nikunen ◽  
Jenni Hokka

Welfare states have historically been built on values of egalitarianism and universalism and through high taxation that provides free education, health care, and social security for all. Ideally, this encourages participation of all citizens and formation of inclusive public sphere. In this welfare model, the public service media are also considered some of the main institutions that serve the well-being of an entire society. That is, independent, publicly funded media companies are perceived to enhance equality, citizenship, and social solidarity by providing information and programming that is driven by public rather than commercial interest. This article explores how the public service media and their values of universality, equality, diversity, and quality are affected by datafication and a platformed media environment. It argues that the embeddedness of public service media in a platformed media environment produces complex and contradictory dependencies between public service media and commercial platforms. The embeddedness has resulted in simultaneous processes of adapting to social media logics and datafication within public service media as well as in attempts to create alternative public media value-driven data practices and new public media spaces.


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