Fostering Multimodal Analyses of Video Games: Reflective Writing in the Middle School

Author(s):  
Carolyn J. Stufft ◽  
Sam Gillern
2008 ◽  
Vol 39 (4) ◽  
pp. 4-11 ◽  
Author(s):  
Elizabeth Simpson ◽  
Frances A. Clem

2014 ◽  
pp. 667-688 ◽  
Author(s):  
Jill Denner ◽  
Eloy Ortiz ◽  
Shannon Campe ◽  
Linda Werner

Circulation ◽  
2008 ◽  
Vol 118 (suppl_18) ◽  
Author(s):  
Taylor Eagle ◽  
Elizabeth A Jackson ◽  
Susan Aaronson ◽  
Catherine Fitzgerald ◽  
Lindsey Mitchell ◽  
...  

Background. Middle school children residing in a community with fewer resources may have less opportunity to be physically active or consume a healthy diet which may lead to an increased risk for obesity, and poorer baseline cardiovascular health. Methods. We compared health status of middle school students (average age 12 years) in two Michigan communities; Ann Arbor (AA) and an adjacent town, Ypsilanti (YPSI) (median household income 77,000 and 28,610, respectively). Blood pressure (BP), cholesterol, blood glucose, body mass index (BMI), and self-reported diet and physical activity habits were collected at baseline in students (n=733) from 5 AA and 2 YPSI middle schools. Results. The percentage of children receiving free lunch was higher among the YPSI children compared to the AA children (60% vs. 26%, p =0.01). More YPSI children were in the 95 th percentile for weight compared to the AA children (22.2% vs. 12.6%) and on average had a greater BMI (21.2 ± 4.8 vs. 19.9 ± 4.1, p =0.004) and LDL-cholesterol (99.9 ± 27.5 vs. 91.7 ± 26.9, p =0.005). Compared to AA children, the YPSI children were less likely to consume one or more servings of vegetables/day (67.7% vs. 80.6%, p =0.004) while no difference was observed in fruit consumption. Non-diet soft drink consumption was higher among the YPSI children compared to those from AA (45.9% vs. 30.8%, p =0.002). YPSI children were less likely to report attending a school-based physical education class in the past week (41.4% vs. 9.9%, p<0.001) or to participate on a school-based sports team (65.4% vs. 38.3%, p<0.001). The majority of children in both communities reported watching one or more hours of TV/day; however YPSI children were more likely to watch six or more hours/day compared to AA children (12.8% vs. 4.0%, p<0.001). A similar pattern was observed for video games, with 11.3% of YPSI children reporting six or more hours/day of playing video games compared to 1.9% AA children (p<0.001). Conclusions. We observed a marked difference in diet, physical activity habits and cardiovascular parameters among children from two neighboring communities with varying resources. The local and national response to childhood obesity must focus on these community resources in order to improve childhood health.


Author(s):  
Melissa Burns

Competitive video games, or esports, have been making their way into high schools across Canada, though most middle school students have been left out of the game. This chapter will examine the identity and role of the various shared stakeholders at the middle years level, highlight the benefits of scholastic esports for middle school learners, and examine obstacles that may hinder the implementation of such programming, leaning on the experience of one such program in central Canada. The author will examine data collected over a span of four years on the impact of both coed and girls-only gaming environments in middle schools and how to support young female learners through gaming. Finally, this chapter will highlight the current landscape of K-12 scholastic esports with recommendations on how and why scholastic esports should have a place in Canadian schools.


Author(s):  
Terence C. Ahern ◽  
Angela Dowling

Games, models, and simulations have been suggested as an effective classroom activity for the middle school. This chapter describes the use of a teacher created simulation targeted to one unit of the science curriculum. The authors found the key feature in playing games in the classroom is for each student to commit to the effort of playing the game. Given the cultural importance of video games, students understand the underlying requirements of playing games. Once the students commit wholeheartedly to playing the game they are able to engage their imagination and creativity while understanding that “failure” is simply a part of the game. The key to the authors’ success was the use of a whole class scaffolding technique that allowed the teacher and her students an opportunity to play.


2014 ◽  
Vol 36 (9) ◽  
pp. 1560-1595 ◽  
Author(s):  
Alain Lieury ◽  
Sonia Lorant ◽  
Bruno Trosseille ◽  
Françoise Champault ◽  
Ronan Vourc’h
Keyword(s):  

2007 ◽  
Vol 12 (7) ◽  
pp. 356-358
Author(s):  
Carol A. Iuzzolino

Many movies include a scene or two containing mathematics content to achieve various effects, such as to show the importance of education, to emphasize a point the filmmaker wants to clarify, and to add humor. many of us have been dazzled by the complexity of mathematics in A Beautiful Mind and Good Will Hunting. I know the level of mathematics is beyond the middle school years, but the passion for the subject matter might inspire some students. In Rain Man, Dustin hoffman plays the autistic brother of Tom cruise and proves that he can calculate square roots and do complex decimal computations in his head. These scenes hint at the importance of mental-math skills, a concept that we need to emphasize in the middle grades. It also shows that calculations can be done accurately and rapidly, even when the person doing the calculation has no understanding of what the numbers mean. middle school students are used to a world of television and video games and learn a lot from these visual aids. So why not use films to help us teach concepts or make students smile about mathematics?


2019 ◽  
Vol 4 (6) ◽  
pp. 1327-1336
Author(s):  
Tiffany R. Cobb ◽  
Derek E. Daniels ◽  
James Panico

Purpose The purpose of this study was to explore the ways in which adolescent students who stutter perceive their school experiences. Method This study used a qualitative, phenomenological research design. Semistructured interviews were conducted with 7 adolescent students who stutter (3 in middle school and 4 in high school). Participants were interviewed about their school experiences, including the effects of stuttering on academics, learning, teacher relationships, peer relationships, speech therapy experiences, and self-image. Data analysis consisted of transcribing interviews and analyzing them for emerging themes. Results Findings revealed that participants described a variety of experiences around the school setting. Participants reported less favorable middle school experiences. Middle school participants reflected more on teasing, bullying, and feelings of embarrassment, whereas high school participants revealed that teachers, staff, and peers were receptive and accepting of them and their stuttering. All participants reported that their speech therapy helped with classroom participation. Conclusions As a result of the participants' varied experiences, it is important to listen to and incorporate the voices of students who stutter into school, classroom, and therapy decision-making practices.


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