scholarly journals Digital storytelling and memory institutions: A case study using activity theory

Author(s):  
Brian Detlor ◽  
Maureen E. Hupfer ◽  
David Harris Smith
2018 ◽  
Vol 14 (11) ◽  
pp. 52
Author(s):  
Yee Bee Choo ◽  
Tina Abdullah ◽  
Abdullah Mohd Nawi

It is a common practice that teachers tell stories in the classroom when teaching literature. They are enthusiastic in their teaching profession but students nowadays are diverse in their learning styles and they need different approaches to be taught. Therefore, this study advocates teachers to reflect on their teaching practice to use technology specifically digital storytelling as a teaching method in the classroom. The single case study involved a pre-service teacher who underwent a micro-teaching session in teaching literature. The instruments used were peer observation checklist, the artefacts of digital storytelling, video recording, and reflective journal. The findings indicated that the participant was able to be more aware of her strengths and weaknesses in the crafts of storytelling, personalise her own learning and improve her teaching practice. The implications are for the educators to encourage pre-service teachers to use digital storytelling in the classroom, provide coaching and support to improve their crafts of storytelling in the teaching of children’s literature as well as use digital storytelling as a tool for reflective practice in teacher education.


2013 ◽  
Vol 12 (1) ◽  
Author(s):  
Anders Berglund

This paper presents a framework for analysing variations in the ways in which students experience learning in complex, computer-supported environments. It involves an application of phenomenography extended to encompass the content of the learning as well as its context. Concepts from activity theory are drawn upon to enlarge the scope of phenomenography. By applying this framework, researchers, as well as course organisers, may gain insights into how courses are experienced by the participants and can thus develop these in a way that will be perceived as improvement by the course participants. Within this predominantly phenomenographic approach, the focus is upon the content of the learning experience, giving the ability to relate learning outcomes to the experience of the learning environment. Hence, insights can be gained that can help to improve learning environments and thereby outcomes. A case study illustrating the kinds of results than can be obtained when using the framework is provided.DOI: 10.1080/0968776042000211539


2019 ◽  
Vol 20 (2) ◽  
pp. 143-159 ◽  
Author(s):  
Linda Skidmore Coggin ◽  
Sharon Daley ◽  
Jackie Sydnor ◽  
Tammi R. Davis

2019 ◽  
Vol 17 (1) ◽  
pp. 78-99
Author(s):  
Hatice Sancar Tokmak ◽  
Ilker Yakin ◽  
Berrin Dogusoy

The purpose of this case study was to explore prospective English education teachers' (PEET) experiences of digital storytelling (DST) through a flipped classroom approach. 36 prospective teachers who enrolled in a computer literacy course participated in the study. The data was collected through a demographic questionnaire, three open-ended questionnaires, and a semi-structured interview form. Four videos were prepared to give theoretical input in line with the DST phases described by Robin and presented asynchronously via Edmodo system. The results showed that PEETs described the DST process through a flipped classroom approach. described as entertaining, challenging, and instructive. Moreover, according to the results, PEETs learnt specific strategies about DST, were inspired, and had the opportunity to check their product quality, thanks to the flipped classroom approach. These results revealed insights about the design of a flipped classroom approach and the DST process.


Author(s):  
Ozlem Ayvaz Tunc

<span lang="EN-US">This study was designed as a case study. The study was conducted in Anatolian Fine Arts High School during the spring semester of 2014-2015 academic year. The sample of the study consisted of a total of 10 students from 9th and 10th grades who voluntarily participated in the study. Semi-structured interviews were conducted with the 10 students named at the end of every activity. Assure instructional design model was used while designing digital storytelling activities. The data obtained from the study were analyzed through thematic analysis based on qualitative research method. Reliability method suggested by Miles and Huberman was used for reliability assessment of the study. The reliability of the thematic coding of the results was found to be 0,95 as a result of assessments. Based on the findings that digital storytelling has multidisciplinary interaction competence, it is thought that it will be appropriate to conduct future studies in different schools and fields.  </span>


Author(s):  
Nick Sturkenboom ◽  
Ehsan Baha ◽  
Rebecca Price ◽  
Maaike Kleinsmann ◽  
Dirk Snelders

AbstractWithin the third wave of digital service innovation, framing is becoming increasingly complex. Accordingly, design practice finds itself in a transition from designing single service solutions that are shared, to designing systemic solutions that are shareable. We report a case study in which we use Cultural Historical Activity Theory (CHAT) to analyze the framing process that a designer went through when designing a digital service for a Connected Care startup. Results show the importance of the designer's activity awareness and the challenge of dealing with relational complexity when framing the digital service innovation. With this work, we hope to inspire researchers and practitioners with the potential that CHAT has to offer for the reflective practice in digital service innovations.


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