Stained Glass Image Generation Using Voronoi Diagram and Its GPU Acceleration

Author(s):  
Hironobu Kobayashi ◽  
Yasuaki Ito ◽  
Koji Nakano
2020 ◽  
Author(s):  
Dongwann Kang ◽  
Taemin Lee ◽  
Yong-Hyeon Shin ◽  
Sanghyun Seo

Abstract This paper presents a method to generate stained-glass animation from video inputs. The method initially segments an input video volume into several regions considered as fragments of glass by mean-shift segmentation. However, the segmentation predominantly results in over-segmentation, causing several tiny segments in a highly textured area. In practice, assembling significantly tiny or large glass fragments is avoided to ensure architectural stability in stained glass manufacturing. Therefore, we use low-frequency components in the segmentation to prevent over-segmentation and subdivide segmented regions that are oversized. The subdividing must be coherent between adjacent frames to prevent temporal artefacts, such as flickering and the shower door effect. To temporally subdivide regions coherently, we obtain a panoramic image from the segmented regions in input frames, subdivide it using a weighted Voronoi diagram, and thereafter project the subdivided regions onto the input frames. To render stained glass fragment for each coherent region, we determine the optimal match glass fragment for the region from a dataset consisting of real stained-glass fragment images and transfer its color and texture to the region. Finally, applying lead came at the boundary of the regions in each frame yields temporally coherent stained-glass animation.


2019 ◽  
Author(s):  
K Herdinai ◽  
S Urbán ◽  
Z Besenyi ◽  
L Pávics ◽  
N Zsótér ◽  
...  

2019 ◽  
Vol 86 ◽  
pp. 53-61
Author(s):  
N. G. Topolskiy ◽  
◽  
A. V. Mokshantsev ◽  
To Hoang Thanh ◽  
◽  
...  

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