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Games and Gamification for Healthy Behaviours: The Experience of PEGASO Fit 4 Future
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering - eHealth 360°
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10.1007/978-3-319-49655-9_14
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2016
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pp. 100-109
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Cited By ~ 4
Author(s):
Maria Renata Guarneri
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Paolo Perego
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