Automated high-order curved mesh generator with high-level dynamic programming language julia for photonic applications

Author(s):  
G. Padmasudha Kannan ◽  
T.V. Smitha ◽  
K.V. Nagaraja
2021 ◽  
pp. 1-14
Author(s):  
Debo Dong ◽  
Dezhong Yao ◽  
Yulin Wang ◽  
Seok-Jun Hong ◽  
Sarah Genon ◽  
...  

Abstract Background Schizophrenia has been primarily conceptualized as a disorder of high-order cognitive functions with deficits in executive brain regions. Yet due to the increasing reports of early sensory processing deficit, recent models focus more on the developmental effects of impaired sensory process on high-order functions. The present study examined whether this pathological interaction relates to an overarching system-level imbalance, specifically a disruption in macroscale hierarchy affecting integration and segregation of unimodal and transmodal networks. Methods We applied a novel combination of connectome gradient and stepwise connectivity analysis to resting-state fMRI to characterize the sensorimotor-to-transmodal cortical hierarchy organization (96 patients v. 122 controls). Results We demonstrated compression of the cortical hierarchy organization in schizophrenia, with a prominent compression from the sensorimotor region and a less prominent compression from the frontal−parietal region, resulting in a diminished separation between sensory and fronto-parietal cognitive systems. Further analyses suggested reduced differentiation related to atypical functional connectome transition from unimodal to transmodal brain areas. Specifically, we found hypo-connectivity within unimodal regions and hyper-connectivity between unimodal regions and fronto-parietal and ventral attention regions along the classical sensation-to-cognition continuum (voxel-level corrected, p < 0.05). Conclusions The compression of cortical hierarchy organization represents a novel and integrative system-level substrate underlying the pathological interaction of early sensory and cognitive function in schizophrenia. This abnormal cortical hierarchy organization suggests cascading impairments from the disruption of the somatosensory−motor system and inefficient integration of bottom-up sensory information with attentional demands and executive control processes partially account for high-level cognitive deficits characteristic of schizophrenia.


2004 ◽  
Vol 11 (33) ◽  
Author(s):  
Aske Simon Christensen ◽  
Christian Kirkegaard ◽  
Anders Møller

We show that it is possible to extend a general-purpose programming language with a convenient high-level data-type for manipulating XML documents while permitting (1) precise static analysis for guaranteeing validity of the constructed XML documents relative to the given DTD schemas, and (2) a runtime system where the operations can be performed efficiently. The system, named Xact, is based on a notion of immutable XML templates and uses XPath for deconstructing documents. A companion paper presents the program analysis; this paper focuses on the efficient runtime representation.


Author(s):  
Muhammad Shumail Naveed ◽  
Muhammad Sarim ◽  
Kamran Ahsan

Programming is the core of computer science and due to this momentousness a special care is taken in designing the curriculum of programming courses. A substantial work has been conducted on the definition of programming courses, yet the introductory programming courses are still facing high attrition, low retention and lack of motivation. This paper introduced a tiny pre-programming language called LPL (Learners Programming Language) as a ZPL (Zeroth Programming Language) to illuminate novice students about elementary concepts of introductory programming before introducing the first imperative programming course. The overall objective and design philosophy of LPL is based on a hypothesis that the soft introduction of a simple and paradigm specific textual programming can increase the motivation level of novice students and reduce the congenital complexities and hardness of the first programming course and eventually improve the retention rate and may be fruitful in reducing the dropout/failure level. LPL also generates the equivalent high level programs from user source program and eventually very fruitful in understanding the syntax of introductory programming languages. To overcome the inherent complexities of unusual and rigid syntax of introductory programming languages, the LPL provide elementary programming concepts in the form of algorithmic and plain natural language based computational statements. The initial results obtained after the introduction of LPL are very encouraging in motivating novice students and improving the retention rate.


2021 ◽  
Vol 4 ◽  
pp. 78-87
Author(s):  
Yury Yuschenko

In the Address Programming Language (1955), the concept of indirect addressing of higher ranks (Pointers) was introduced, which allows the arbitrary connection of the computer’s RAM cells. This connection is based on standard sequences of the cell addresses in RAM and addressing sequences, which is determined by the programmer with indirect addressing. Two types of sequences allow programmers to determine an arbitrary connection of RAM cells with the arbitrary content: data, addresses, subroutines, program labels, etc. Therefore, the formed connections of cells can relate to each other. The result of connecting cells with the arbitrary content and any structure is called tree-shaped formats. Tree-shaped formats allow programmers to combine data into complex data structures that are like abstract data types. For tree-shaped formats, the concept of “review scheme” is defined, which is like the concept of “bypassing” trees. Programmers can define multiple overview diagrams for the one tree-shaped format. Programmers can create tree-shaped formats over the connected cells to define the desired overview schemes for these connected cells. The work gives a modern interpretation of the concept of tree-shaped formats in Address Programming. Tree-shaped formats are based on “stroke-operation” (pointer dereference), which was hardware implemented in the command system of computer “Kyiv”. Group operations of modernization of computer “Kyiv” addresses accelerate the processing of tree-shaped formats and are designed as organized cycles, like those in high-level imperative programming languages. The commands of computer “Kyiv”, due to operations with indirect addressing, have more capabilities than the first high-level programming language – Plankalkül. Machine commands of the computer “Kyiv” allow direct access to the i-th element of the “list” by its serial number in the same way as such access is obtained to the i-th element of the array by its index. Given examples of singly linked lists show the features of tree-shaped formats and their differences from abstract data types. The article opens a new branch of theoretical research, the purpose of which is to analyze the expe- diency of partial inclusion of Address Programming in modern programming languages.


Author(s):  
Pablo Nicolás Díaz Bilotto ◽  
Liliana Favre

Software developers face several challenges in deploying mobile applications. One of them is the high cost and technical complexity of targeting development to a wide spectrum of platforms. The chapter proposes to combine techniques based on MDA (Model Driven Architecture) with the HaXe language. The outstanding ideas behind MDA are separating the specification of the system functionality from its implementation on specific platforms, managing the software evolution, increasing the degree of automation of model transformations, and achieving interoperability with multiple platforms. On the other hand, HaXe is a very modern high level programming language that allows us to generate mobile applications that target all major mobile platforms. The main contributions of this chapter are the definition of a HaXe metamodel, the specification of a model-to-model transformation between Java and HaXe and, the definition of an MDA migration process from Java to mobile platforms.


Author(s):  
Daniel Himmelstein ◽  
Yitong Liu ◽  
Jamie L. Shapiro

ESports, also known as competitive video gaming, has seen tremendous growth over the past few years. Several studies have been conducted that examined the potential cognitive benefits of playing video games, but few have examined the psychosocial factors needed to perform at the highest level of competitive video gaming. In this study, the researchers aimed to identify specific mental obstacles players face and any mental techniques gamers already utilize by conducting a qualitative content analysis. Interviews with five high-level competitive League of Legend players were conducted to shed light on their experiences. The interviews resulted in two high order themes. Those high order themes were the following: techniques used to achieve optimal performance and obstacles encountered by competitive gamers. The data collected can be used by a wide population in both the performance psychology field and the eSports realm, more specifically, future mental skills consultants working with League of Legends players, gamers themselves, and academics who wish to serve, improve, or study those involved in an emerging performance domain.


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