Technical comment on Krupić, D., Žuro, B., & Corr, P. J. (2021). Anxiety and threat magnification in subjective and physiological responses of fear of heights induced by virtual reality. Personality and Individual Differences, 169, 109720

2022 ◽  
Vol 188 ◽  
pp. 111457
Author(s):  
Manon W.H. Peeters ◽  
Gerard Schouten ◽  
Eveline J. Wouters
1999 ◽  
Vol 18 (3) ◽  
pp. 101-108 ◽  
Author(s):  
Kazuo Oishi ◽  
Mami Kamimura ◽  
Takashi Nigorikawa ◽  
Toshiyuki Nakamiya ◽  
Richard E. Williams ◽  
...  

2019 ◽  
Vol 266 (S1) ◽  
pp. 80-87 ◽  
Author(s):  
Max Wuehr ◽  
Katharina Breitkopf ◽  
Julian Decker ◽  
Gerardo Ibarra ◽  
Doreen Huppert ◽  
...  

Author(s):  
Giovanni Vincenti

Fear of flying is a common problem that many people have to face. As varied as the causes may be, all kinds of fears have many aspects in common. Much is known to us about fear, and the fields of psychology and psychiatry teach us that many times we can conquer fears simply by exposing the subject to the dreaded object. Human-Computer Interaction has branched even in this direction, including the treatment of phobias. With the help of Virtual Reality researchers around the world have recreated using a computer the way that psychologists and psychiatrists cure fears, adding a twist. Many times patients are supposed to go the extra mile and expose themselves, little by little, to what they are afraid of. Virtual Reality brings this type of exposure directly to the patient, with the comfort that such fear can be stopped at any time, since it is only a computer simulation. The most successful studies have been performed on arachnophobia, or the fear of spiders. There are also studies that deal with the fear of heights and the fear of public speaking. Some studies have also been performed on addressing the fear of flying using a virtual environment. This work is a review of such methods, and an explanation of the principles behind the motivation for these studies.


2019 ◽  
Vol 266 (S1) ◽  
pp. 88-88 ◽  
Author(s):  
Max Wuehr ◽  
Katharina Breitkopf ◽  
Julian Decker ◽  
Gerardo Ibarra ◽  
Doreen Huppert ◽  
...  

Author(s):  
Roberta Etzi ◽  
Siyuan Huang ◽  
Giulia Wally Scurati ◽  
Shilei Lyu ◽  
Francesco Ferrise ◽  
...  

Abstract The use of collaborative robots in the manufacturing industry has widely spread in the last decade. In order to be efficient, the human-robot collaboration needs to be properly designed by also taking into account the operator’s psychophysiological reactions. Virtual Reality can be used as a tool to simulate human-robot collaboration in a safe and cheap way. Here, we present a virtual collaborative platform in which the human operator and a simulated robot coordinate their actions to accomplish a simple assembly task. In this study, the robot moved slowly or more quickly in order to assess the effect of its velocity on the human’s responses. Ten participants tested this application by using an Oculus Rift head-mounted display; ARTracking cameras and a Kinect system were used to track the operator’s right arm movements and hand gestures respectively. Performance, user experience, and physiological responses were recorded. The results showed that while humans’ performances and evaluations varied as a function of the robot’s velocity, no differences were found in the physiological responses. Taken together, these data highlight the relevance of the kinematic aspects of robot’s motion within a human-robot collaboration and provide valuable insights to further develop our virtual human-machine interactive platform.


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