scholarly journals Application of digital platforms in the urban infrastructure development

2021 ◽  
Vol 106 ◽  
pp. 01028
Author(s):  
Timur Ablyazov

In the context of the digital economy, one of the main directions for the development of the human environment is the digital transformation of cities. Digital platforms in the field of urban infrastructure are a key instrument for digitalizing territories. The paper substantiates that the transformation of urban infrastructure is an important trend in the development of territories, and also describes the benefits that can be obtained through the introduction of digital technologies into the human environment. As a result of the study, the issues of integration of physical and digital infrastructure of cities were assessed and it was concluded that the functioning of digital platforms is based on the establishment of interconnections between infrastructure objects and data storages through information and communication technologies. The prospects of introducing the Internet of Things into the urban infrastructure as a way to improve the process of interaction of all elements of the human life environment during the implementation of digital platforms are also considered.

2021 ◽  
Vol 1 (7) ◽  
pp. 47-50
Author(s):  
E. V. BARDASOVA ◽  
◽  
L. G. KIRILLOVA ◽  

The article is devoted to the consideration of the features of the digital economy, which provide huge opportunities for the development of business and services. Information and communication technologies allow you to bring the manufacturer to the end user, reduce costs, and develop new services on digital platforms. The conclusion is made: to get development opportunities from the digital environment, it is necessary to master the relevant competencies.


Author(s):  
Dragorad Milovanović ◽  
Vladan Pantović ◽  
Gordana Gardašević

The Internet of Things (IoT) is the concept of linking various objects to the Internet that sense/acquire and transmit data in the environment to create a new application. From a standardization perspective, the IoT can be viewed as a global infrastructure, enabling advanced services by interconnecting (physical and virtual) objects based on evolving interoperable information and communication technologies (ICT). The success of the IoT will depend strongly on the existence and effective operation of global standards. The standardization initiative, research projects, national initiatives and industrial activities are outlined in this chapter. There are already many standardization activities related to the IoT, covering broad research areas: wireless and cellular technologies, networking protocols, emerging applications, media-centric IoT. What is needed, therefore, are a harmonization of standards and effective frameworks for large-scale deployment.


Author(s):  
Meltem Mutluturk ◽  
Burcu Kor ◽  
Bilgin Metin

The development of information and communication technologies (ICT) has led to many innovative technologies. The integration of technologies such as the internet of things (IoT), cloud computing, and machine learning concepts have given rise to Industry 4.0. Fog and edge computing have stepped in to fill the areas where cloud computing is inadequate to ensure these systems work quickly and efficiently. The number of connected devices has brought about cybersecurity issues. This study reviewed the current literature regarding edge/fog-based cybersecurity in IoT to display the current state.


Author(s):  
Katarína Vilinová ◽  
Lucia Petrikovičová ◽  
Laura Babjaková

Computer literacy affects all areas of human life, and our subsequent control is almost inevitable nowadays. Due to the rapid growth of scientific knowledge and development of information and communication technologies, significant changes are taking place in individual countries. New technologies are coming to the fore through which there is an increase in country's economy, employment as well as labor productivity. To some extent, this fact is influenced by the ability of basic computer skills. This aspect is also important in terms of regional development at the national, regional and local level. The aim of the paper is to characterize selected indicator of computer literacy - internet work at three levels of Slovakia (state, district and municipality). The paper will be based by data from the Statistical Office of the European Union and Statistical Office of the Slovak republic. The methods of analysis, synthesis as well as graphical and cartographic methods will be the main methods used in the paper. Based on the achieved results, it can be stated that Slovakia achieved an average of 51.4 % in the development of internet use. It is very just above the EU average. At the regional level, the highest rate of internet use is manifested in the western part of Slovakia. At the local level in the case of the Nitra district, the internet was mostly used in the hinterland of the city of Nitra.


2021 ◽  
Author(s):  
Nazike Karagözoğlu

The recent rapid developments in technology have caused great changes in all areas of human life. This study aimed to determine the views of teacher candidates on the rights and freedoms affected by information and communication technologies (e.g., telephone, computer, and internet). The study was carried out in the spring term of the 2020-2021 academic year, and the sample consisted of 100 volunteer teacher candidates studying the "Human Rights and Democracy Course" at the Faculty of Education of Yozgat Bozok University. The data of this qualitative research were collected through teacher candidates’ compositions and were analyzed using content analysis. According to the results of the research, the rights and freedoms that are thought to be positively affected by the use of information and communication technologies are as follows: freedom to obtain and disseminate information, freedom of communication, right and duty of education, right to congregate / right of organization, right to legal remedies, freedom of expression and dissemination of thought, and right to enter public services. The negatively affected rights and freedoms are determined as privacy of private life, right to request the protection of his/her personal data, personal liberty and security, freedom of information and dissemination, and right to health. To minimize the negative impact of information and communication technologies on rights and freedoms, teacher candidates expressed some suggestions such as information and communication technologies education, human rights education, sanction/punishment, personal security measures, and increasing supervision.


Author(s):  
Eva ARDIELLI

Culture is not only an inherent part of human life but it also creates the potential for economic growth, employment and innovation. For this reason, the European Union considers the development of culture sector and Cultural and creative industries as very important. Nowadays the culture sector is confronted with the penetration of Information and communication technologies. The widespread use of Internet and Information and communication technologies implies more participatory behaviours on the side of users, who are increasingly involved in cultural activities electronically.   The presented article is focused on the issue of electronic cultural participation in European Union member countries. The aim is to evaluate the usage of Information and communication technologies for cultural purpose. For the purpose of this aim the selected multi-criteria decision-making method MAPPAC is applied. In the result is presented the ranking of European Union member countries according to the participation of citizens in culture through Information and communication technologies. In the research there was confirmed the importance of Information and communication technologies in European Union culture sector. High involvement of individuals in electronic cultural participation is obvious in developed European Union countries; in less developed countries the electronic cultural participation is habitually lower.


2021 ◽  
Vol 6 (3(16)) ◽  
pp. 611-634
Author(s):  
Jelena Lončar ◽  
Ema Špehar

Globalization has had and still has a comprehensive effect on all aspects of human life, including the part related to sports and recreation. Through the spread of information and communication technologies, especially new channels of information dissemination (such as social networks), but also the process of internationalization, liberalization, and modernization - it has enabled the availability of sports competitions, and the general presence of sports in all parts of the world. This is especially true of football as one of the most popular sports. This paper will try to provide a geographical and global framework for football change based on specific economic and financial data related to sponsors, branding, etc., through a case study of the English Premiership (also known as Premier League) compared to other football leagues in Europe (German Bundesliga, Spanish La Liga, Italian Serie A and French Ligue 1, the so-called Big Five). The paper presents three hypotheses to which the research of available literature and statistical data will try to answer. Through all the above mentioned, the research aims to determine whether and to what extent football has become a global sport by going beyond national frameworks and to what extent it has transformed itself in these modern and global frameworks.


2021 ◽  
Vol 9 (1) ◽  
pp. 32
Author(s):  
Alvertos Ioannis Mourikis ◽  
Romanos Kalamatianos ◽  
Ioannis Karydis ◽  
Markos Avlonitis

The Internet of Things (IoT) has already penetrated an ever-increasing array of daily aspects of life. IoTs bridge the analog and digital worlds in an unprecedented manner and degree by providing in situ sensing. Adding to the IoT the capability to collect interrelated multi-modal sensing, the use of the Internet of Multimedia Things (IoMTs) has recently been exhibited to significantly enhance the role of Information and Communication Technologies (ICT) in numerous applications, and most importantly in agrifood systems. In this work, we review key recent works in the conjunction of the three domains of IoMT, agrifood and precision agriculture and present open research directions.


2021 ◽  
Vol 12 ◽  
Author(s):  
Yi-Wei Ma ◽  
Jiann-Liang Chen ◽  
Chia-Chi Hsu ◽  
Ying-Hsun Lai

Owing to the rapid development of information and communication technologies, such as the Internet of Things, artificial intelligence, and computer vision, in recent years, the concept of smart sports has been proposed. A pitch fatigue detection method that includes acquisition, analysis, quantification, aggregation, learning, and public layers for adaptive baseball learning is proposed herein. The learning determines the fatigue index of the pitcher based on the angle of the pitcher's elbow and back as the number of pitches increases. The coach uses this auxiliary information to avoid baseball injuries during baseball learning. Results show a test accuracy rate of 89.1%, indicating that the proposed method effectively provides reference information for adaptive baseball learning.


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