scholarly journals Using virtual reality (VR) simulation to help developing a smart meeting space with AI Product to support moderator

2022 ◽  
Vol 1212 (1) ◽  
pp. 012005
Author(s):  
X Guo ◽  
Z Shen ◽  
X Teng ◽  
Z Zhao

Abstract Smart building has a pivotal role in promoting the industrialization of buildings. Meeting room is a common type of public space. Developing a smart meeting space can play an important role in addressing the issue of research on smart building. In this paper, we develop a smart meeting space with AI product to support moderator. We create 3D model of the meeting room and import it into VR headset to having an experiment. 20 participants are engaged to answer questionnaire and have interview. The results of this study show that most of the participants think the meeting space we develop is smart than usual one. We also found that participants expect functions of smart meeting room in AI assistance, energy saving, smart display solution, remote meeting. And participants expect devices of smart meeting room in AI assistance product, sensors, and devices for remote meeting.

Politeja ◽  
2019 ◽  
Vol 16 (4(61)) ◽  
pp. 131-148
Author(s):  
Joanna Talewicz-Kwiatkowska

Stereotypical perceptions of Roma people as those who like to walk along forest paths to camps, or stories about Gypsy fairies with crystal balls have nothing in common with such trendy and contemporary terms as new technologies. How can one imagine a stereotypical Roma who loves horses and campfires surfing the Internet? How do we discuss changes in men-women relations in the context of a patriarchal community in which women have no right to express their opinions and are literally captive? Undoubtedly, a lack of knowledge about Roma people, and with often the only alternative in the form of stereotypical information excludes them from the discussion on cultural changes related to technological development. At the same time media, including the Internet, are important not only in the context of activism of Roma leaders and organizations, but also with reference to people who want to fight against the negative image of Roma people in public space, regardless of membership or lack of membership in Roma organizations.


2015 ◽  
Vol 713-715 ◽  
pp. 2345-2347 ◽  
Author(s):  
Yang Kuang ◽  
Jie Jiang

3DS MAX has a capacity of producing visual 3D model, VRML is a kind of Virtual Reality Language. The combination of the two can construct virtual scene and realize interaction between user and virtual scene. This paper introduces the method of using VRML combined with 3DS MAX to achieve dynamic interactive virtual scene, Study on several interactive modes in VRML.


Urban Science ◽  
2020 ◽  
Vol 4 (3) ◽  
pp. 34
Author(s):  
Mahbubur Meenar ◽  
Jennifer Kitson

In the last two decades, urban planners have embraced digital technologies to complement traditional public participation processes; research on the impact of smarter digital instruments, such as immersive virtual reality (IVR), however, is scant. We recruited 40 focus group participants to explore various formats of spatial planning scenario simulations in Glassboro, NJ, USA. Our study finds that the level of participation, memory recalls of scenarios, and emotional responses to design proposals are higher with multi-sensory and multi-dimensional IVR simulations than with standard presentations such as 2D videos of 3D model simulations, coupled with verbal presentations. We also discuss the limitations of IVR technology to assist urban planning practitioners in evaluating its potential in their own participatory planning efforts.


Author(s):  
Monica Bordegoni ◽  
Mario Covarrubias ◽  
Giandomenico Caruso ◽  
Umberto Cugini

This paper presents a novel system that allows product designers to design, experience, and modify new shapes of objects, starting from existing ones. The system allows designers to acquire and reconstruct the 3D model of a real object and to visualize and physically interact with this model. In addition, the system allows designer to modify the shape through physical manipulation of the 3D model and to eventually print it using a 3D printing technology. The system is developed by integrating state-of-the-art technologies in the sectors of reverse engineering, virtual reality, and haptic technology. The 3D model of an object is reconstructed by scanning its shape by means of a 3D scanning device. Then, the 3D model is imported into the virtual reality environment, which is used to render the 3D model of the object through an immersive head mounted display (HMD). The user can physically interact with the 3D model by using the desktop haptic strip for shape design (DHSSD), a 6 degrees of freedom servo-actuated developable metallic strip, which reproduces cross-sectional curves of 3D virtual objects. The DHSSD device is controlled by means of hand gestures recognized by a leap motion sensor.


2011 ◽  
Vol 130-134 ◽  
pp. 213-216
Author(s):  
Li Hua Yang ◽  
Xiao Dong Sun ◽  
Hong Bin Zhang

LOD (detail of level) technology is crucial technologies in virtual reality system, it’s more important especially in web based 3D model rendering. For the LOD technology reduces the complexity of computation which makes the possibility of real time rendering. This paper will discuss the minimum optimal mesh numbers which a model should be under different distance of viewpoint.


Author(s):  
F. Agnello ◽  
F. Avella ◽  
S. Agnello

<p><strong>Abstract.</strong> This article shows a first step in the development of an immersive virtual tour of the Cathedral of Palermo, entering the fields of Digital Cultural Heritage and Edutainment. Its purpose is to help people to gain knowledge about the site, highlighting the complex stratifications that have characterized its history.</p><p>The development of the project has been possible thanks to different phases of work: surveys were initially carried out by laser scanning, then assembled and processed to obtain the 3D model of the current state; at the same time, the model of reconstruction was processed in several phases, based on historical, archival and iconographic sources; both models were, later, subject to post-processing, preparatory to the development of virtual navigation. The tour scenario includes options in order to make it attractive for the player, such as interactive elements, interfaces and animations.</p>


Author(s):  
E. P. Canevese ◽  
T. De Gottardo

The morphometric and photogrammetric knowledge, combined with the historical research, are the indispensable prerequisites for the protection and enhancement of historical, architectural and cultural heritage. <br><br> Nowadays the use of BIM (Building Information Modeling) as a supporting tool for restoration and conservation purposes is becoming more and more popular. However this tool is not fully adequate in this context because of its simplified representation of three-dimensional models, resulting from solid modelling techniques (mostly used in virtual reality) causing the loss of important morphometric information. <br><br> One solution to this problem is imagining new advanced tools and methods that enable the building of effective and efficient three-dimensional representations backing the correct geometric analysis of the built model. <br><br> Twenty-year of interdisciplinary research activities implemented by Virtualgeo focused on developing new methods and tools for 3D modeling that go beyond the simplified digital-virtual reconstruction used in standard solid modeling. Methods and tools allowing the creation of informative and true to life three-dimensional representations, that can be further used by various academics or industry professionals to carry out diverse analysis, research and design activities. <br><br> Virtualgeo applied research activities, in line with the European Commission 2013’s directives of Reflective 7 &amp;ndash; Horizon 2020 Project, gave birth to GeomaticsCube Ecosystem, an ecosystem resulting from different technologies based on experiences garnered from various fields, metrology in particular, a discipline used in the automotive and aviation industry, and in general mechanical engineering. <br><br> The implementation of the metrological functionality is only possible if the 3D model is created with special modeling techniques, based on surface modeling that allow, as opposed to solid modeling, a 3D representation of the manufact that is true to life. <br><br> The advantages offered by metrological analysis are varied and important because they permit a precise and detailed overview of the 3D model’s characteristics, and especially the over time monitoring of the model itself, these informations are impossible to obtain from a three-dimensional representation produced with solid modelling techniques. The applied research activities are also focused on the possibility of obtaining a photogrammetric and informative 3D model., Two distinct applications have been developed for this purpose, the first allows the classification of each individual element and the association of its material characteristics during the 3D modelling phase, whilst the second allows segmentations of the photogrammetric 3D model in its diverse aspects (materic, related to decay, chronological) with the possibility to make use and to populate the database, associated with the 3D model, with all types of multimedia contents.


2018 ◽  
Vol 4 (01) ◽  
pp. 14-24
Author(s):  
Benedicta Alodia Santoso ◽  
Michael Bezaleel

AbstrakPerancangan komik 360 sebagai media informasi tentang pelecehan seksual “cat calling” bertujuan untuk menyampaikan informasi kepada masyarakat tentang isu pelecehan seksual secara verbal berupa cat calling serta bertujuan untuk meningkatkan kepekaan masyarakat tentang kejadian yang dihadapi oleh perempuan di jalanan serta tempat umum berkaitan dengan isu ini. Adapun yang menjadi latar belakang tulisan ini adalah karena tingginya tingkat pelecehan seksual secara verbal yang dialami oleh perempuan, sehingga dibutuhkan sebuah media informasi yang dapat memberi informasi dan gambaran tentang isu ini sehingga kesadaran masyarakat dapat meningkat. Komik 360 pada penelitian ini menggabungkan teknologi virtual reality dengan format video 360 dan gaya gambar komik, sehingga dapat menjadi media informasi yang menarik untuk menyajikan realitas yang dihadapi oleh perempuan dalam kesehariannya menggunakan fasilitas umum. Perancangan ini diharapkan dapat meningkatkan kepekaan masyarakat berkaitan dengan isu ini sehingga di masa depan perempuan dapat merasa lebih aman dan terhindar dari pelecehan seksual cat calling di jalan maupun fasilitas umum. Hasil dari penelitian ini menunjukan bahwa hasil perancangan dapat dijadikan sebagai salah satu media informasi tentang pelecehan seksual cat calling. Kata Kunci: cat calling, komik 360, seksual  AbstractThe aims of 360 Comic as a medium of information for cat calling sexual harassment are to convey information to the public about verbal sexual abuse issue and increasing public sensitivity about the incidents that happens to women in streets and public places. The background of this study is due to the high level of verbal sexual abuse that is experienced by women. There should be a media that can provide information about this issue to increase public awareness. 360 Comic in this research combined 360 virtual reality video format and comic images style. This research can be an interesting media to present the reality that women faced in their daily activities at public facilities. This research is expected to increase the public awareness and women safety in street and public space. Result of the research shows that the comic 360 is able to become an information media about cat calling. Keywords: cat calling, 360 comic, sexual


2019 ◽  
Vol 29 ◽  
pp. 03006 ◽  
Author(s):  
Silviu Vert ◽  
Diana Andone ◽  
Radu Vasiu

Public space art, usually placed outside and accessible to all, is a proper target for the exploitation of transformative and immersive technologies such as augmented and virtual reality. In the recent years, artists and technology developers have collaborated to make physical art more expressivein the digital world, taking advantage of the democratisation of mixed reality devices and software.In this paper, we report on such development of the ArtTM application, an Android app for the publicspace art in Timisoara, Romania. We show the current state of the application and the innovative features that are currently in development. We present the envisioned roadmap to an augmented and virtual reality-enhanced experience and some initial thoughts on the actual implementation of them.


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