Evaluation of Remote or Virtual Laboratories in E-Learning Engineering Courses

Author(s):  
Yuanyuan Fan ◽  
Ana Evangelista ◽  
V Indumathi
Author(s):  
Manuel Rodríguez Martín ◽  
Pablo Rodríguez Gonzálvez

<p>Resumen</p><p>El presente trabajo describe una nueva metodología docente basada en las últimas investigaciones científicas orientadas a la reconstrucción tridimensional de soldaduras, las cuales permiten la generación de paquetes de trabajo dirigidos a la adquisición de competencias propias de actividades de laboratorio de soldadura sin necesidad de que exista un desplazamiento físico al mismo. Esta metodología, que puede ser catalogada dentro de las basadas en laboratorios virtuales (LVs), es de aplicación en programas semipresenciales, e-learning o también puede utilizarse como material de apoyo a los programas presenciales, principalmente en las titulaciones relacionadas con la ingeniería industrial, naval y aeronáutica, así como las ingenierías más relacionadas con la geomática y la informática. La distribución de los paquetes es de fácil implementación a través de plataformas virtuales de formación y el trabajo con los modelos puede realizarse con software libre o gratuito, sin necesidad de costes adicionales para las entidades de formación que los utilicen.</p><p> Abstract</p><p>The present work describes a new teaching methodology based on the latest research oriented to the threedimensional reconstruction of welds that allows the generation of work packages aimed at the acquisition of competences specific to welding lab activities without the need for a physical same. This methodology, which can be cataloged within the methodologies based on virtual laboratories (LVs), is applicable in e-learning programs or can also be used as support material for face-to-face programs, mainly in the degree programs related to Industrial, naval and aeronautical engineering, as well as engineering related to geomatics and computer science. The distribution of the packages is easy to implement through virtual training platforms and the work with the models can be done with open or free software, without the need of additional costs for the training entities that use them.</p>


Author(s):  
Manuel Gameiro Silva ◽  
Luísa Dias Pereira ◽  
João A. Dias Carrilho ◽  
Joana Neto ◽  
Maria José Marcelino ◽  
...  

<p class="0abstract">A project for the creation and implementation of a distance-learning course on Indoor Environmental Comfort in Buildings (IECB) is presented. This course resulted from a request by <em>Ordem dos Engenheiros</em> (Portuguese engineering professional body) to the University of Coimbra. It was based on the Indoor Environmental Quality (IEQ) course of the Master in Energy for Sustainability and PhD in Sustainable Energy Systems of the University of Coimbra, coordinated by the first author. Jointly with the support of the Distance Education Service of the University of Coimbra, using as a starting point the existing contents of a formal discipline, the teaching methodologies and a set of activities were developed to implement a distance-learning course with a strong e-learning component by the students. Diversified strategies, using the existing platform running on Moodle, such as webinars, virtual laboratories, remote access labs, discussion forums and synchronous sessions, were tested to ensure a dynamic and interested engagement of the students along the course.</p>


Author(s):  
Tamer M. Nassef, Ayman Haggag, Sameh Nessim, Alaa Yousry, As

During the pandemic spread of COVID-19, it is very essential to develop modern and technology-based alternatives for traditional education. Virtual laboratories promote education and will be used in the future as the primary instructional instruments. Learning in a virtual laboratory minimizes teachers' worries about time, expenses, or hazards involving choosing improper, ineffective, or possibly harmful experimental approaches and fulfills the urgent need for social distancing to avoid the spread of infectious diseases. It offers higher student-to-component interaction and perception. Learning in a virtual lab enables more data to be obtained. The purpose of this research study is to train the student for practical application and experiment with measuring tools such as voltmeters and data acquisition systems. The student can also compare two outputs: the first is the outcome of the actual scheme, and the second is the virtual signal, the pure sine wave that can be regulated by frequency, amplitude, and phase. It can also send and obtain information from the teacher to the student. The teacher can see and follow up on what the learners are doing, so the teacher can better regulate the classroom. Experimental results show the superiority and the success of our proposed method in enhancing students’ learning experience.


2018 ◽  
Vol 10 (11) ◽  
pp. 4040 ◽  
Author(s):  
Esther Salmerón-Manzano ◽  
Francisco Manzano-Agugliaro

Education has been integrated into the globalization process supported by technological advances such as e-learning. The sustainability of the universities is one of the key points of the university survival, and they strongly depend on the number of students that can enroll in them. Thus, many of the educational institutions have had to develop their curricula based on the use new technologies. Without a doubt, virtual laboratories are the latest technology in this regard. The objective of this work is to determine which are the main institutions and research trends in relation to virtual laboratories. The methodology followed in this research was to perform a bibliometric analysis of the whole scientific production indexed in Scopus. The world’s scientific production has been analysed in the following domains: first the trend over time, types of publications and countries, second the main subjects and keywords, third main institutions and their main topics, and fourth the main journals and proceedings that publish on this topic. After that, a case study was analysed in detailed as a representative country (Spain). The most productive institution in this field, Universidad de Educación a Distancia (UNED). If the ranking is established by average citations per published paper, the first three institutions are from the USA: Massachusetts Institute of Technology (MIT), University of Washington (Seattle), and Carnegie Mellon University. The scientific categories at world level and in the case of study are similar. First, there is the field of engineering followed by computer science and above all it highlights the wide spectrum of branches of knowledge in which this topic is published, which indicates the great acceptance of this teaching methodology in all fields of education. Finally, community detection has been applied to the case study and six clusters have been found: Virtual Reality, Users, E-learning, Programming, Automatic-robotics, Computer Simulation and Engineering Education. As a main conclusion, bibliographic analysis confirms that research in virtual laboratories is a very active field, where scientific productivity has exponentially increased over recent years in tandem with universities growth. Therefore, expectations are high in this field for the near future. The possibility of virtual laboratories opens up new perspectives for higher education sustainability, where the educational policies of countries could be reoriented.


2020 ◽  
Vol 2 (2) ◽  
pp. 116
Author(s):  
Sri Wahyu Widyaningsih ◽  
Irfan Yusuf ◽  
Riana Murianty

Pada umumnya permasalahan yang dihadapi oleh berbagai sekolah khususnya di Provinsi Papua Barat, Indonesia yaitu rendahnya keterampilan dan kemampuan literasi informasi oleh peserta didik. Sebagian besar sekolah belum dilengkapi dengan sarana dan prasarana yang memadai untuk menunjang pelaksanaan percobaan. Salah satu solusi yang dilakukan melalui kegiatan Program Kemitraan Masyarakat (PKM) yaitu menyediakan e-learning yang terdiri dari media laboratorium virtual untuk memudahkan peserta didik memahami pelajaran. Target utama PKM ini yaitu efektifnya proses pembelajaran dan timbulnya motivasi serta kemampuan guru-guru dalam memanfaatkan media e-learning sebagai salah satu solusi belajar efektif bagi peserta didik. Mitra sasaran yaitu SMA Santo Paulus Manokwari. Metode yang dilakukan dalam pelaksanaan PKM ini yaitu berupa pengembangan media e-learning untuk digunakan di sekolah serta pendampingan dan pembimbingan penggunaannya kepada peserta didik dan guru-guru. Pada bagian akhir pelaksanaan kegiatan, dilakukan evaluasi melalui wawancara dan pembagian instrumen penilaian respon berupa angket kepada peserta didik dan guru-guru untuk mengetahui tanggapan mereka terhadap kegiatan PKM yang dilakukan mengenai penggunaan e-learning dan laboratorium virtual. Teknik analisis yang digunakan yaitu pemodelan Rasch dengan menggunakan program aplikasi Winstep. Hasil analisis Rasch untuk setiap pengukuran respon peserta didik dan guru-guru yaitu diperoleh nilai person measure masing-masing +1,30 dan +2,09 atau lebih besar dari 0,00 logit yang menunjukkan bahwa sebagian besar peserta didik dan guru-guru setuju dan antusias. Guru-guru memberikan respon dapat menerapkan e-learning dalam pembelajaran. Begitu pula dengan peserta didik, mereka dapat belajar melalui e-learning meskipun masih perlu dilakukan pendampingan secara berkelanjutan. In general, the problems faced by various schools, especially in West Papua Province, Indonesia, are the low skills and abilities of information literacy by students. Most schools are not yet equipped with adequate facilities and infrastructure to support the implementation of experiments. One of the solutions is through the Community Partnership Program (CPP), which is to provide e-learning consisting of virtual laboratory media to make it easier for students to understand lessons. The main target of this CPP is the effectiveness of the learning process and the emergence of motivation and the ability of teachers to use e-learning media as an effective learning solution for students. The target partner is SMA Santo Paulus Manokwari. The method used in implementing this CPP is in the form of developing e-learning media for use in schools as well as mentoring and guiding its use for students and teachers. At the end of the activity implementation, an evaluation was carried out through interviews and distribution of response assessment instruments in the form of questionnaires to students and teachers to find out their responses to CPP activities carried out regarding the use of e-learning and virtual laboratories. The analysis technique used is Rasch modelling using the Winstep application program. The results of the Rasch analysis for each measurement of the response of students and teachers, namely the person measure values obtained respectively +1.30 and +2.09 or greater than 0.00 logit, which shows that most students and teachers agree, and enthusiastic. The teachers gave a response to be able to apply e-learning in learning. Likewise, with students, they can learn through e-learning even though there is still a need for ongoing assistance.


Author(s):  
Ram Kumar

Abstract: Laboratories are integral part of the curriculum. With the advancement of technologies especially information and communication technology there is a pace for the designing and development of virtual labs. There are different types of online labs which are accessible through digital devices over internet. Virtual labs based upon 3D simulations are very close to the traditional or physical laboratories. Due to interactivity, such labs can give a pre-lab hand-on practice of experiments in a safe, secure and self pace environment. Purpose of the study is to investigate advantages and disadvantages of the virtual labs with the emphasis on their limitations. Keywords: Virtual Labs, 3D labs, Interactive Labs, e-learning, distance learning, remote labs


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