Scalable ad-hoc network routing based on the distance-matrix shortest path routing

Author(s):  
J. Hui ◽  
YiWen Wu
Author(s):  
Rahul M Desai ◽  
B P Patil

<p class="Default">In this paper, prioritized sweeping confidence based dual reinforcement learning based adaptive network routing is investigated. Shortest Path routing is always not suitable for any wireless mobile network as in high traffic conditions, shortest path will always select the shortest path which is in terms of number of hops, between source and destination thus generating more congestion. In prioritized sweeping reinforcement learning method, optimization is carried out over confidence based dual reinforcement routing on mobile ad hoc network and path is selected based on the actual traffic present on the network at real time. Thus they guarantee the least delivery time to reach the packets to the destination. Analysis is done on 50 Nodes Mobile ad hoc networks with random mobility. Various performance parameters such as Interval and number of nodes are used for judging the network. Packet delivery ratio, dropping ratio and delay shows optimum results using the prioritized sweeping reinforcement learning method.</p>


Author(s):  
Rahul Desai ◽  
B P Patil

<p class="Abstract">This paper describes and evaluates the performance of various reinforcement learning algorithms with shortest path algorithms that are widely used for routing packets through the network. Shortest path routing is the simplest policy used for routing the packets along the path having minimum number of hops. In high traffic or high mobility conditions, the shortest path get flooded with huge number of packets and congestions occurs, So such shortest path does not provides the shortest path and increases delay for reaching the packets to the destination. Reinforcement learning algorithms are adaptive algorithms where the path is selected based on the traffic present on the network at real time. Thus they guarantee the least delivery time to reach the packets to the destination. Analysis done on a 6 by 6 irregular grid and sample ad hoc network shows that performance parameters used for judging the network - packet delivery ratio and delay provides optimum results using reinforcement learning algorithms. </p>


Author(s):  
Rahul Desai ◽  
B.P. Patil

This paper describes and evaluates the performance of various reinforcement learning algorithms with shortest path algorithms that are widely used for routing packets throughout the network. Shortest path routing is simplest policy used for routing the packets along the path having minimum number of hops. In high traffic or high mobility conditions, the shortest path gets flooded with huge number of packets and congestions occurs, so such shortest path does not provide the shortest path and increases delay for reaching the packets to the destination. Reinforcement learning algorithms are adaptive algorithms where the path is selected based on the traffic present on the network at real time. Thus they guarantee the least delivery time to reach the packets to the destination. Analysis is done on a 6-by-6 irregular grid and sample ad hoc network shows that performance parameters used for judging the network such as packet delivery ratio and delay provide optimum results using reinforcement learning algorithms.


Author(s):  
Hala Khankhour ◽  
Otman Abdoun ◽  
Jâafar Abouchabaka

<span>This article presents a new approach of integrating parallelism into the genetic algorithm (GA), to solve the problem of routing in a large ad hoc network, the goal is to find the shortest path routing. Firstly, we fix the source and destination, and we use the variable-length chromosomes (routes) and their genes (nodes), in our work we have answered the following question: what is the better solution to find the shortest path: the sequential or parallel method?. All modern systems support simultaneous processes and threads, processes are instances of programs that generally run independently, for example, if you start a program, the operating system spawns a new process that runs parallel elements to other programs, within these processes, we can use threads to execute code simultaneously. Therefore, we can make the most of the available central processing unit (CPU) cores. Furthermore, the obtained results showed that our algorithm gives a much better quality of solutions. Thereafter, we propose an example of a network with 40 nodes, to study the difference between the sequential and parallel methods, then we increased the number of sensors to 100 nodes, to solve the problem of the shortest path in a large ad hoc network.</span>


2011 ◽  
Vol 31 (2) ◽  
pp. 332-334
Author(s):  
Shao-qiong ZHOU ◽  
Yi XU ◽  
Li JIANG ◽  
Rui WANG

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