Digital Learning Environments - Constructing Augmented and Virtual Reality in Fire Safety

Author(s):  
Brita Somerkoski ◽  
David Oliva ◽  
Kimmo Tarkkanen ◽  
Mika Luimula
Author(s):  
Gila Kolb

AbstractThis chapter demonstrates the potential to challenge power relations, and reconsider teaching practices and conceptions of learning bodies. How do bodies in a digital learning setting perform are read and observed? How they can be included in learning settings? Since teaching and learning increasingly take part in digital learning environments, especially since the outbreak of the COVID-19 global pandemic, digital art teaching needs rethinking toward the knowledge of learning bodies and of the perception of learning in the digital realm: a digital corpoliteracy.


Author(s):  
Irene Mwingirwa Mukiri ◽  
Bonface Ngari Ireri

Digital literacy indisputably plays a momentous role in our future lives (Allen, 2007). This chapter considers technology integration at various levels of school, ranging from primary to tertiary levels. It further shows results of a practical quasi experimental study done in Kenyan secondary schools showing how scores of students learning mathematics in a technology-based environment compared with those learning using conventional methods of teaching. The students' scores in examinations showed that the students learning using the selected application known as GeoGebra performed better and girls performed equally as well as boys when taught mathematics in a technology environment. The chapter underscores the importance of technology to improve teaching and learning process and it has promise to bridge the gap in performance between boys and girls in Science Technology Engineering and Mathematics (STEM).


Author(s):  
Tomaz Hozjan ◽  
Kamila Kempna ◽  
Jan Smolka

Actual and future concerns in fire safety in buildings and infrastructure are challenging. Modern technologies provide rapid development in area of fire safety, especially in education, training, and fire-engineering. Modelling as a tool in fire-engineering provides possibility to design specific fire scenarios and investigate fire spread, smoke movement or evacuation of occupants from buildings. Development of emerging technologies and software provides higher possibility to apply these models with interactions of augmented and virtual reality. Augmented reality and virtual reality expand effectivity of training and preparedness of first (fire wardens) and second (firefighters) responders. Limitations such as financial demands, scale and scenarios of practical training of first and second responders are much lower than in virtual reality. These technologies provide great opportunities in preparedness to crisis in a safety way with significantly limited budget. Some of these systems are already developed and applied in safety and security area e.g. XVR (firefighting, medical service).


Sign in / Sign up

Export Citation Format

Share Document