scholarly journals Research on Interactive Art Online Teaching System Based on BS Mode and Internet of Things

2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Yang Ying ◽  
Wang Hongyan

Traditional online art teaching system has problems such as poor score improvement and low system throughput. Therefore, this paper designs an interactive online art teaching system based on BS mode and IoT. Design the overall structure of the art teaching system according to THE B/S structure, build the interactive art online teaching model according to the system role use cases, introduce the RFID technology in the Internet of Things to control the information transmission of the interactive art online teaching system, and complete the code development of interactive art online teaching function. Complete the interactive art online teaching system based on BS mode and the Internet of Things. The experimental results show that the designed system can improve the scores of students in art colleges and improve the throughput of the system.

2021 ◽  
Vol 2021 ◽  
pp. 1-10
Author(s):  
Huani Chen ◽  
Jian Huang

Nowadays, due to the pandemic and other problems, the establishment of physical classes is a big headache for both students and teachers, due to which the education system all over the world is shifted to the online system from the physical system. Advance technologies such as the Internet of Things (IoT) are playing a significant part in various sectors of life such as health, business, and education. In order to effectively improve the effect of online English teaching, this study designed an interactive online English teaching system based on the IoT technology. This study proposes three topological structures for the establishment of the proposed IoT-based online English teaching system. Based on the analysis of the three topological structures of the IoT, this study chooses to design each submodule of the front and back of the system in the network IoT environment to realize the daily operation and various functions of the system and to realize the interactive design of both of the teacher and student side. Based on this approach, an online English teaching system is designed, and the teaching quality based on this system is evaluated with the help of an algorithm known as grey relational analysis algorithm. The experimental results show that, after the application of this system, students have access to the teaching materials and content in a short period of time; and the English test scores were improved and were significantly higher as compared to the traditional teaching system. In addition, at the same time, the internal consistency reliability of the proposed system is very high which fully demonstrates the effectiveness of the proposed system.


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Heng Zhang ◽  
Xiubo Liu

This article mainly introduces the research on the teaching system of entrepreneurship education for college students under the background of the Internet of Things. On the basis of extensive investigation and analysis, this article combines the reality of entrepreneurship education in our country’s universities to study how to construct an entrepreneurial education system. This paper designs the social support guarantee and specific implementation plan for corporate education by constructing the corporate goal system, curriculum system, practical curriculum system, training team, and other systems, defines the relevant concepts of the innovation and entrepreneurship education system, and analyzes the related concepts of innovation and entrepreneurship education. Theories provide a theoretical basis for constructing college students’ innovation and entrepreneurship education system. Based on the analysis and construction of the innovation and entrepreneurship education system for college students in our country, the necessity and feasibility of the innovation and entrepreneurship education system for college students are further elaborated. The experimental results of this paper show that after the theoretical viewpoints and operational content of the EE system are put forward, the entrepreneurial enthusiasm of college students has increased by 15%, the learning ability has been significantly improved, and it has also fully demonstrated the teaching effect of the entrepreneurial education teaching system for college students under the background of the Internet of Things. In addition, their understanding of EE and teaching has also improved significantly. This structure provides an important reference for further research and practice of undergraduate EE.


2020 ◽  
pp. 1-12
Author(s):  
Zhang Caiqian ◽  
Zhang Xincheng

The existing stand-alone multimedia machines and online multimedia machines in the market have certain deficiencies, so they cannot meet the actual needs. Based on this, this research combines the actual needs to design and implement a multi-media system based on the Internet of Things and cloud service platform. Moreover, through in-depth research on the MQTT protocol, this study proposes a message encryption verification scheme for the MQTT protocol, which can solve the problem of low message security in the Internet of Things communication to a certain extent. In addition, through research on the fusion technology of the Internet of Things and artificial intelligence, this research designs scheme to provide a LightGBM intelligent prediction module interface, MQTT message middleware, device management system, intelligent prediction and push interface for the cloud platform. Finally, this research completes the design and implementation of the cloud platform and tests the function and performance of the built multimedia system database. The research results show that the multimedia database constructed in this paper has good performance.


2019 ◽  
pp. 4-44 ◽  
Author(s):  
Peter Thorns

This paper discusses the organisations involved in the development of application standards, European regulations and best practice guides, their scope of work and internal structures. It considers their respective visions for the requirements for future standardisation work and considers in more detail those areas where these overlap, namely human centric or integrative lighting, connectivity and the Internet of Things, inclusivity and sustainability.


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