A survey of mobile app use among university students with visual impairment in India

2022 ◽  
pp. 026461962110673
Author(s):  
Yogendra Pandey ◽  
Jaehoon Lee ◽  
Devender R Banda ◽  
Nora Griffin-Shirley ◽  
The Nguyen ◽  
...  

Mobile phones/devices are an important part of our daily lives for sighted people and those with visual impairment (VI) in India. This study explores how Indian university students use and perceive mobile apps and identify the challenges in their usage. A paper-based survey was administered for 124 college students who were legally blind. The survey had items relating to sociodemographic information, use of mobile devices and apps, and the use of apps specifically designed for persons with VI. Results show that, on average, the participants with VI have been using a mobile device for more than 5 years. Many participants used Android devices and free apps. In addition, they found that the mobile apps were user-friendly and accessible. Results also found that Facebook and WhatsApp are more frequently used. Participants had a high level of self-efficacy and positive attitudes toward special apps for VI. Android devices are popular in India because of lower cost compared to iOS devices. Results are discussed, and implications for practice are provided.

Author(s):  
Shankar Chaudhary

Despite being in nascent stage m-commerce is gaining momentum in India. The explosive growth of smart-phone users has made India much loved business destination for whole world. Indian internet user is becoming the second largest in the world next to China surpassing US, which throws open plenty of e-commerce opportunities, not only for Indian players, offshore players as well. Mobile commerce is likely to overtake e-commerce in the next few years, spurred by the continued uptrend in online shopping and increasing use of mobile apps.The optimism comes from the fact that people accessing the Internet through their mobiles had jumped 33 per cent in 2014 to 173 million and is expected to grow 21 per cent year-on-year till 2019 to touch 457 million. e-Commerce brands are eyeing on the mobile app segment by developing user-friendly and secure mobile apps offering a risk-free and easy shopping experience to its users. Budget 4G smart phones coupled with affordable plans, can very well drive 4G growth in India.


2020 ◽  
Author(s):  
Michael Mackert ◽  
Dorothy Mandell ◽  
Erin Donovan ◽  
Lorraine Walker ◽  
Mike Garcia ◽  
...  

UNSTRUCTURED Health communication campaigns often suffer from the shortcomings of a limited budget and limited reach, resulting in a limited impact. This paper suggests a shift to audience-centered communication platforms – particularly apps on mobile phones. By using a common platform, multiple interventions and campaigns can combine resources and increase user engagement, resulting in a larger impact on health behavior. Given the widespread use of mobile phones, mobile apps can be an effective and efficient tool to provide health interventions. One such platform is Father’s Playbook, a mobile app designed for men to be more involved during their partner’s pregnancy. Health campaigns and interventions looking to reach expectant fathers can use Father’s Playbook as a vehicle for their messages.


2018 ◽  
Author(s):  
Muhamad Fadhil Mohamad Marzuki ◽  
Nor Azwany Yaacob ◽  
Najib Majdi bin Yaacob ◽  
Muhammad Radzi Abu Hassan ◽  
Shahrul Bariyah Ahmad

BACKGROUND Participation in colorectal cancer screening is still low among Malaysians despite the increasing trend of incidence, with more than half of the new cases being detected in the advanced stages. Knowledge improvement might increase screening participation and thus improve the chances of disease detection. With the advancement of communication technology, people nowadays prefer to read from their mobile phone using a Web browser or mobile apps compared with the traditional printed material. Therefore, health education and promotion should adapt this behavior change in educating the community. OBJECTIVE This study aimed to document the process of designing and developing a mobile app for community education on colorectal cancer and assess the usability of the prototype. METHODS The nominal group technique (NGT) was used for the content development of the mobile app. NGT involving community educationists and clinicians combined with community representatives as the target users identified relevant health information and communication strategies including features for a user-friendly mobile app. The prototype was developed using framework Ionic 1, based on the Apache Cordova and Angular JS (Google). It was published in the Google Play store. In total, 50 mobile phone users aged 50 years and above and who had never been diagnosed with any type of cancer were invited to download and use the app. They were asked to assess the usability of the app using the validated Malay version of System Usability Scale Questionnaire for the Assessment of Mobile Apps questionnaire. The One-sample t test was used to assess the usability score with a cut-off value of 68 for the usable mobile app. RESULTS The Colorectal Cancer Awareness Application (ColorApp) was successfully developed in the local Malay language. The NGT discussion had suggested 6 main menus in the ColorApp prototype, which are Introduction, Sign and Symptoms, Risk Factors, Preventive Measures, Colorectal Cancer Screening Program, and immunochemical fecal occult blood test kit. A total of 2 additional artificial intelligence properties menus were added to allow user-ColorApp interaction: Analyze Your Status and ColorApp Calculator. The prototype has been published in the Google Play store. The mean usability score was 72 (SD 11.52), which indicates that ColorApp is a usable mobile app, and it can be used as a tool for community education on colorectal cancer. CONCLUSIONS ColorApp mobile app can be used as a user-friendly tool for community education on colorectal cancer.


BMJ Open ◽  
2019 ◽  
Vol 9 (6) ◽  
pp. e027883 ◽  
Author(s):  
Nikita B Rajani ◽  
Dominik Weth ◽  
Nikolaos Mastellos ◽  
Filippos T Filippidis

ObjectiveMobile phone-based interventions have been proven to be effective tools for smoking cessation, at least in the short term. Gamification, that is, the use of game-design elements in a non-game context, has been associated with increased engagement and motivation, critical success factors for long-term success of mobile Health solutions. However, to date, no app review has examined the use of gamification in smoking cessation mobile apps. Our review aims to examine and quantify the use of gamification strategies (broad principles) and tactics (on-screen features) among existing mobile apps for smoking cessation in the UK.MethodsThe UK Android and iOS markets were searched in February 2018 to identify smoking cessation apps. 125 Android and 15 iOS apps were tested independently by two reviewers for primary functionalities, adherence to Five A smoking cessation guidelines, and adoption of gamification strategies and tactics. We examined differences between platforms with χ2tests. Correlation coefficients were calculated to explore the relationship between adherence to guidelines and gamification.ResultsThe most common functionality of the 140 mobile apps we reviewed allowed users to track the days since/until the quit date (86.4%). The most popular gamification strategy across both platforms was performance feedback (91.4%). The majority of apps adopted a medium level of gamification strategies (55.0%) and tactics (64.3%). Few adopted high levels of gamification strategies (6.4%) or tactics (5.0%). No statistically significant differences between the two platforms were found regarding level of gamification (p>0.05) and weak correlations were found between adherence to Five A’s and gamification strategies (r=0.38) and tactics (r=0.26).ConclusionThe findings of this review show that a high level of gamification is adopted by a small minority of smoking cessation apps in the UK. Further exploration of the use of gamification in smoking cessation apps may provide insights into its role in smoking cessation.


SAGE Open ◽  
2020 ◽  
Vol 10 (3) ◽  
pp. 215824402093953 ◽  
Author(s):  
Syed Far Abid Hossain ◽  
Zhao Xi ◽  
Mohammad Nurunnabi ◽  
Khalid Hussain

The article analyzes the role of driving m-commerce with social networking and therefore provides insight into how the application of mobile apps influences customers’ perceptions on purchasing products online and on the mode of payment. The consumers are engaged in social interactions through the internet by the new opportunities provided by social media. These interactions provide and generate certain values for both businesses and consumers. An upsurge in the application of social media on mobile phones by users is evident, giving optimism and the ability to view the role of the integration of m-commerce into social media. Certain criteria like mobile app compatibility, trust, perceived value of mobile phone apps for online shopping, and online payment are examined from the point of view of consumers who purchase products, save purchase time, and provide easy use and security through social networking sites and m-commerce. Adoption of a digital mode of payment is affected by the education level of the consumers as, if they are internet savvy, they will be more inclined to use the digital payment mode. The article not only discusses the role of education in the better understanding of consumers toward the application of online modes of transaction through mobile phones, but also indicates that there are security issues, although these have been resolved to some extent by technological advances. Yet, there is need for the retailers as well as the consumers to achieve further technological progress.


2016 ◽  
Vol 35 (2) ◽  
pp. 113-147
Author(s):  
Pinn Siraprapasiri ◽  
Chanintira na Thalang

This article assesses the knowledge of, attitudes towards, and aspirations for ASEAN among Thai university students, who are set to enter the ASEAN Community labour market and are among those most in touch with ASEAN issues. It uses data obtained from a countrywide survey and focus group discussions to identify variables that affect knowledge, attitudes, and aspirations and to explore the relationships between knowledge, attitudes, and aspirations. The quantitative analysis conducted here uses students’ fields of study, academic performance, and exposure to both ASEAN-related courses and also information and discussions about ASEAN in the mass media and public forums as predictors of their level of knowledge about ASEAN. The paper's results confirm that positive attitudes towards ASEAN lead to positive aspirations for ASEAN. They also reveal that significant knowledge about ASEAN cannot, in isolation, adequately explain students’ attitudes towards ASEAN and does not always lead to positive attitudes. These findings and those obtained from the focus group discussions suggest that a high level of knowledge and understanding of fellow ASEAN member countries and their people – whether attained through formal or informal education or social interaction – is needed for students to develop positive attitudes and become aspiring members of the ASEAN Community.


2019 ◽  
Vol 8 (4) ◽  
pp. 11384-11386

This paper gives us the attentiveness on opening files from unknown sources as sometimes it may cause damage to our mobile phones. In almost all the mobile apps after downloading it will ask some of the permissions to allow clicking for the allow button only we can able to access anything in that application otherwise we are unable to use all the features of that application. Many popular android apps including Facebook messenger, WhatsApp, Skype, Twitter, Share it, Instagram and other party apps get user permission after the installation. By allowing these permissions they can recording with the phone audio and video at any time, they can see contacts and modifying the USB storage contents(files). Lack of knowledge and awareness about permissions to the people may cause significant negative consequences. This research evaluates effectiveness of a demo app with visual ques to increase permissions awareness and avoid negative consequences.


Author(s):  
Wen-Kuo Chen ◽  
Pei-Chu Hung ◽  
Hsuan Lin ◽  
Yen-Hsi Lee

Objective - In modern society, technology has become an important part of our daily lives and the growth of the technology sector has grown exponentially. This rapid growth has seen the expansion of several industries, in particular, the mobile app industry. This study explores customer satisfaction toward gourmet mobile applications, based on the quality of the app (download delay, visual, navigability and security) and customer reviews (consumer review, providing image and star rating). Moreover, this study attempts to identify the common characteristics of users of gourmet apps. Methodology/Technique - 325 questionnaires were returned to the researchers following distribution and 276 of those were valid. In total, 164 questionnaires were analysed. Findings - The results reveal that trust, commitment, and satisfaction have a positive influence on the number of purchases from an App. Novelty - This study makes several suggestions for marketing practices of mobile apps and future research. Type of Paper: Empirical. Keywords: Relationship Quality; Mobile Apps Quality; Review Depth; Continuous Intention; Commitment. JEL Classification: M30, M31, M39.


Author(s):  
Rabab Naqvi ◽  
Shelina Bhamani

<span>This study examined the perception of students’ in using mobile<br /><span>phones as a learning aid within universities in Karachi. The prime<br /><span>objective of the study was to evaluate the student’s readiness and<br /><span>acceptance in incorporating m-learning in their learning process.<br /><span>For this purpose data was collected from different universities in<br /><span>Karachi aged between 22-40 years with a sample size of N=204. To<br /><span>test the data Mobile learning survey was used, consisted of 16<br /><span>items with a Likert response scale providing ranges from 1-5 from<br /><span>strongly disagree to strongly agree, followed by asking their ability<br /><span>to use their phones for educational purposed and later captivating<br /><span>their idea of mobile phones integration into their classrooms. Results<br /><span>of the study showed that students’ spent plenty of time on their cell<br /><span>phones and they use it for a variety of applications. The results also<br /><span>indicated that they knew almost all of its function and were using<br /><span>them in their daily lives. They were already using their mobile phones<br /><span>for retrieval of information and according to them it had removed<br /><span>learning barriers. However students’ were not sure if m-learning<br /><span>should be incorporated into their classrooms</span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span></span><br /><br class="Apple-interchange-newline" /></span>


2019 ◽  
Vol 7 (1) ◽  
pp. 75 ◽  
Author(s):  
Thooptong Kwangsawad

<p><em>Mobile technologies are rapidly attracting new users, providing increasing capacity, and allowing more sophisticated use</em><em> such as accessing the Internet for searching information, emailing and reading e-books. As the mobile technology has been more powerful and inclusive in people’s daily lives, the issue of mobile assisted language learning (MALL) has also been widely studied. Many researchers of MALL consider the emerging mobile technologies to have potential for the effective language learning. </em><em>The majority of MALL activities appear to make use of mobile phones, and nowadays, smartphones replace feature phones. </em><em>This study focuses on the investigation of</em><em> students’ perceptions of the benefits and challenges associated with the use of smartphones for learning.</em></p>


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