Persistent connection and participation: New media use in post-peace movement Ambon, Indonesia

2019 ◽  
Vol 21 (8) ◽  
pp. 1787-1803 ◽  
Author(s):  
Abdul Rohman

The use of new media platforms has been evident in social movements at local, regional, and international levels. Many studies have shown that these platforms are tools to mobilize resources, facilitate coordination and information sharing, and access a wider audience. These studies, however, have been situated in the periods when the movements rise and peak, giving little attention to the use of such platforms in the post-movement phase. Based on interviews and participant observation of a peace movement in Ambon, Indonesia, this research found that the peace movement actors use Facebook, Twitter, Path, WhatsApp, SMS, and mobile phones for maintaining existing relationships, reanimating memories, keeping up with current movements, amplifying ongoing movements, and sharing new grievances. The platforms provide the actors with opportunities to sustain their existing networks. Hence, the movement persists and influences later movements. The findings offer the potential to better understand the continuity and change of technologically enabled social movements.

Author(s):  
Johan Jarlbrink

Computers and mobile phones are piling up in archives, libraries, and museums. What kind of objects are they, what can they tell us, and how can we approach them? The aim of this chapter is to exemplify what an investigation of a hard drive implicates, the methods needed to conduct it, and what kind of results we can get out of it. To focus the investigation, hard drives are approached as records of everyday media use. The chapter introduces a computer forensic method used as a media ethnographic tool. Computer forensics and media ethnography are rooted in different methodological traditions, but both take an interest in people’s routines and the way they do and organize things. The chapter argues that a hard drive represents a window into the history of new media: into time specific software, formats, and media use.


2021 ◽  
pp. 1-20
Author(s):  
Dennis Rosenberg ◽  
Galit Nimrod

Abstract Various factors determine the use of media in later life. Nevertheless, spatial inequalities among older media users have been accorded little attention in academic research. This study aimed to explore differences in variety (number) and intensity (duration) of both traditional and new media use among older adults residing in various types of localities. Data were obtained from the second wave of the ACT (Ageing + Communication + Technology) cross-national survey, comprising 7,927 internet users aged 60 and over from seven countries. The statistical analyses used in the study were chi-square and analysis of variance tests, and linear regression as a multivariate technique. The results indicated that spatial differences concern variety of media use to a greater extent than its intensity, especially with regard to use of traditional media via new devices. Overall, residents of large cities exhibited greater variety and intensity of media use than did their counterparts from smaller localities, especially rural ones. These findings supported the social stratification hypothesis – according to which individuals from more-privileged social backgrounds have better media literacy, use media to a greater extent and benefit from its use more than people from disadvantaged groups. The findings should be considered by practitioners and policy makers.


Agribusiness ◽  
2018 ◽  
Vol 35 (2) ◽  
pp. 281-297 ◽  
Author(s):  
Becatien Yao ◽  
Aleksan Shanoyan ◽  
Hikaru Hanawa Peterson ◽  
Cheryl Boyer ◽  
Lauri Baker

2021 ◽  
Author(s):  
◽  
Jumoke Giwa

<p>This research project undertakes a critical analysis of the use of new media technologies by community activists engaging in local and global communities. Increasingly, community organizations are using digital media to augment their various activities and conduct campaigns. I will consider this development with regard to WorldPulse.com, a global organization whose aim is to foster and facilitate civic engagement. More specifically, the website attempts to function and serve as a global public sphere and vehicle for the expression and discussion of political, social and cultural issues relevant to women. The analysis conducted in this thesis focuses on the website’s digital action campaigns on gender-based violence, girl child education, and women’s access to technology between 2012 and 2014, and its ‘Voices of Our Future’ citizen journalism training program.  This project employs digital ethnographic methods using content and discourse analysis, participant observation, online web survey, semi-structured email interviews and a researcher’s journal to examine the potential of worldpulse.com to serve as a global public sphere for women. The research makes use of critical studies theories and data triangulation methodologies in order to identify and evaluate if, and to what extent, the site facilitates public sphere activity and activism. I have developed an inductive typology to assess levels and kinds of civic engagement that is enabled and augmented by the interconnection of online and offline advocacy. This thesis aims to contribute to the body of scholarly literature researching and evaluating the extent to which new media technologies enable and facilitate public sphere engagement.</p>


Author(s):  
Chelsea C. Adogu ◽  
Henry N. Chineke ◽  
Prosper O. U. Adogu ◽  
Chika F. Ubajaka ◽  
Amara F. Chizoba ◽  
...  

New media use has been recently understood as an important issue to be looked into among adolescents, parents and others who deal with adolescents. This study sought to examine the new media and crime among adolescents in Anaocha Local Government Area of Anambra State. The study employed the cross-sectional descriptive design method involving a quantitative approach which included a survey of 224 adolescents between the ages of 13-19 years selected by cluster and simple random sampling techniques from five communities in the LGA. The instrument for data collection was interviewer-administered questionnaire while the Statistical Packages for Social Sciences (SPSS) was used in analyzing the data.  Findings revealed that phones were the most prevalent new media in use among adolescents particularly the male ones. Also, majority expressed negative view about the influence of the new media on adolescents, with sexting and cyber-bullying as the most common crimes associated with new media. Furthermore, psychological trauma was identified as the major effect of cyber-bullying on adolescent victims. This study recommended enlightenment of adolescents and other stakeholders in order to curtail the level of crimes committed through the new media. Parents and significant others are advised to keep a close watch on their adolescent children and wards while they are browsing the internet, and this will hopefully control criminal activities associated with new media use among adolescents in Anaocha LGA in particular and Nigeria in general.


Author(s):  
Engin Kirda ◽  
Harald Gall

Mobile teamwork has become an emerging requirement in the daily business of large enterprises. Employees collaborate across locations and need team support while they are on the move. Business documents and expertise need to be shared independent of the actual location or connectivity (e.g., access through a mobile phone, laptop, Personal Digital Assistant, etc.) of employees. Although many collaboration tools and systems exist, most do not deal with new demanding requirements such as locating artifacts and experts through distributed searches, advanced information subscription and notification, and mobile information sharing and access. The MOTION service architecture that we have developed supports mobile teamwork by taking into account the different connectivity modes of users, provides access support for various devices such as laptop computers and mobile phones, and uses XML meta data and the XML Query Language (XQL) for distributed searches and subscriptions. In this article, we describe the architecture and the components of our generic MOTION services platform for building collaborative applications. The MOTION platform is currently being evaluated in two large industry case-studies.


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