An Easy-to-Use Protocol for Segmenting and 3-D Printing Craniofacial CT-Images Using Open-Source Software

FACE ◽  
2022 ◽  
pp. 273250162110722
Author(s):  
Mikhail Pakvasa ◽  
Hannes Prescher ◽  
Bryce Hendren-Santiago ◽  
Tony Da Lomba ◽  
Nicholas McKenzie ◽  
...  

Introduction: Stereolithography, also known as 3D printing (3DP), is a versatile and useful technology with many healthcare applications. While 3DP has gained tremendous popularity, it remains a daunting and perceptibly time-consuming process for the inexperienced user, with most turning to commercially printed products. Commercial vendors are expensive. We propose that 3DP is feasible for the inexperienced user with the appropriate knowledge and tools. Methods: A 3DP protocol was created for model design and printing using open-source software and a low-cost desktop printer. It was betatested by 3 inexperienced users. The fidelity of the protocol was then tested in direct comparison to industry models made for 3 patients undergoing mandibular distraction osteogenesis, using standard cephalometric measurements. Results: All inexperienced testers were able to successfully create a 3D model using the easy-to-follow protocol without the use of any other resources. The models were created in a mean time of 170 minutes. All cephalometric measurements on the open-source printed models were equal to within 0.5 to 1.0 mm of the respective industry models. Conclusions: As the 3DP process is simplified and desktop printers and materials become more affordable, we anticipate that its implementation will become more commonplace. We describe a step-by-step, protocol using open-source software and affordable materials to create 3D models.

Author(s):  
G. Vacca ◽  
G. Furfaro ◽  
A. Dessì

<p><strong>Abstract.</strong> The growing interest in recent years in Unmanned Aerial Vehicles (UAVs) by the scientific community, software developers, and geomatics professionals, has led these systems to be used more and more widely, in different fields of engineering and architecture. This is thanks, above all, to their flexibility of use and low cost compared to traditional photogrammetric flights using expensive metric digital cameras or LiDAR sensors. In recent years, UAVs have also been used in the field of monitoring and inspection of public or private buildings that are remarkable in terms of size and architecture. This is mainly due to the focus a sustainability and resource efficiency in the building and infrastructure sector, which aims to extend their lifetimes. Through the use of remote checking using UAVs, the monitoring and inspection of buildings can be brought to a new level of quality and saving.</p><p> This paper focuses on the processing and study of 3D models obtained from images captured by an UAV. In particular, the authors wanted to study the accuracy gains achieved in the building 3D model obtained with both nadir and oblique UAV flights. The images from the flights were processed using Structure-for Motion-based approach for point cloud generation using dense image-matching algorithms implemented in an open source software. We used the open source software VisualSfM, developed by Chanchang Wu in collaboration with the University of Washington and Google. The dense matching plug-in integrated in its interface, PMVS/CMVS, made by Yasutaka Furukawa, was employed to generate the dense cloud. The achieved results were compare with those gained by Photoscan software by Agisoft and with 3D model from the Terrestrial Laser Scanner (TLS) survey.</p>


Author(s):  
M. Zacharek ◽  
P. Delis ◽  
M. Kedzierski ◽  
A. Fryskowska

These studies have been conductedusing non-metric digital camera and dense image matching algorithms, as non-contact methods of creating monuments documentation.In order toprocess the imagery, few open-source software and algorithms of generating adense point cloud from images have been executed. In the research, the OSM Bundler, VisualSFM software, and web application ARC3D were used. Images obtained for each of the investigated objects were processed using those applications, and then dense point clouds and textured 3D models were created. As a result of post-processing, obtained models were filtered and scaled.The research showedthat even using the open-source software it is possible toobtain accurate 3D models of structures (with an accuracy of a few centimeters), but for the purpose of documentation and conservation of cultural and historical heritage, such accuracy can be insufficient.


2021 ◽  
Vol 13 (23) ◽  
pp. 13020
Author(s):  
Sara Peinado-Santana ◽  
Patricia Hernández-Lamas ◽  
Jorge Bernabéu-Larena ◽  
Beatriz Cabau-Anchuelo ◽  
José Antonio Martín-Caro

This paper describes an innovative, accessible, and sustainable method for enhancing cultural heritage. Documenting and disseminating the public works heritage have now come of age, digitally speaking, with the adoption of new technologies both to further research on and heighten the esteem attributed to the public works heritage. Nonetheless, academic discourse rarely describes procedures for the 3D digitisation of heritage works comprehensible to non-expert readers with limited resources. Taking that premise as a starting point, with special attention to the determinants of the public works heritage, this article aims to define the general, open-source methodology covering 3D model data capture, information processing and optimisation. The article also discusses model dissemination strategies using free platforms and low-cost tools. The general discussion is illustrated with the case study of Ariza Bridge in Spain. This Renaissance-style structure dates from the second half of the sixteenth century. Despite its listing as a cultural heritage asset, the monument was flooded by the Giribaile reservoir waters in 1998 and is now only wholly visible during droughts. The application, developed with open-source software and implemented with free platforms and low-cost tools, features geo-referencing and is designed to be accessible to non-expert users. The methodology proposed is intended as a suitable instrument for the sustainable study, valorisation and dissemination of the built heritage.


2016 ◽  
Vol 12 (04) ◽  
pp. 27 ◽  
Author(s):  
Caroline Porto Antonio ◽  
João Paulo Lima ◽  
João Bosco Alves ◽  
Juarez Bento Silva ◽  
José Pedro Simão

This paper presents an educational tool based on open source software and low cost hardware to supplement science teaching, merging concepts of remote experiment, virtual worlds and virtual learning environment. Using an avatar, students can move around in an enriched environment and access a remote microscope that enables visualization of plant parts and interaction with the available samples.


Author(s):  
M. Abdelaziz ◽  
M. Elsayed

<p><strong>Abstract.</strong> Underwater photogrammetry in archaeology in Egypt is a completely new experience applied for the first time on the submerged archaeological site of the lighthouse of Alexandria situated on the eastern extremity of the ancient island of Pharos at the foot of Qaitbay Fort at a depth of 2 to 9 metres. In 2009/2010, the CEAlex launched a 3D photogrammetry data-gathering programme for the virtual reassembly of broken artefacts. In 2013 and the beginning of 2014, with the support of the Honor Frost Foundation, methods were developed and refined to acquire manual photographic data of the entire underwater site of Qaitbay using a DSLR camera, simple and low cost materials to obtain a digital surface model (DSM) of the submerged site of the lighthouse, and also to create 3D models of the objects themselves, such as statues, bases of statues and architectural elements. In this paper we present the methodology used for underwater data acquisition, data processing and modelling in order to generate a DSM of the submerged site of Alexandria’s ancient lighthouse. Until 2016, only about 7200&amp;thinsp;m<sup>2</sup> of the submerged site, which exceeds more than 13000&amp;thinsp;m<sup>2</sup>, was covered. One of our main objectives in this project is to georeference the site since this would allow for a very precise 3D model and for correcting the orientation of the site as regards the real-world space.</p>


Author(s):  
Agnieszka Chmurzynska ◽  
Karolina Hejbudzka ◽  
Andrzej Dumalski

During the last years the softwares and applications that can produce 3D models using low-cost methods have become very popular. What is more, they can be successfully competitive with the classical methods. The most wellknown and applied technology used to create 3D models has been laser scanning so far. However it is still expensive because of the price of the device and software. That is why the universality and accessibility of this method is very limited. Hence, the new low cost methods of obtaining the data needed to generate 3D models appeare on the market and creating 3D models have become much easier and accessible to a wider group of people. Because of their advantages they can be competitive with the laser scanning. One of the methods uses digital photos to create 3D models. Available software allows us to create a model and object geometry. Also very popular in the gaming environment device – Kinect Sensor can be successfully used as a different method to create 3D models. This article presents basic issues of 3D modelling and application of various devices, which are commonly used in our life and they can be used to generate a 3D model as well. Their results are compared with the model derived from the laser scanning. The acquired results with graphic presentations and possible ways of applications are also presented in this paper.


2012 ◽  
pp. 26-40
Author(s):  
Bhasker Mukerji ◽  
Ramaraj Palanisamy

The popularity of Open Source Software (OSS) in developing countries is quiet evident from its widespread adoption across government departments and public sector organizations. The use of OSS saves economic resources of cash starved countries, provides an opportunity to promote e-government, and to utilize their resources in other sectors. Many developing countries have a large pool of skilled developers who can modify the source code of the OSS at a very low cost. Many governments in developing and developed countries have switched to OSS which probably encourages others to follow the trend. It was not possible to follow the adoption trend in all the developing countries but the usage of OSS in countries like India, Brazil, and Venezuela provides us an insight. The successful adoption of OSS requires thorough analysis of its advantages as well as the issues associated with it. This chapter will provide an overview of OSS, characteristics of OSS developers, and their motivation to volunteer by contributing in OSS projects, followed by the advantages and issues associated with OSS.


2019 ◽  
Vol 5 (12) ◽  
pp. 88
Author(s):  
Kazuo Katoh

As conventional fluorescence microscopy and confocal laser scanning microscopy generally produce images with blurring at the upper and lower planes along the z-axis due to non-focal plane image information, the observation of biological images requires “deconvolution.” Therefore, a microscope system’s individual blur function (point spread function) is determined theoretically or by actual measurement of microbeads and processed mathematically to reduce noise and eliminate blurring as much as possible. Here the author describes the use of open-source software and open hardware design to build a deconvolution microscope at low cost, using readily available software and hardware. The advantage of this method is its cost-effectiveness and ability to construct a microscope system using commercially available optical components and open-source software. Although this system does not utilize expensive equipment, such as confocal and total internal reflection fluorescence microscopes, decent images can be obtained even without previous experience in electronics and optics.


2019 ◽  
Vol 10 (20) ◽  
pp. 70
Author(s):  
Gabriela Lorenzo ◽  
Luciano Lopez ◽  
Reinaldo A. Moralejo ◽  
Luis M. Del Papa

<p>Photogrammetry has recently been incorporated into archaeological research, replacing much more expensive techniques while still generating high resolution results. This technique converts two dimensional (2D) images into three-dimensional (3D) models, allowing for the complex analysis of geometric and spatial information. It has become one of the most used methods for the 3D recording of cultural heritage objects. Among its possible archaeological uses are: digitally documenting an archaeological dig at low cost, aiding the decision-making process (Dellepiane et al., 2013); spatial surveying of archaeological sites; 3D model generation of archaeological objects and digitisation of archaeological collections (Adami et al., 2018; Aparicio Resco et al., 2014; Cots et al., 2018; Iturbe et al., 2018; Moyano, 2017).</p><p>The objective of this paper is to show the applicability of 3D models based on SfM (Structure from Motion) photogrammetry for archaeofauna analyses. We created 3D models of four camelid (Lama glama) bone elements (skull, radius-ulna, metatarsus and proximal phalange), aiming to demonstrate the advantages of 3D models over 2D osteological guides, which are usually used to perform anatomical and systematic determination of specimens.</p><p>Photographs were taken with a 16 Megapixel Nikon D5100 DSLR camera mounted on a tripod, with the distance to the object ranging between 1 and 3 m and using a 50mm fixed lens. Each bone element was placed on a 1 m tall stool, with a green, high contrast background. Photographs were shot at regular intervals of 10-15º, moving in a circle. Sets of around 30 pictures were taken from three circumferences at vertical angles of 0º, 45º and 60º. In addition, some detailed and overhead shots were taken from the dorsal and ventral sides of each bone element. Each set of dorsal and ventral photos was imported to Agisoft Photoscan Professional. A workflow (Fig. 4) of alignment, tie point matching, high resolution 3D dense point cloud construction, and creation of a triangular mesh covered with a photographic texture was performed. Finally the dorsal and ventral models were aligned and merged and the 3D model was accurately scaled. In order to determine accuracy of the models, linear measurements were performed and compared to a digital gauge measurement of the physical bones, obtaining a difference of less than 0.5 mm.</p><p>Furthermore, five archaeological specimens were selected to compare our 3D models with the most commonly used 2D camelid atlas (Pacheco Torres et al., 1986; Sierpe, 2015). In the particular case of archaeofaunal analyses, where anatomical and systematic determination of the specimens is the key, digital photogrammetry has proven to be more effective than traditional 2D documentation methods. This is due to the fact that 2D osteological guides based on drawings or pictures lack the necessary viewing angles to perform an adequate and complete diagnosis of the specimens. Using new technology can deliver better results, producing more comprehensive information of the bone element, with great detail and geometrical precision and not limited to pictures or drawings at particular angles. In this paper we can see how 3D modelling with SfM-MVS (Structure from Motion-Multi View Stereo) allows the observation of an element from multiple angles. The possibility of zooming and rotating the models (Figs. 6g, 6h, 7d, 8c) improves the determination of the archaeological specimens.</p><p>Information on how the 3D model was produced is essential. A metadata file must include data on each bone element (anatomical and taxonomic) plus information on photographic quantity and quality. This file must also contain the software used to produce the model and the parameters and resolution of each step of the workflow (number of 3D points, mesh vertices, texture resolution and quantification of the error of the model). In short, 3D models are excellent tools for osteological guides.</p>


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