scholarly journals Toward the formulation of a proposed frame for the formal and structural specifications of the modern parametric digital architecture

Author(s):  
Amal R. Tantawy

Abstract Background This research paper contributes to presenting a proposed framework for the formal and structural specifications of parametric digital architecture in order to increase knowledge and know-how in this field closely to specialists and those interested in it through the research methodology, which is divided first into the theoretical background to include a presentation of the definition of digital architecture and the most important pioneers of digital architecture, digital building materials and construction mechanisms parametric digital and what are the most important computer software used in parametric digital architecture in terms of design and construction implementation and identifying the most important digital specifications and characteristics that were mentioned in previous studies in this field and what are the unconventional digital esthetic values, then comes the role of the applied study in formulating a comprehensive matrix of parametric design modern and its impact on the development of traditional architectural models in digital architecture. Results The research study found that both (unrealistic shape) and (typical interaction) ranked first with the highest percentage reaching 100% in all study cases. The ratio of the volume of each to the total volume of all elements of morphological characteristics and non-traditional esthetic values was 8%, the most important characteristic of buildings in parametric digital architecture, in most of them, is the lack of realism to a very significant degree, and we always find a clear increase in the interaction, vitality and dynamism of buildings with the surrounding environment. Conclusions The most important characteristic of buildings in parametric digital architecture, in most of them, is the lack of realism to a very significant degree, and we always find a clear increase in the interaction, vitality and dynamism of buildings with the surrounding environment. While we conclude that the least characteristic of the parametric digital buildings is the simulation of nature or the tendency to everything that is traditional, as well it is often inclined to everything strange and unfamiliar.

2020 ◽  
pp. 38-39
Author(s):  
Paula Arzillo ◽  
Marcus Vinicius Pereira

This theoretical-methodological research aims a final graduation paper in the Architectures and Urbanism bachelor’s degree program, which corresponds to an activity of synthesis and integration of skills developed throughout the course. Therefore, it is proposed to create a Project of an ephemeral architecture, which explores the perception and sensitivity of visitors, through the interactive experiences given by it. The theoretical basis searches architectural practices that relate innovative Technologies, and which materialize through an immersive exhibition, which explores interactivity with the visitors, in order to stimulate human senses – such as touch, smell, taste and hearing. For this, it is taken advantage of organic shape study, relating the concepts of biomimetic design and parametric design in order to demystify complex formulas through computer generated algorithms. The evolution process of the new digital tools brings an approximation of graphical representation with the real world. The complexity of the architectural technical representation, reached a parameter that becomes impossible without the computer software. In this context, parametric architecture is a technique developed from software, which has the ability to perform complex calculations, in a clear and effective way, allowing the creation of complex shapes that allow to expand the creative process until then, limited by technical characteristics. The Project called “Feelings, an immersive experience is made up of six distinct spaces, divides by rooms for temporary exhibitions at the Pinacoteca do Estado de São Paulo. The beginning of the Project route is given by the central octagon, where is thefirst installation that has a large scale, inspired by a spider web materialized through tensioned lycra fabric. The others rooms are based on the shape and characteristics of animals: 1) the Octopus tentacles, which stimulate the human touch, through holes in the Octopus suckers, that invite visitors to find out different textures; 2) butterfly cocoons shapes, containing aromas capsules, which stimulate the sense of smell; 3) silhouettes of marine jellyfish shelter the dripping system of a surprise flavor drop, which awaken the taste buds, sensory receptors of the tongue as sweet, bitter, salty, sours or umami; 4) the chameleon’s scalyskin, due to the ability to change colors, is taken to produce an interactive panel of lights that stimulates the sense of vision; 5) the structure of bird s taken to address the sense of hearing, by hiding speakers with sound effects that change according to the visitors interaction. All the structuring of these models used practices of digital architecture technologies. Finally, this research applies practical solutions based on three-dimensional graphic models for the representation of projects with complex shapes through intensive use of modeling, standing out for uniting concepts such as biomimetics and parametric in favor of the practice of innovative tools and still not so much explored in the Architecture and Urbanism course, promoting future research and expanding the repertoire within the area.


2020 ◽  
Vol 165 ◽  
pp. 04029
Author(s):  
Zhang Cui

Architecture is the soul of city color. The planning focus of city color is city architecture, especially the planning control of the main wall color of street buildings. The design of architectural color should not only consider the surrounding environment of the building, the content of the building and the building materials, but also proceed from the aesthetic needs and conform to the principle of color engineering. On this basis, the plan proposes color design guidelines and relies on scientific and standardized “urban building color design guidelines” to achieve the purpose of maintaining the original appearance of history and creating a new era style. Besides the traditional buildings, the other “architectural color guidelines” should leave more room for manoeuvre and not restrict the creative thinking of architects.


2020 ◽  
Vol 32 ◽  
pp. 03054
Author(s):  
Akshata Parab ◽  
Rashmi Nagare ◽  
Omkar Kolambekar ◽  
Parag Patil

Vision is one of the very essential human senses and it plays a major role in human perception about surrounding environment. But for people with visual impairment their definition of vision is different. Visually impaired people are often unaware of dangers in front of them, even in familiar environment. This study proposes a real time guiding system for visually impaired people for solving their navigation problem and to travel without any difficulty. This system will help the visually impaired people by detecting the objects and giving necessary information about that object. This information may include what the object is, its location, its precision, distance from the visually impaired etc. All these information will be conveyed to the person through audio commands so that they can navigate freely anywhere anytime with no or minimal assistance. Object detection is done using You Only Look Once (YOLO) algorithm. As the process of capturing the video/images and sending it to the main module has to be carried at greater speed, Graphics Processing Unit (GPU) is used. This will help in enhancing the overall speed of the system and will help the visually Impaired to get the maximum necessary instructions as quickly as possible. The process starts from capturing the real time video, sending it for analysis and processing and get the calculated results. The results obtained from analysis are conveyed to user by means of hearing aid. As a result by this system the blind or the visually impaired people can visualize the surrounding environment and travel freely from source to destination on their own.


Nematology ◽  
2021 ◽  
pp. 1-21
Author(s):  
Natsumi Kanzaki ◽  
Hayato Masuya ◽  
Keiko Hamaguchi

Summary Two new Neomisticius species, typologically and phylogenetically close to each other, are described and illustrated from dead Quercus trees and an ambrosia beetle, Platypus quercivorus. The two species share some stylet morphological characteristics, namely, they both possess a long conus occupying more than half of the total stylet length, a long crustaformeria composed of more than 160 cells (eight rows of more than 20 cells each), and a short and broad female tail with a digitate tip. They are distinguished from each other by N. variabilis n. sp. having a wide, spindle-shaped male bursa with a blunt terminus and N. platypi n. sp. having an oval bursa with a rounded terminus. In addition, the males and females of both species have three large rectal glands and the posterior end of the male testis (distal end of the vas deferens) bears three cells that seemingly function as a valve between the vas deferens and the cloacal tube. These characteristics have not been reported in other tylenchids. Currently, the genus contains only three species: the two new species and N. rhizomorphoides, which has a normal stylet with a short conus, a short crustaformeria, and lacks rectal glands and valve cells in the vas deferens. Therefore, the two new species are readily distinguished from N. rhizomorphoides and, based on the previous definition, may even represent a new genus. However, considering their phylogenetic closeness and biological similarities (e.g., association with ambrosia beetles), the generic definition of Neomisticius was emended to include these new species.


Author(s):  
Ana Sofia Vieira

Abstract One of the main problems to be solved in design-by-features is to preserve the semantic correctness of feature-based models. Currently, feature-based parametric design (FbPD) is being used as one of the most powerful approaches for solving this problem. In this paper, a fundamental principle of this approach is introduced. Three aspects stated, are: FbPD deals with functional design primitives, it solves the automatic generation of model variations, and it offers the basis for the development of a mechanism to check the semantic correctness of feature-based models. Several concepts for the definition of semantic constraints are presented. They instigate the classification of semantic constraints in four different categories, based on the constraint evaluation-time, purpose, behaviour, and representation. Sinfonia, a system for feature-based parametric design, is presented as a testbed environment for design-by-features applications. One of its modules, the Consistency Handler, uses the constraint concepts introduced in order to preserve the semantic consistency of the models. Several examples illustrate the different types of constraints. In addition, an algorithm applied for the process of a consistent feature modification is presented.


Author(s):  
Iryna Hobyr ◽  
Lidiia Hobyr

In a market economy, it becomes important to improve the organization of enterprise management and, above all, the production process, efficient use of financial, material resources and inventories. Effective management of material resources increases profits and provides the necessary investment. To maintain high profitability and liquidity, the management of current activities of enterprises, in particular inventory management plays a significant role. The categorical apparatus of material resources management at the enterprise is considered, the definition of “material resources” is generalized, the definition of "material resources management" is offered, and also the system of material resources management at the enterprise is considered. In the management of material resources at the enterprise there are 2 approaches – logistics and reengineering. The main tasks of the mechanism of management of material resources of the enterprise of building materials are defined. These are: increasing the efficiency of material resources and choosing cheap sources of funding; introduction of new production, resource-saving technologies; minimization of costs for procurement, production and marketing activities; increasing the interest of employees of all services in the effective performance of their duties; product quality management. The analysis of efficiency of use of material resources at the enterprises of building materials which has shown, that manufacture of production is rather material-intensive is carried out. This is evidenced by the share of material costs in the cost of work, and the value of the utilization factor of materials indicates the economical use of material resources in production. Reserves for improving the efficiency of material resources at construction materials enterprises have been identified. The ways of the most rational use of material resources of construction materials enterprises are offered, in particular it is improvement of a design and technology of manufacturing of products, introduction of more progressive norms of expenses of resources, use of substitute materials, and reduction of losses at stages of transportation, storage and industrial use.


2019 ◽  
Vol 2 (3) ◽  
pp. 11
Author(s):  
Xinrui Shao

The construction of modern cities emphasizes the nature and harmony among the “people”, “things” and “environment”, reflecting the harmony and unity of the formal beauty, functional beauty and surrounding environment of architecture. Based on the introduction of the design concept of the assembled pedestrian overbridge, through the Jianhua Building Materials Group’s frst “pre-fabricated low-rise tower-stayed pedestrian landscape overbridge” project in China, this paper proposes a solution that can improve the landscape design of the overbridge and reduce the construction complexity of the overbridge, the assembly product supply and the construction process “integration” under the premise of ensuring the safety and stability of the pedestrian overbridge, whose prefabricated production and assembly construction, shortening the construction period, reducing energy consumption, reducing pollution, and obtaining good social comprehensive benefts.


2008 ◽  
Vol 52 (01) ◽  
pp. 1-15
Author(s):  
F. L. Pérez ◽  
J. A. Clemente ◽  
J. A. Suárez ◽  
J. M. González

This paper deals with the use of a simple parametric design method applied to simple hull lines, such as sailing ship hulls and round bilge hulls. The described method allows the generation of hull lines that meet hydrodynamic coefficients imposed by the designer, obtaining more flexibility than with normal affine transformations of a parent hull. First, a wire model of the ship stations is made with the use of explicit curves. The method is completed with an automatic surface modeling of the previ¬ously generated offsets. The construction of spline curves and their application in the definition of ship lines are reviewed. Approximation of spline curves fitting the data on the stations is made, with special emphasis on the choice of parametrization, which is relevant to increasing the accuracy of the splines. B-spline surface modeling of the hull and the fairing process adapted to maintain certain ship characteristics are described. Some examples of the generation, lofting, and fairing process are pre¬sented.


2021 ◽  
Author(s):  
Rose Line Spacagna ◽  
Massimo Cesarano ◽  
Stefania Fabozzi ◽  
Edoardo Peronace ◽  
Attilio Porchia ◽  
...  

<p>The Seismic Microzonation studies (SMs), promoted all over the Italian territory by the Department of Civil Protection, provide fundamental knowledge of the subsoil response in seismic conditions at the urban scale. Amplification phenomena related to lithostratigraphic and morphological characteristics, instabilities and permanent deformations activated by the earthquake, are highlighted in hazard maps produced at increasing reliability levels (level 1 to 3 of SM). In particular, zones prone to liquefaction instability are firstly identified following the predisposing factors, such as geological and geotechnical characteristics and seismicity. The robustness of the definition of these areas is strongly correlated to the availability and the spatial distribution of surveys. Moreover, the typology and quality of the investigations considerably influence the method of analysis and the degree of uncertainty of the results.</p><p>This work aims to establish an updated procedure of the actual SM guidelines and integrates recent research activities at different levels of SMs, to improve the hazard maps accuracy in terms of liquefaction susceptibility. For the scope, the case of the Calabria region in the south of Italy, well known for the high level of seismicity, was studied. At a regional scale, the base-level analysis was implemented for a preliminary assessment of the Attention Zones (AZ), potentially susceptible to liquefaction. The predisposing factors were implemented at a large scale, taking advantage of geostatistical tools to quantify uncertainties and filter inconsistent data. The regional-scale analysis allowed to highlight areas prone to liquefaction and effectively addressed the subsequent level of analysis. At a local scale, the quantitative evaluation of the liquefaction potential was assessed using simplified methods, integrating data from different survey types (CPT, SPT, Down-Hole, Cross-Hole, MASW) available in SM database. The definition of Susceptibility Zones (SZ) was provided considering additional indexes, combining the results obtained from different surveys typologies and quantifying the uncertainty due to the limited data availability with geostatistical methods. The analyses at the regional and municipality scale were matched with seismic liquefaction evidence, well documented in past seismic events. This multi-scale process optimises resource allocation to reduce the level of uncertainty for subsequent levels of analysis, providing useful information for land management and emergency planning.</p>


Author(s):  
Liliana María Favre

This chapter discusses software evolution, challenges and strategic directions in the context of MDA. Various authors agreed that it is difficult to define completely software and then, software evolution. Software is certainly more that bits stored in a file, it is an abstract idea that encompasses the concepts, algorithms embodied in the implementation as well as all its associated artifacts and processes. Research seems to confirm that computer software and process software have much in common. Osterweil (2003) assures that software processes are software too. In other paper (Osterweil, 2007), he suggests analyzing the nature of software and proposes to define taxonomies for exploring characteristics and approaches to the development, verification of qualities and software evolution. The exploration of these questions is an important current of software engineering research. On the other hand, evolution is defined as a process of gradual change and development from fewer and simpler forms to higher, more complex, or better ones. In biology, evolution is related to develop over time often many generations, into forms that are better adapted to survive changes in their environment. Thus, evolution captures the notion of something improving and changes occur in species in successive generations, i.e. individuals get old and species evolve. Jazayeri (2005) analyzes the definition of software evolution. The concept of “specie” in software may be associated to meta-levels describing families (species) of software systems. These meta-levels or architectures are created as improvements to previous existing ones and describe evolved families of software systems.


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