scholarly journals Prioritising topics for developing e-learning resources in healthcare curricula: A comparison between students and educators using a modified Delphi survey

PLoS ONE ◽  
2021 ◽  
Vol 16 (6) ◽  
pp. e0253471
Author(s):  
Hooi Min Lim ◽  
Chirk Jenn Ng ◽  
Chin Hai Teo ◽  
Ping Yein Lee ◽  
Puteri Shanaz Jahn Kassim ◽  
...  

Background Engaging students in the e-learning development process enhances the effective implementation of e-learning, however, students’ priority on the topics for e-learning may differ from that of the educators. This study aims to compare the differences between the students and their educators in prioritising the topics in three healthcare curricula for reusable e-learning object (RLO) development. Method A modified Delphi study was conducted among students and educators from University Malaya (UM), Universiti Putra Malaysia (UPM) and Taylor’s University (TU) on three undergraduate programmes. In Round 1, participants were asked to select the topics from the respective syllabi to be developed into RLOs. Priority ranking was determined by using frequencies and proportions. The first quartile of the prioritised topics was included in Round 2 survey, which the participants were asked to rate the level of priority of each topic using a 5-point Likert scale. The mean score of the topics was compared between students and educators. Result A total of 43 educators and 377 students participated in this study. For UM and TU Pharmacy, there was a mismatch in the prioritised topics between the students and educators. For UPM, both the educators and students have prioritised the same topics in both rounds. To harmonise the prioritisation of topics between students and educators for UM and TU Pharmacy, the topics with a higher mean score by both the students and educators were prioritised. Conclusion The mismatch in prioritised topics between students and educators uncovered factors that might influence the prioritisation process. This study highlighted the importance of conducting needs assessment at the beginning of eLearning resources development.

Author(s):  
Nurhanim Hassan ◽  
Renukha Sellappans ◽  
Phelim Yong Voon Chen ◽  
Wei Hsum Yap ◽  
Enna Ayub ◽  
...  

A reusable learning object (RLO) is a type of e-learning resource developed that can be reused again in a variety of different e-learning activities, modules, and courses. Each has its own learning objective, but they can still be combined to form a comprehensive e-learning experience. This chapter investigates the design and development process of developing reusable learning objects (RLO) to digitize healthcare curricular in Malaysia, a project co-funded by the Erasmus+ Programme of the European Union with partner universities from UK, Europe, and Malaysia. This participatory approach is based on the ASPIRE framework developed by one of the project partners (University of Nottingham). Using the ASPIRE process, stakeholders such as the subject matter experts (SME) and students are involved at the onset of the development process: storyboarding workshop and specification ideation. The completed RLOs are used in the module as part of the student's learning delivery.


BIOEDUKASI ◽  
2018 ◽  
pp. 83
Author(s):  
Ivaturrohmah . ◽  
Imam Mudakir ◽  
Kamalia Fikri

Biology is a science whose concept is abstract and has a wide scope. One of them is the subject of Plantae that requires appropriate media to help to visualize the material being taught. Some things to consider in the selection of media such as material and learner characteristics. Characteristics of learners today is known as the Z generation so that the appropriate media is one that involves the use of technology. One of them is Edmodo-based e-learning media. The use of Edmodo-based e-learning media enables the delivery of more varied and much-involved students. This study aimed to find out the development process of Edmodo-based e-learning media and to produce a valid product as well as to know the effectiveness and practicality of the product. This research was a development research using a method by Borg and Gall (1983) model that has been modified by Sugiyono (2006). Stage of limited scale trial was conducted in SMAN 2 Jember and SMAN 4 Jember. The result of the product validation test of e-learning media development on average produced a valid product. Effectiveness test at SMAN 2 Jember and at SMAN 4 Jember resulted in a high N-Gain score. The result of the practicality test through the students and teachers responses of SMAN 2 Jember and SMAN 4 Jember created a response with strongly agree category.   Keywords: Edmodo, e-learning, development, Plantae subject.


2010 ◽  
Vol 3 (5) ◽  
pp. 117-126 ◽  
Author(s):  
Katerina Papanikolaou ◽  
Stephanos Mavromoustakos

2017 ◽  
Vol 9 (2) ◽  
pp. 67-71
Author(s):  
Herru Darmadi ◽  
Yan Fi ◽  
Hady Pranoto

Learning Object (LO) is a representation of interactive content that are used to enrich e-learning activities. The goals of this case study were to evaluate accessibility and compatibility factors from learning objects that were produced by using BINUS E-learning Authoring Tool. Data were compiled by using experiment to 30 learning objects by using stratified random sampling from seven faculties in undergraduate program. Data were analyzed using accessibility and compatibility tests based on Web Content Accessibility Guidelines 2.0 Level A. Results of the analysis for accessibility and compatibility tests of Learning Objects was 90% better than average. The result shows that learning objects is fully compatible with major web browser. This paper also presents five accessibility problems found during the test and provide recommendation to overcome the related problems. It can be concluded that the learning objects that were produced using BINUS E-learning Authoring Tool have a high compatibility, with minor accessibility problems. Learning objects with a good accessibility and compatibility will be beneficial to all learner with or without disabilities during their learning process. Index Terms—accessibility, compatibility, HTML, learning object, WCAG2.0, web


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