scholarly journals The Significance of Cyberlearning in Economic Education

2021 ◽  
Vol 8 (7) ◽  
pp. 26-34
Author(s):  
Fidel Ezeala-Harrison

We analyze the potentials of web-based and mobile-based digital technology to disseminate, inform, transmit, instruct, and exchange course content in the teaching of economics. Cyberlearning is the use of networked computer technology to enhance the mode of educational content delivery to learners, and involves personal, social, and distributed learning that is mediated by a variety of rapidly evolving computational devices such as computers, tablets, and smart phones, and involving other media such as the Web, and the Cloud. Yet cyberlearning is not only about learning to use computers or to think computationally; social networking has made it clear that the need is much more encompassing, including new modes of collaborating and learning for the full variety of human experiences mediated by networked computing and communications technologies. Educators have continued to search for answers about how new digital tools and environments can be utilized to enhance learning among students of our contemporary “New Age” generation. In the present paper we examine the potentials of cyberlearning and the opportunities it offers for promoting and assessing learning, made possible by new technologies; and how it can help learners to capitalize on those opportunities and the new practices that are made possible by these learning technologies. In particular, we examine ways of using technology for economics education to promote effective learning that result in deep rooted grasping of content, practices, and skills that will ultimately shape attitudes and contribute to enhanced policy and progress in economic matters of society.

2002 ◽  
Vol 32 (1) ◽  
pp. 31-56
Author(s):  
Katy Campbell ◽  
Stanley Varnhagen

Instructional and learning technologies are playing an increasingly important role in postsecondary education, but there is evidence that a number of differences exist in how females and males approach, perceive, and implement these technologies. As faculty start to offer more of their courses using flexible delivery methods such as Web-based conferencing, it is important to understand what gender differences may exist in faculty members' approaches to instructional and communications technologies so that this process may be better facilitated. This paper has three purposes: to highlight some of the major gender-related differences noted in the literature, including some from a feminist perspective; to present and discuss related findings found in an exploratory, post-hoc analysis of survey data collected from our institution; and finally, to suggest areas for future research. Richard Clark's (1994) model distinguishing between Instructional and Delivery Technologies provides a framework for this discussion.


Author(s):  
Lydia Rose

The disruptive communications technologies to higher educational structures today mimics the disruptive nature of ideological advances to learning technologies that were experienced in past decades regarding higher education. Online cloud computing in the areas of interactions, communication, social networking, and online information resources are applicable technologies to higher education. Educational establishments have the option of offering virtual online educational experiences as well as credentials that challenge traditional modes and practices of many colleges and universities. The dilemma facing educational structures is to recognize which conditions and practices need to be restructured into the learning environment and what cultural norms need establishing regarding these new technologies. This chapter is organized by situating education and academia within a technological/historical-ideological context, follow the global progression and distribution of communications technologies as disruptive technologies, and applying social network theory in establishing cultural practices as articulating global revolutionary/counterrevolutionary practices of virtual education.


Author(s):  
Kalla Madhusudhana

The recent advances in web-based educational technology, is providing diverse needs of e-learner and revolutionized the process of learning. However, how to enrich the student’s understandability and stimulate the learning behavior towards cognitive learning beyond simple lookup is still remaining as open research issue. To facilitate the effective learning process the technology has numerous ways of providing pedagogical assistance. The course content description based on the dimensions of psychological factors and Bloom’s taxonomy can help in presenting course material so as to reduce cognitive load and to influence the effective learning style. This paper examines various cognitive strategies and resource description metadata in a course-based learning environment. Finally, the researcher proposed an ontology-based metadata for modeling the course contents of web-based learning environment that supports cognitive prerequisites of the learner.


2011 ◽  
Vol 80-81 ◽  
pp. 1070-1074
Author(s):  
Guo Liang Chen ◽  
Xiao Yang Chen

Clutch release bearings are an important vehicle powertrain components. Web-based collaborative design automotive clutch release bearings, making the regional formation of enterprises dynamic virtual design team, through a combination of scattered in various technological advantage, the talent to play all engineers, technicians can not subject to geographical restrictions, by computer supported collaborative design (CSCD), is a collaborative model of human and computer technology convergence of new technologies. By numerical calculation and the C# language on the separation of the axial load bearing capacity of the design process is developed. It is established on separate static analysis of the proposed bearing model.


Author(s):  
Ron Oliver ◽  
Jan Herrington

Many writers argue for a place for the use the new educational technologies from the perspective of IT management (e.g., Holt & Thompson, 1998). This form of reasoning sees a technological, rather than educational, imperative as leading the move to embrace learning technologies. The technological imperative sees the need and place for information technologies in education being based on such organisational factors as opportunity, competition and efficiency. When such imperatives are driving change, the applications of learning technologies are more likely to be made through additive strategies which see existing strategies and methods being complemented by technology-oriented initiatives. Many writers argue for more integrated approaches which have the potential to redefine and transform the more fundamental aspects of teaching and learning (e.g., Collis,1997), that is, a pedagogical imperative. Teachers are using the Web for a variety of reasons and the extent and scope of the usage differs significantly. A majority of current Web-based learning environments have evolved from face-to-face teaching programs in the additive form described above. Typically the first step in the evolutionary process is the creation of an electronic form of existing course content. This content usually takes the form of HTML with hyperlinks to related information within and beyond the immediate course. An added feature is often a communicative element enabling interactions between learners and the teacher. What is characteristic in much of this development is the absence of any particular Web-based instructional design. The purpose of this paper is to explore a possible Web-based instructional design model that seeks to make optimal use of the opportunities and advantages of the Web as a learning environment and which can return enhanced learning outcomes.


2017 ◽  
Vol 3 (10) ◽  
Author(s):  
Dr. A. Joycilin Shermila

Times have changed and teachers have evolved. New technologies have opened up the classroom to the outside world. Teachers who were seen with textbooks and blackboard are now using varied technological tools to empower learners to publish works and engage learners with live audience in real contexts. In this digital era an ever-expanding array of powerful software has been made available. The flipped classroom is a shift from passive to active learning to focus on higher order thinking skills such as analysis, synthesis and evaluation. This model of teaching combines pedagogy and learning technologies. Significant learning happens through facilitating active learning through engaged learners. In this approach learning materials are provided through text, video, audio and multimedia. Students take responsibility of their learning. They work together applying course concepts with guidance from the instructor. This increased interaction helps to create a learning community that encourages them to build knowledge inside and outside the classroom.


2007 ◽  
Vol 51 (2) ◽  
pp. 49-60 ◽  
Author(s):  
Jane S. Lopus ◽  
Paul W. Grimes ◽  
William E. Becker ◽  
Rodney A. Pearson

This paper presents the results of a web-based survey of economic educators who were asked about their knowledge and experience with human subjects research and the mandated federal protocols that govern such research at most American universities. The results indicate that while economic education researchers are experienced in conducting human subjects research and are aware of the federal regulations, they are not well informed about key details of the regulations. They are skeptical of the net benefits of the mandated protocols because of the perceived discouraging burdens of the paperwork that rarely result in significant modifications of their research projects. The authors conclude that recent calls for modifications to the federal regulations for classroom-based research projects may be justified given the opportunity costs of adhering to the regulations compared to the relatively low levels of perceived benefits.


Kybernetes ◽  
2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Mi Tang ◽  
Hongmei Zhou ◽  
Qingyan Yan ◽  
Ruoyu Li ◽  
Hui Lu

PurposeHealthcare employs informatics to offer its services through information technology where the social network can aid virtual medical learning. Since the usage of the internet and other electronic tools for medical services delivery is at the initial stage, it is essential to examine the factors that condition patients and medical elements in a virtual environment can develop relationship models on the health services. So, the authors have systematically reviewed virtual medical learning and offered some suggestions for the upcoming works. The authors have also discovered gaps in the state-of-the-art papers and provided solutions for them.Design/methodology/approachNumerous novel advancements have changed the old exercise of therapeutic and analytic learning. Virtual spaces have quickly turned into a section of the learning technology vision. Given the importance of its achievements and endless low-cost expansion of the educational system, virtual education has been considered as one of the issues raised by the information communities. Medicine and health are some of the most important fields in virtual technologies. Hence, in this paper, we have used a systematic literature review to deeply examine virtual medical learning. After establishing exclusion and inclusion criteria, an independent systematic search in Google Scholar, ACM, Scopus, Eric, Science Direct, Springer link, Emerald, Global ProQuest and IEEE for relevant studies have been performed, and 21 papers have been analyzed. Detailed data have been mined out of the papers.FindingsThe authors have found that virtual medical learning improves and expands the knowledge core and meaningfully affects the exercise. Virtual learning (VL) has been used in many therapeutic zones, like therapeutic learning, surgery, diagnosing, combining and regularizing processes. It has presented a fundamental access point and a referral mechanism for all of a course's component communities. It can also simplify communicative education, allowing learners to get abilities before applying them in a real-world situation. Also, the communicative characteristics of different VL programs can somehow be like direct teaching.Research limitations/implicationsSome excellent work may be removed owing to applying the filters to select the primary papers. Surveying all the documents on the topic of virtual medical learning is impossible, too. Nevertheless, the authors have tried to present a perfect survey of virtual medical learning. The results will be helpful for scholars to propose better virtual medical learning techniques.Practical implicationsE-learning has become an indispensable additional learning tool in medical education. The introduction of new learning technologies, the exponential growth of Internet usage and the advent of the World Wide Web can change the face of higher education. The results will be helpful for scholars for the upcoming works. The application of a literature review of partial least squares theory was useful for offering comprehensive literary coverage and completing the knowledge development analysis. The authors have backed scholars and experts for better understanding the development of virtual medical learning systems via presenting comparative data and scrutinizing the present advances.Originality/valueThe paper enhances intellectual knowledge by improving the conception of virtual medical learning. It informs the development, use of virtual medical learning and the upcoming works. The lack of comprehensive papers in this field has increased the importance of this paper. The present paper can handle the pace of publications.


Author(s):  
Francis J Alexander ◽  
James Ang ◽  
Jenna A Bilbrey ◽  
Jan Balewski ◽  
Tiernan Casey ◽  
...  

Rapid growth in data, computational methods, and computing power is driving a remarkable revolution in what variously is termed machine learning (ML), statistical learning, computational learning, and artificial intelligence. In addition to highly visible successes in machine-based natural language translation, playing the game Go, and self-driving cars, these new technologies also have profound implications for computational and experimental science and engineering, as well as for the exascale computing systems that the Department of Energy (DOE) is developing to support those disciplines. Not only do these learning technologies open up exciting opportunities for scientific discovery on exascale systems, they also appear poised to have important implications for the design and use of exascale computers themselves, including high-performance computing (HPC) for ML and ML for HPC. The overarching goal of the ExaLearn co-design project is to provide exascale ML software for use by Exascale Computing Project (ECP) applications, other ECP co-design centers, and DOE experimental facilities and leadership class computing facilities.


Author(s):  
Keith T. Shubeck ◽  
Scotty D. Craig ◽  
Xiangen Hu

Live-action training simulations with expert facilitators are considered by many to be the gold-standard in training environments. However, these training environments are expensive, provide many logistical challenges, and may not address the individual’s learning needs. Fortunately, advances in distance-based learning technologies have provided the foundation for inexpensive and effective learning environments that can simultaneously train and educate students on a much broader scale than live-action training environments. Specifically, intelligent tutoring systems (ITSs) have been proven to be very effective in improving learning outcomes. The Virtual Civilian Aeromedical Evacuation Sustainment Training (VCAEST) interface takes advantage of both of these technologies by enhancing a virtual world with a web-based ITS, AutoTutor LITE (Learning in Interactive Training Environments). AutoTutor LITE acts as a facilitator in the virtual world by providing just-in-time feedback, presenting essential domain knowledge, and by utilizing tutoring dialogues that automatically assess user input. This paper will discuss the results of an experimental evaluation of the VCAEST environment compared to an expert-led live-action training simulation.


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