The main goals and learning objectives set for teachers and educational organizations implemented in the lessons. The solution of most of these issues directly depends on the cooperative work of the teacher and students in the classroom. Therefore, the modern education system has undergone significant changes, especially in the field of attracting new technologies to learning, including game-based learning technologies. They increase the activity of students ' mental, creative, and other activities in the classroom. At the same time, the content of the lesson changes, and in the framework of the proposed game technology, the cooperative game activity of students and teachers comes to the fore. Such favorable conditions allow for purposeful learning of students, which, in turn, forms their most important qualities: critical thinking, analysis and synthesis of educational material, search for solutions to problems, teamwork, correction of work results, etc.