scholarly journals How to Tell a Story without Words: Time and Focalization in Shaun Tan’s The Arrival

Author(s):  
Alessandro Scanu

This essay analyzes the main narrative strategies used by Australian artist Shaun Tan in his 2006 wordless graphic novel The Arrival. Following a medium-specific narratological approach, which takes into account the characteristics of the comics medium, the article explores the role that frames, gutters, panels, and other constitutive features of comics play in the representation of narrative time. In addition, the essay addresses how focalization is configured in the graphic novel, proposing a medium-specific typology of the different modes of focalization that can be appreciated in The Arrival.

2019 ◽  
Vol 6 (2) ◽  
pp. 341-364
Author(s):  
Laurence North

Abstract Richard McGuire's Here (2014) and Chris Ware's Lost Buildings (Glass et al. 2004) are discussed as examples of graphic novels that demonstrate a synergistic relationship with architecture. The synergistic relationship is examined through its use of decorative forms and the use of architectural reference as a narrative device and a signifier of space and time. The article goes on to explore the potential for architectural structures to function as graphic novels. The late medieval frescos attributed to the architect and painter Giotto, that decorate the chapels at Assisi and Padua, are used as examples of illustrations that rely on their architectural context. Giotto's work is explored as a model to inform the development of the graphic novel into an architectural form. Laura Jacobus' (1999) and Jenetta Rebold Benton's (1989) analyses of Giotto's works at Padua and Assisi provide us with an understanding of Giotto's work and the importance of decorative features in relation to the audience's perception of real and pictorial space, experienced time and narrative time. Jacobus' and Rebold Benton's analysis is then applied to two of London's Art on the Underground projects by Wallinger and Trabizian and also The Factory, Hong Kong. At these contemporary architectural sites, images have been installed to rehabilitate mundane structures and enrich the users experience. The installed imagery allows users to become immersed in narratives by eroding barriers between real and pictorial space, experienced time and narrative time. These contemporary examples describe the graphic novel's potential to be authored and read as an architectural form.


Author(s):  
Jan Baetens ◽  
Hugo Frey
Keyword(s):  

Moreana ◽  
2010 ◽  
Vol 47 (Number 181- (3-4) ◽  
pp. 9-68
Author(s):  
Jean Du Verger

The philosophical and political aspects of Utopia have often shadowed the geographical and cartographical dimension of More’s work. Thus, I will try to shed light on this aspect of the book in order to lay emphasis on the links fostered between knowledge and space during the Renaissance. I shall try to show how More’s opusculum aureum, which is fraught with cartographical references, reifies what Germain Marc’hadour terms a “fictional archipelago” (“The Catalan World Atlas” (c. 1375) by Abraham Cresques ; Zuane Pizzigano’s portolano chart (1423); Martin Benhaim’s globe (1492); Martin Waldseemüller’s Cosmographiae Introductio (1507); Claudius Ptolemy’s Geographia (1513) ; Benedetto Bordone’s Isolario (1528) ; Diogo Ribeiro’s world map (1529) ; the Grand Insulaire et Pilotage (c.1586) by André Thevet). I will, therefore, uncover the narrative strategies used by Thomas More in a text which lies on a complex network of geographical and cartographical references. Finally, I will examine the way in which the frontispiece of the editio princeps of 1516, as well as the frontispiece of the third edition published by Froben at Basle in 1518, clearly highlight the geographical and cartographical aspect of More’s narrative.


2017 ◽  
Vol 50 ◽  
pp. 79-108
Author(s):  
Hwan-Hee Kim ◽  
Hoon-Soon Kim
Keyword(s):  

Author(s):  
Abu Yazid Abu Bakar ◽  
Dayang Nurfaezah Abang Ahmad ◽  
Melor Md Yunus

Research has shown that using graphic novels in the classroom is one of useful approaches to promote the understanding of learners especially for lengthy and difficult literature texts. This study reports the extent of graphic novel in facilitating students’ understanding of literature and the students’ perceptions towards using graphic novel in learning literature (L2) as compared to other genre of texts. This is a mixed method study which employs quantitative and qualitative methods to obtain data. The findings indicate that most students found that graphic novel helped them to enrich their vocabularies and understand the text better. The findings also reveal that students were attracted to the illustrations in the literature text in which this helps to boost their motivation to learn literature in the classroom. The findings provide useful insights for English as Second Language (ESL) teachers in incorporating and expanding the literature learning through graphic novels in the future. The findings also imply the need of ESL teachers to use graphic novels effectively in facilitating their teaching and learning of literature in L2 classrooms particularly to suit the 21<sup>st</sup> century teaching and learning.


Author(s):  
Laurence Publicover

This chapter explores the mostly overlooked history of romance on the early modern stage. Analysing the geographies of two little-known plays, Clyomon and Clamydes (1580s?) and Guy of Warwick (early 1590s?), it argues that, in its imaginative openness and its flexible staging of space, the early modern theatre was the ideal environment in which to stage romance’s extravagant spatial and ethnographical imaginings. Further, the chapter demonstrates how a theatrical tradition of clowning enabled these late-Elizabethan dramas to contest the values of the very romance-worlds they had established. It closes with a fresh reading of Francis Beaumont’s parody of romance, The Knight of the Burning Pestle, arguing that the play satirizes dramatic romance’s spatial grammar as well as its narrative strategies.


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