AN INVESTIGATION ON INTERACTIVE THEMES APPERTAINING TO DESIGN EDUCATION, AS CONCEPTUAL COMPONENTS OF A SYSTEM

Author(s):  
Alper ÇALGÜNER

Design education is a highly interdisciplinary area of study, reserving continual common problematics that have close affiliation with technological change, communicative tools or periodic social tendencies, as well as cognitive approaches. This complex operational network necessitates a heuristic approach, involving systemic and intuitive processes synchronously. Aim: Considering the traditional arduousness of defining, measuring or even predicting the existing or probable quantifiable outputs of an educational model focusing on various design disciplines, a basic framework for a conceptual model basing interactive association is constructed, using extensively adopted words or phrases to clarify possible connections for giving way to foreseeable creative ideational strikes in a sustainable educative process. Method: Stated words and phrases are coded and positioned on a comprehensive base quoted from the literature, followed by a mapping via eight generic titles that are used as a tool set for making a classificative settlement on a specific table, peculiar to the research. Components of the table are planned to be associated for an interactive interpretation through the discussion, in the light of the research aims. Results: Intraindividual methodical operation process of this study has shown the decisive effect of systemic thinking in formulating a theoretical guideline for a futuristic design education approach. Particular outcomes point out the actual dominancy of interactive educative models across innovative activities. Conclusion: Particular findings of the research point out that a systems oriented prudential educational guideline, formulating the utilization of intuitive thinking, would revive future-proof approaches concerning design education. Primarily emphasized conceptual factors that are proposed to focus on design education in the light of inferences of this study, are introduced as systemic reasoning, temporal fluidity of educative concepts, cognitive interaction, sustainable innovation and flexible conceptual platforms.

2003 ◽  
Vol 1 (1) ◽  
pp. 46-58 ◽  
Author(s):  
Jules Moloney ◽  
Rajaa Issa

Most CAAD software in use for architectural education relies heavily on abstract geometry manipulation to create architectural form. Building materials are usually applied as finishing textures to complement the visual effect of the geometry. This paper investigates the limitations of commonly used CAAD software in terms of encouraging an intuitive thinking about the physical characteristics of building materials in the context of the educational design studio. The importance of the link between representation and creativity is noted. In order to sample the current functionality of typical software used in architectural education a case study involving 80 first year architecture students is presented. These outcomes are discussed and the possibility for new or extended software features are suggested. The paper concludes with an argument for design software that redresses the balance between geometry and materials in architectural design education.


Cubic Journal ◽  
2021 ◽  
pp. 108-121
Author(s):  
Michael Chan

Different from the conventional design-built projects, the service-learning educational model represents a student led community driven education process. This photos essay delivers evidence, spanning 15 years and various contexts, demonstrating the impact of service learning and its dependency on cross-disciplinary skills. Beyond the social value, service learning fosters a series of interpersonal and professional relationships, amplifying skills and education value outside of the classroom.


Author(s):  
Nese Yasar Cegindir

Today, there are many actual different intended purposes of dressing just beyond the essential necessity. Thus, a fashion product requires a strategic business planning experienced the process of design, production and marketing and a management of it. This study was analysed, from clothes to fashion product, the alteration in designing depends on that fashion concept and industrialisation brought about reformation in design, manufacturing and marketing strategies. Subproblems were defined as follows; (a) what approaches were used in the fashion design process from clothes to fashion product and (b) what are the current ones? Acquired data were interpreted by considering within designing, manufacturing and marketing triad. Finally, a conceptual model portraying the alteration of designing from clothes to fashion production was formed. It is expected that this study will come in useful for the students in fashion design education and the employees in this area.Keywords: Fashion design, fashion product, model development, design approaches.


Cubic Journal ◽  
2021 ◽  
pp. 100-107
Author(s):  
Anneli Giencke

Since 2016 the Environmental and Interior Design Programme (E&I), School of Design, The Hong Kong Polytechnic University, has implemented an educational model called the vertical studio. Until now, the vertical studio model has become an instrumental peer-to-peer learning scheme while enhancing students' competency in digital literacy. A first of its kind within the design education context of Asia, the vertical studio model has contributed to advance design education practices, embracing collaborative learning opportunities, and facilitate knowledge and skills transfer of drawing techniques, technology, and digital proficiency.


Author(s):  
Dylan Moore ◽  
Jonathan Sauder ◽  
Yan Jin

A traditional engineering education primarily teaches students to use analytical methods when solving problems, which are effective in most real-world situations. However, heavily analytical approaches often hinder creative output and therefore more intuitive methods have the potential to increase novelty in design. Dual-process theory is an established model in psychology and human decision making that separates fast, intuitive Type 1 processes from slow, analytical Type 2 processes, but to this point has not been applied to engineering design methodology. A exploratory dual-process pilot study of a design experiment using retrospective protocol analysis exposed the difference in novelty of ideas produced by intuitive and analytical thinking. The preliminary results suggest that Type 1 intuitive thinking is correlated with a higher average idea novelty up to a threshold. An equal balance of Type 1 and Type 2 thinking maximized novelty potential. Understanding this relationship and the importance of intuitive thinking in the design process is important to improving the effectiveness of conceptual design thinking and has implications in design education and modeling cognitive design processes.


Author(s):  
Ahmed A. Bakarman

Design education is a multi domain disciplines incorporate different aspects that as a whole aims to create a designer. Designer creation is not a simple task, and require, beside other aspects they have to obtain and acquire during their school years, students to have some aspects impeded in their personality,. Educator’s role is to identify these aspects and direct their curriculum toward them. ASK, as an educational model, aims to identify them by decomposing design education discipline into manageable elements that reflect the main ingredients. The proposed ingredients are: professional attitude, design skills, and professional design knowledge. The main contribution of ASK is the ability to view this domain form a new perspective that is able to reflect the expectations of the professional.


2003 ◽  
Author(s):  
Margaret A. Shaffer ◽  
Anne Marie C. Francesco ◽  
Janice R. Joplin ◽  
Theresa Lau

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