scholarly journals Exploring E-tutors' Technological Knowledge of the Design Process to Facilitate the Design Step to Advance Giftedness of students in an ODeL Education

Author(s):  
Mpipo SEDİO
2013 ◽  
Author(s):  
Lori B. Stone ◽  
Abigail Lundquist ◽  
Stefan Ganchev ◽  
Nora Ladjahasan

Author(s):  
Catarina LELIS

The brand is a powerful representational and identification-led asset that can be used to engage staff in creative, sustainable and developmental activities. Being a brand the result of, foremost, a design exercise, it is fair to suppose that it can be a relevant resource for the advancement of design literacy within organisational contexts. The main objective of this paper was to test and validate an interaction structure for an informed co-design process on visual brand artefacts. To carry on the empirical study, a university was chosen as case study as these contexts are generally rich in employee diversity. A non-functional prototype was designed, and walkthroughs were performed in five focus groups held with staff. The latter evidenced a need/wish to engage with basic design principles and high willingness to participate in the creation of brand design artefacts, mostly with the purposeof increasing its consistent use and innovate in its representation possibilities, whilst augmenting the brand’s socially responsible values.


Author(s):  
Camilo POTOCNJAK-OXMAN

Stir was a crowd-voted grants platform aimed at supporting creative youth in the early stages of an entrepreneurial journey. Developed through an in-depth, collaborative design process, between 2015 and 2018 it received close to two hundred projects and distributed over fifty grants to emerging creatives and became one of the most impactful programs aimed at increasing entrepreneurial activity in Canberra, Australia. The following case study will provide an overview of the methodology and process used by the design team in conceiving and developing this platform, highlighting how the community’s interests and competencies were embedded in the project itself. The case provides insights for people leading collaborative design processes, with specific emphasis on some of the characteristics on programs targeting creative youth


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


Author(s):  
Silas DENZ ◽  
Wouter EGGINK

Conventional design practices regard gender as a given precondition defined by femininity and masculinity. To shift these strategies to include non-heteronormative or queer users, queer theory served as a source of inspiration as well as user sensitive design techniques. As a result, a co-design workshop was developed and executed. Participants supported claims that gender scripts in designed artefacts uphold gender norms. The practice did not specify a definition of a queer design style. However, the co-design practice opened up the design process to non-normative gender scripts by unmasking binary gender dichotomies in industrial design.


CounterText ◽  
2016 ◽  
Vol 2 (2) ◽  
pp. 217-235
Author(s):  
Gordon Calleja

This paper gives an insight into the design process of a game adaptation of Joy Division's Love Will Tear Us Apart (1980). It outlines the challenges faced in attempting to reconcile the diverging qualities of lyrical poetry and digital games. In so doing, the paper examines the design decisions made in every segment of the game with a particular focus on the tension between the core concerns of the lyrical work being adapted and established tenets of game design.


2016 ◽  
Vol 11 (1) ◽  
pp. 34
Author(s):  
Maral Babapour Chafi

Designers engage in various activities, dealing with different materials and media to externalise and represent their form ideas. This paper presents a review of design research literature regarding externalisation activities in design process: sketching, building physical models and digital modelling. The aim has been to review research on the roles of media and representations in design processes, and highlight knowledge gaps and questions for future research.


Author(s):  
Volodymyr Karedin ◽  
Nadiya Pavlenko

CREDO RADON UA software provides an automated calculation of the strength of the pavement structures of non-rigid and rigid types, as well as the calculation of the strengthening of existing structures. In the article, one can see the main features and functionality of the CREDO RADON UA software, the main points in the calculations according to the new regulations. Information support of the design process includes necessary databases, informational and helping materials that make up the full support of the pavement design process. The concept of CREDO RADON UA 1.0 software is made on the use of elasticity theory methods in calculations of initial information models of pavements. Performing optimization calculations, the roadwear in CREDO RADON UA is designed in such a way that no unacceptable residual deformation occurs under the influence of short-term dynamic or static loading in the working layer of the earth bed and in the structural layers during the lifetime of the structure. The calculation algorithms were made in accordance with the current regulatory documents of Ukraine. CREDO RADON UA software allows user to create information bases on road construction materials and vehicles as part of the traffic flow for calculations. The presented system of automated modeling makes it easier for the customer to control the quality of design solutions, to reasonably assign designs to layers of reinforcement, to quickly make comparisons of calculations of different designs for the optimal use of allocated funds. Prospects for further improvement of the program should be the results of theoretical and experimental studies on filling the databases, which are used as information support for automated design of road structures. Keywords: CREDO RADON UA, road, computer-aided design, repair project, road pavement, strengthening, construction, rigid pavement, elasticity module, a transport stream, calculation method, information support, dynamic or static loading.


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