scholarly journals Interactive Learning Medium Development for Learning Hiragana and Katakana

2020 ◽  
Vol 5 (1) ◽  
pp. 23-30
Author(s):  
Desak Made Sri Mardani ◽  
I Wayan Sadyana ◽  
Putu Hendra Suputra

The ability of college students in X university to use Hiragana and Katakana letters is still weak due to the lack of practice in reading and using these letters in a word/sentence. The ability to use Hiragana and Katakana letters is not only about the ability to understand the order of writing and the differences in the strokes, but also to use Hiragana and Katakana in words/sentences. This research was a descriptive study using R D design based on the Four-D Model. In this study, three stages were carried out out of the four stages of the model. Questionnaires and interviews were used in this study as a method of data collection. Interviews also conducted to determine the needs of teachers and students, while questionnaire was used for expert judgement (expert appraisal) process consisting of learning media expert judgement and content expert judgement. The questionnaire data were analyzed descriptively to determine deficiencies in the media created. After going through the improvement phase, then a limited scale trial was conducted on 26 students. From the questionnaire data on the interactive media produced, it is known that overall, the media produced received excellent responses from students, wherein each assessment indicator also received a positive response as well. However, further studies are needed to find out how to implement the interactive media of Hiragana and Katakana in the learning process directly inside the classroom.

2014 ◽  
Vol 7 (1) ◽  
Author(s):  
Febri Yanti ◽  
Fifi Yasmi ◽  
Jaenam Jaenam

Teachers in the learning process less variable in the use of learning strategies more frequently lectured for teachers in presenting the material and rarely use the media in the learning process much less instill character values. The use of media in teaching is expected to increase creativity, interest and motivation to study. The benefits of interactive learning media is expected to motivate students to learn independently, creatively, effectively and efficiently. The media is expected to be used by biology teachers in any school . This type of research is the development of research . Model and procedure development using 4 - D ( four- D - model ) consists of define, design, develop and disseminate. Stage do not disseminate. Further data collection is done with the validation and test media. Media validated by biology professors and lecturers Indonesian and high school biology teacher. Tests performed on high school students of class XI Earth 2 Padang to determine the practicalities of interactive media. The results of the validation are assessed by 3 people validator to interactive media produced show very valid interactive media with validation value 90.69 %. The results were given to the practicalities of 3 biology teacher and a class of students to the interactive media produced shows very practical interactive media with practicality value of 90.55 % and 86.07 %. From the results of the second assessment criteria states that researchers develop useful media in the learning process , both for teachers and for students.


Author(s):  
Septian Adi Setiyo ◽  
Anggraeni Anggraeni ◽  
Rina Supriatnaningsih ◽  
Ria Riski Marsuki

Penelitian ini didasari dari hasil observasi dan wawancara kepada  mahasiswa PPL yang mengajar Bahasa Mandarin di SMP Tritunggal Semarang pada tahun 2019. Didapatkan data bahwa media pembelajaran yang digunakan oleh guru kurang interaktif dan cenderung satu arah. Hal ini mengakibatkan siswa merasa bosan dan kurang termotivasi dalam pembelajaran yang berdampak kurangnya pemahaman materi oleh siswa dalam pengusaan kosakata bahasa Mandarin. Berdasarkan permasalahan di atas, maka penelitian ini bertujuan 1) menganalisis kebutuhan siswa berbasis Adobe Flash dalam pembelajaran bahasa mandarin; 2) mengembangkan media pembelajaran berbasis Adobe Flash dalam pembelajaran bahasa mandarin.; dan 3)  mendeskripsikan validitas ahli dan guru terhadap produk media pembelajaran  berbasis Adobe Flash. Hasil penelitian ini adalah guru dan siswa menghendaki media yang berisi beberapa komponen seperti: memuat SK/KD dalam media, materi kosa kata diambil dari HSK, pengantar dalam media menggunakan bahasa Indonesia, dll. Selain itu dalam pengembangan media pembelajaran ini menggunakan Adobe Flash CS6 yang dikembangkan menjadi aplikasi android agar dapat dioperasikan di manapun dan kapanpun. Hasil validasi oleh ahli media menunjukkan bahwa kuis interaktif pilihan ganda bahasa Mandarin mendapat nilai rata – rata 82,53 yang berarti media masuk dalam kategori layak/sesuai dengan skor 3 (rentang nilai 71-85). Hasil uji coba media tersebut menggunakan skala terbatas dengan jumlah responden 10 orang dari peserta didik SMP Tritunggal Semarang menyatakan bahwa media kuis interaktif pilihan ganda bahasa Mandarin yang dikembangkan diminati oleh peserta didik.This research is based on the results of observations and interviews with PPL students who teach Mandarin at SMP Tritunggal Semarang in 2019. Based on a preliminary study, it is found that the learning media used by the teacher is less interactive and tends to be one-way. This results in students feeling bored and less motivated in learning which results in a lack of understanding of the material by students in mastering Mandarin vocabulary. Based on the above problems, then The purpose of this study is 1) to analyze the needs of students based on Adobe Flash in learning Mandarin; 2) developing learning media based on Adobe Flash in Chinese language learning; and 3) describe the validity of experts and teachers for learning media products based on Adobe Flash. The results of this study are that teachers and students want media that contains several components such as: covering SK / KD on the media, vocabulary material taken from HSK, introduction to the media using Indonesian, etc. Besides the development of instructional media using Adobe Flash CS6 developed into an android application so that it can be operated anywhere and anytime. The results of the validation by media experts showed that the Chinese multiple choice interactive quiz got an average score of 82.53, which means that the media was included in the category according to the score of 3 (range 71-85). The results of the media trial using a limited scale with 10 respondents from Tritunggal Junior High School Semarang students stated that the Chinese multiple choice interactive quiz media developed was of interest to students.


2020 ◽  
Vol 5 (1) ◽  
pp. 27-36
Author(s):  
Handi Darmawan ◽  
Nawawi Nawawi

Kendala proses belajar mengajar di SMA Negeri 1 Suhaid yaitu; siswa masih merasa kurang tertarik dengan penyajian materi yang disampaikan karena media yang selama ini digunakan hanya power point, buku paket, dan bersifat abstrak. Tujuan penelitian ini adalah untuk mengembangkan media interaktif yang dilengkapi dengan LKS dan menganalisis bagaimana kelayakan media interaktif virus menurut ahli materi serta ahli media. Metode yang digunakan dalam penelitian ini adalah metode research and development dengan desain pengembangan model Hannafin & Peck model. Analisis data dalam penelitian ini menggunakan konsep Miles dan Hubermen, menggunakan data reduction, data display, dan conclusion.  Hasil penilaian media interaktif virus yang dikembangkan memperoleh skor sebesar 84,44 oleh pakar media dan 88,89 oleh pakar materi dan termasuk dalam kriteria sangat layak untuk digunakan. LKS berdasarkan penilaian pakar materi mendapatkan nilai persentase sebesar 82,89% dan terkategorikan layak. Berdasarkan hasil filed test dapat disimpulkan bahwa media interaktif dan lembar kerja siswa dapat membantu siswa dalam meningkatkan hasil belajar.Kata kunci: Media pembelajaran interaktif, lembar kerja siswa, virus The development of interactive learning media and student worksheets on virus materials. Based on observations and interviews with teachers at SMA Negeri 1 Suhaid, it is believed there are still many problems that teachers and students face in Teaching and Learning Activities on viral material namely; Students still feel less interested in the presentation material presented because the media which has so far only been used is powerpoints, textbooks, and abstract translations. The purpose of this research is to analyze how interactive media viruses interact with material experts and media experts, and how the development of interactive media is equipped with worksheets. The method used in this study is the research and development method, with the Hannafin & Peck model development design. The data analysis used Miles and Huberman, consist of data reduction, data display, and conclusions. Results interactive virus media developed obtained a score is 84.44 by media experts and 88.89 by material experts and included in the criteria was very feasible to use. While the worksheet based on material experts obtained a percentage value is 82.89% and was categorized as feasible. Based on the results submitted, the test can conclude an interactive media and worksheets can assist students in improving learning outcomes.Keywords: Interactive media education, student worksheet, virus


2019 ◽  
Vol 5 (3) ◽  
Author(s):  
Luthfi Rahayu Ningsih ◽  
Mieke Miarsyah ◽  
R. Rusdi

The meaningful learning of respiratory system will be enacted by students through the utilization of problem-based learning interactive media. This study aimed to develop problem-based interactive learning media on respiratory system material. This Research and Development (R&D) was conducted based on Borg and Gall with ten stages, namely: 1)  research and information collecting, 2) planning, 3) developing, 4) preliminary field testing, 5) main product revision, 6) main field testing, 7) operational product revision, 8) operational field testing, 9) final product revision, 10) dissemination. The results of the research showed that the materials score achieved by the media developed was 90% (very good), while the media presentation score was 83% (very good); in addition, the language score gained was 99% (very good). Thus, the average score was 91% (very good) which means that the interactive learning media developed was recognized as very good to be implemented in respiratory system learning for eleventh graders. To go further, the teachers and students gave their response to the media as high as 80% (very good) and 89% (very good) respectively. To conclude, “resysmart” interactive media is strongly recommended to be used in respiratory system learning for eleventh graders.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Eka Nurmala ◽  
Fitriani Fitriani ◽  
Dedeh Kurniasih

This study is motivated by the student’s problems in comprehending the Mol concept and Chemical Calculations. It is aimed at producing the student’s worksheet based on Learning Cycle 5E at the Mole Concept and Chemical Calculations for the tenth grade students of Science and Math class of SMA Negeri 1 Mandor. Using Research and Develoment (R&D) model of 4D, this study focused on three stages of the model; Define, Design, and Develop. The sample of this study were 21 students of SMA Negeri 1 Mandor. The data collection techniques were an interview, observation, measurement, and indirect communication. To complete the data, this study employed validation sheet, student’s and teacher’s questionnaires, and the result of pre-and post-tests as the instruments. The study revealed that the validation criteria validated by the experts was strongly valid (99,65%), and the media criteria was also strongly valid (95,83%). The results of the practicality of the try small-scale out were 81,12%, and the main try out were 95,83%. In other words, both small-scale and main try out were considered practical. Additionally, the N-gain showed the effectiveness criteria of the student’s worksheet based on Learning Cycle 5E at the Mole Concept and Chemical Calculations on the main try out by 0,84% (highly satisfactory). In conclusion, the student’s worksheet based on Learning Cycle 5E at the Mole Concept and Chemical Calculations is valid and suitable to be used as the learning materials for the tenth grade students of science and math class of SMA Negeri 1 Mandor.


2020 ◽  
Vol 9 (1) ◽  
pp. 25
Author(s):  
Muslim Jafar ◽  
Devy Aisyah ◽  
Amrina Amrina

This reseach aimed to develop Arabic listening learning media by using Audacity Programme for the students of Pondok Pesantren Modern Nurul Ihsan Panampung Sumatera Barat. The reseach used R & D method. While, development model used 4-D model : Define, Design, Develop without Disseminate. The result showed that the media of arabic listening which is developed by using audacity can be used properly for the students of Pondok Pesantren Modern Nurul Ihsan Panampung in West Sumatra. According to the expert judgement, the develop media is valid, while the average score is 84.68


2020 ◽  
Vol 2 (1) ◽  
pp. 84-90
Author(s):  
Lenny Erawati ◽  
Waskito Waskito ◽  
Krismadinata Krismadinata

This research aims to develop weblog-based learning media on information and communication technology (ICT) guidance and reveal its validity and practicality. This type of research is a research development with a 4-D (Four D) model , namely Define, Design, Develop , and Disseminate . The instrument used was a questionnaire in the form of a questionnaire of validity and practicality. weblog based learning media on information and communication technology guidance is validated by 2 experts, namely 1 material expert and 1 media expert . Practicality weblog-based learning media on information and communication technology guidance is carried out on teachers and students of SM A N 1 Tujuh Koto Sungai Sarik . The results of the validity test show that weblog-based learning media on information and communication technology guidance is included in the valid category. Based on practicality test by the teacher and students of SM A N 1 Tujuh Koto Sungai Sarik shows that the media has a very high practicality category. Based on the results of this study, it can be concluded that the weblog-based learning media on information and communication technology guidance is considered valid and practical .


2021 ◽  
Vol 3 (1) ◽  
pp. 58-65
Author(s):  
Mustari S. Lamada ◽  
Ruslan Ruslan ◽  
Asmilah Putriani

Ketersediaan dan penggunaan media pembelajaran yang dapat menarik minat belajar siswa masih menjadi kendala di pihak guru sehingga saat ini. Penelitian ini bertujuan untuk mengembangkan multimedia interaktif berbasis Game-based Learning (GBL) pada mata pelajaran IPA di SMPN 5 Polongbangkeng Utara, Kabupaten Takalar. Model pengembangan yang digunakan dalam penelitian ini adalah model yang diadaptasi dari model pengembangan ADDIE yang terdiri atas lima langkah, yaitu: Analysis, Design, Development, Implementation, dan Evaluation. Data dikumpulkan melalui teknik observasi, wawancara, dokumentasi dan angket. Uji coba dilakukan melalui tiga tahapan uji coba, yaitu: uji coba perorangan, uji coba kelompok kecil dan uji coba lapangan. Untuk memperoleh data hasil uji coba, digunakan angket yang telah divalidasi. Data hasil angket dianalisis untuk mengetahui kesesuaian produk yang dikembangkan dengan tujuan khusus yang ingin dicapai. Berdasarkan pengujian validitas yang dilakukan oleh ahli materi dan ahli media dinyatakan bahwa media yang dikembangkan mendapat penilaian sangat baik dan dapat digunakan. Selain itu, hasil uji coba pada guru dan siswa mendapat respon sangat baik untuk digunakan dalam pembelajaran pada mata pelajaran IPA. The availability and use of learning media that can attract students’ learning interests is still an obstacle the teachers face until now. This research aims to develop an interactive multimedia with game-based learning (GBL) in the science subject in SMPN 5 State Junior High School of Polongbangkeng Utara, Takalar Regency. The development method used was a method adapted from ADDIE development model that is comprised of five steps, namely: analysis, design, development, implementation, and evaluation. All data were collected from observation, interviews, documentation, and questionnaires. The trial was conducted in three stages of testing: individual tests, small group tests, and field tests. Validated questionnaires were used to acquire the data of the trials’ results. The data from the questionnaires were then analyzed to determine whether the developed product is compatible with the specific objective that wishes to be achieved. Based on the validity test conducted by material experts and media experts, the developed media was deemed excellent and usable. Furthermore, the teachers and students responded very well in the trials when the media was used in the science subject.


Author(s):  
Fitria Nur Hasanah ◽  
Serla Utami

This study aims to determine the development and feasibility of moodle-based e-learning in the basic subjects of graphic design class X Multimedia at SMK PGRI 2 Sidoarjo. This research was conducted at SMK PGRI 2 Sidoarjo with research subjects in class X Multimedia who received Basic Graphic Design subjects. In this study, the research method used was R&D (Research and Development) using a 4-D model consisting of 4 stages, namely: (1) Define; (2) Design; (3) Develop; (4) Disseminate. However, this study only applies three stages, namely the Define, Design and Develop stages, while the Disseminate stage is not carried out due to limited research time and the impact of the Covid-19 outbreak. Moodle-based e-learning has met the validity criteria by obtaining an average score from all aspects of the assessment, the media expert validator is 80% who are in the fit for use category with revisions, and 83% material expert validator is in the feasible category without any revisions so that based on the assessment of experts is appropriate and suitable for use as a learning medium in Basic Graphic Design subjects.


Author(s):  
Lathifah Al Husna ◽  
Suharmon Suharmon ◽  
Amrina Amrina

This research aimed to develop arabic vocabulary learning media by using Viva Video Programme for the students of MTs Rambatan. The research used R & D method. While, development model used 4-D model: Define, Design, Develop without Disseminate. The result showed that the media of arabic vocabulary learning which is developed by using Viva Video can be used properly for the students of MTs Rambatan. According to the expert judgement, the developed media is valid, while the average score is 3.23.


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