scholarly journals Articulated Associate in Sciences Engineering Degree

2021 ◽  
Author(s):  
Brent L. Donham
Keyword(s):  
Mathematics ◽  
2021 ◽  
Vol 9 (10) ◽  
pp. 1082
Author(s):  
Pantaleón D. Romero ◽  
Nicolas Montes ◽  
Sara Barquero ◽  
Paula Aloy ◽  
Teresa Ferrer ◽  
...  

The main objective of this article has been to evaluate the effect that the implementation of the EXPLORIA project has had on the Engineering Degree in Industrial Design and Product Development. The EXPLORIA project aims to develop an integrated competence map of the learning process, where the subjects are no longer considered as isolated contents, by elaborating an integrated learning process where the competences and learning outcomes of the subjects are considered as a whole, global and comprehensive learning. The EXPLORIA project connects the competencies of the different STEAM subjects that make up the degree, designing a learning process as a logical, sequential and incremental itinerary. Through concepts on which the foundations of design are based—shape, volume, colour, space and structure—the competencies of the different subjects are defined in incremental learning levels: understanding, applying, experimenting and developing, all taken from Bloom’s taxonomy. Mathematics is linked to the rest of learning through active learning methodologies that make learning useful. This new methodology changes the student’s affective domain towards mathematics in which positive emotions are transformed into positive attitudes that will improve the learning result and therefore, the students’ academic results. To validate it, at the end of the paper, the academic results compared with previous years are shown, as well as an ad hoc survey of the students’ assessment of the new teaching methodology.


Author(s):  
Lloyd Cawthorne

AbstractComputer programming is a key component of any physical science or engineering degree and is a skill sought by employers. Coding can be very appealing to these students as it is logical and another setting where they can solve problems. However, many students can often be reluctant to engage with the material as it might not interest them or they might not see how it applies to their wider study. Here, I present lessons I have learned and recommendations to increase participation in programming courses for students majoring in the physical sciences or engineering. The discussion and examples are taken from my second-year core undergraduate physics module, Introduction to Programming for Physicists, taught at The University of Manchester, UK. Teaching this course, I have developed successful solutions that can be applied to undergraduate STEM courses.


1987 ◽  
Vol 24 (1) ◽  
pp. 23-31
Author(s):  
Stewart Marshall

As an assignment for the course ‘Verbal Communication’, undergraduates in their fourth year of an Electrical Engineering degree were asked to write reports evaluating three microcomputers. What was unusual for this particular class was that their ‘microcomputer evaluation reports’ were then evaluated by a microcomputer. This article describes a simple ‘expert system’ which assists the tutor in the evaluation of written reports.


2021 ◽  
Vol 14 (5) ◽  
pp. 228
Author(s):  
Bruce E. Ciccotosto ◽  
Uriah J. Tobey ◽  
Sara O. Santos ◽  
Benjamin Ahn

Author(s):  
Marta Fernández-Diego ◽  
Fernando González-Ladrón-de-Guevara ◽  
Leonor Ruiz ◽  
Andrés Boza
Keyword(s):  

Author(s):  
Pau San Valero ◽  
Francisco Javier Álvarez-Hornos ◽  
Josep Pasqual Cerisuelo ◽  
Amparo Cháfer ◽  
Ramón Fernández ◽  
...  

2021 ◽  
Author(s):  
Ferran Serra-Parareda ◽  
Quim Tarrés ◽  
Marc Delgado-Aguilar ◽  
Helena Oliver ◽  
Manel Alcalà

2017 ◽  
Vol 7 (2) ◽  
pp. 162 ◽  
Author(s):  
Carlos Borrego ◽  
Cristina Fernández ◽  
Ian Blanes ◽  
Sergi Robles

Real-life room-escape games are ludic activities in which participants enter a room in order to get out of it only after solving some riddles. In this paper, we explain a Room Escape teaching experience developed in the Engineering School at Universitat Autònoma de Barcelona. The goal of this activity is to increase student’s motivation and to improve their learning on two courses of the second year in the Computer Engineering degree: Computer Networksand Information and Security.


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