Computational Design Thinking and Programmatic Iterations for Multi-unit Housing: From Analogue to Visual Parametric Design

2022 ◽  
Vol 16 (1) ◽  
pp. 21-35
Author(s):  
Simos Vamvakidis
3D Printing ◽  
2017 ◽  
pp. 361-395 ◽  
Author(s):  
Marco Filippucci ◽  
Fabio Bianconi ◽  
Stefano Andreani

Drawing has always been the most powerful instrument for the conceptualization, interpretation and representation of spaces and forms. Today, the computer screen complements the eye-brain telescope with an additional lens that increases the ability to understand, visualize and ultimately design the built environment. Computational design is dramatically shifting not only established drawing and modeling practices, but also ? and perhaps most importantly ? design thinking processes in the very conception and morphogenesis of forms and of their complex relationships in space. Specifically parametric modeling allows to understand geometry and manipulate shapes in dynamic, articulated and yet intuitive ways, opening up unprecedented design opportunities but also diminishing the importance of the design process for the sake of formal complexity. This chapters offers some insights on the incredible design opportunities offered by new computational instruments, as well as highlighting circumstances in which the act of ‘modeling' takes over the ‘design.'


Author(s):  
Marco Filippucci ◽  
Fabio Bianconi ◽  
Stefano Andreani

Drawing has always been the most powerful instrument for the conceptualization, interpretation and representation of spaces and forms. Today, the computer screen complements the eye-brain telescope with an additional lens that increases the ability to understand, visualize and ultimately design the built environment. Computational design is dramatically shifting not only established drawing and modeling practices, but also ? and perhaps most importantly ? design thinking processes in the very conception and morphogenesis of forms and of their complex relationships in space. Specifically parametric modeling allows to understand geometry and manipulate shapes in dynamic, articulated and yet intuitive ways, opening up unprecedented design opportunities but also diminishing the importance of the design process for the sake of formal complexity. This chapters offers some insights on the incredible design opportunities offered by new computational instruments, as well as highlighting circumstances in which the act of ‘modeling' takes over the ‘design.'


2011 ◽  
Vol 9 (4) ◽  
pp. 325-338 ◽  
Author(s):  
Kaon Ko ◽  
Salvator-John Liotta

This paper reviews the Digital Tea House, a workshop held at the University of Tokyo with the aim to build three pavilions for hosting tea ceremony. As first attempts on cultivating formal innovations resulting from digital design process applied to construction of tea houses, the works convey that parametric design can be a mechanism through which architects are able to produce new images of a tea house and renew its conceptual meanings, and that it can be a tool to retain architecture convergent with cultural values. The authors analyze issues addressed in the workshop that range from applications of computational design, interpretations of tradition, structural stability, to solutions for quick physical materialization within limited time and budget. This paper clarifies the following: First, that parametric processes are not contradictory to traditional cultural principles; and second, how traditional elements of the tea house were decoded and formally reinterpreted through parametric designs.


2021 ◽  
Author(s):  
◽  
Robert Paulin

<p>This thesis utilises digital tools to explore notions of flexibility and resilience in the New Zealand suburban house typology. Through aligning with culturally specific paradigms found in traditional Māori Papakāinga settlements, the research questions current western models of community and connectedness through digital simulations. The methodology brings together social, cultural and climactic forces as key influences to internal domestic programme and overall form.  The design process is informed by occupancy requirements associated with family types and projected domestic behaviour. This is mapped to cumulative weather data in relation to location and context. Buildable form is therefore a reflection of site specific conditions and planning in relation to various social configurations influenced by culture and community. A key aspect of this research is the creation of a residential model for multi-generational living. Long term adaptability of this residential model is established through planning for future organic expansion & contraction within the development through the careful consideration of modular building platforms that can deal with varying degrees of social diversity.  This design research is largely influenced by pre-Socratic theorists and architects working on translating social, geographical and cultural information into data that can inform computational design and simulations. This form of design interpretation through mathematics has arguably stemmed from the birth of calculus in the 17th century, whereby a formula is used to clarify equations with a multitude of variables often represented by Letters and symbols. Utilizing this knowledge in computer aided design (CAD) allows a designer to produce an equation that represents the process from data to design. Aligning design to the mathematical systems allows the work to represent a quantified, systematic depiction of information as opposed to the romanticized view of the ‘Genius Architect’. The workflow and theory behind this research solidifies the role of algorithmic design in architecture and testing the plausibility of these theories in a housing system. While being largely based on the theories of multi-agent systems and algorithmic design, this system also outlines a modular building technology that embellishes design diversity and flexibility.  The architecture proposed utilizes parametric design tools and the concept of housing types in a state of flux, whereby the singular entity of the home is considered as part of a much wider collection of housing situations which is forever changing. By adopting the ecological approach seen in nature we allow the space for intergenerational, bicultural living arrangements that have the flexibility to respond to changes without diminishing the flow of social domains.</p>


Robotics ◽  
2020 ◽  
Vol 9 (3) ◽  
pp. 71
Author(s):  
Dochshanov Alden ◽  
Michela Tramonti

Today’s technological development inevitably defies educational approaches in terms of future demand for skills to be imparted. Among other skills, the capacity to operate and communicate effectively within multidisciplinary realms is duly considered as the fundamental one. Educational robotics (ER) and STEM do constitute a suitable framework for the development of these specific skills. Moreover, competences such as computational (CT) and design thinking (DT) have already been nominated as necessary to adapt to the future and relevant for innovation. The years of independent development and evidence of practical implementation justify the maturity of the related methodological approaches and emerging gradual shift towards their combination. In this regard, the actual work presents a pilot experience of the combined application of computational design thinking and educational robotics in the case of a 9-to-11-year-old target audience. The approach utilizes a novel platform developed under the project Coding4Girls combining design thinking and game-based learning and introduces physical computing through consecutive assembling and programming an IR-controlled robot-car. The core of the learning path consists in the development of primary programming skills and their gradual transfer into the physical realm. The method, as the study demonstrates, is capable of helping keep students both motivated and result-oriented throughout the duration of the course.


Author(s):  
José P. Duarte ◽  
Gabriela Celani ◽  
Regiane Pupo

This chapter describes two case studies concerning the introduction of computational design methods and technologies in new undergraduate architectural curricula, one in Portugal and the other in Brazil. In both cases, the immediate goal was to introduce state-of-the-art technologies in the curriculum to promote creative design thinking. The ultimate goals were to fulfill the criteria of intellectual satisfaction, acquisition of specialized professional skills, and contribution for the economic development of society that should underlie university education. The chapter describes the theoretical framework, the various courses and labs that were devised and implemented, as well as the strategies used to implement them. Then it presents the final results and concludes with a discussion of the pros and cons of each strategy. The main lesson drawn from both efforts was that cultural and organizational aspects are at least as important as technical aspects for the successful integration of computer media in architectural education.


2017 ◽  
Vol 52 ◽  
pp. 1-3 ◽  
Author(s):  
Rivka Oxman

2021 ◽  
Author(s):  
Antonio Cunha

In De Architectura, Vitruvius makes note of three criteria that define architecture; firmitas (durability), utilitas (function) and venustas (delight). These ideals form the philosophical foundations of virtually all modern architectural theory. With the advent of computational tools, many advocates, commonly armed with staggering statistics, frame these methods as a means of increasing efficiency in collaboration, construction and performance - muting the critical role of a sentient designer in architectural discourse of the digital age. The role of the parti has eroded in favour of computational strategies that constrain utilitas to a measure of quantifiable “fitness”. The research herein unveils and reflects upon the mutating role of the architect in computational design, advocating for the importance of qualitative reasoning in a parametric process. Where the current paradigm is negligent, the project aims to illuminate and reinforce the role of today’s sentient designer nested in a cultural milieu of computation.


2021 ◽  
Author(s):  
Antonio Cunha

In De Architectura, Vitruvius makes note of three criteria that define architecture; firmitas (durability), utilitas (function) and venustas (delight). These ideals form the philosophical foundations of virtually all modern architectural theory. With the advent of computational tools, many advocates, commonly armed with staggering statistics, frame these methods as a means of increasing efficiency in collaboration, construction and performance - muting the critical role of a sentient designer in architectural discourse of the digital age. The role of the parti has eroded in favour of computational strategies that constrain utilitas to a measure of quantifiable “fitness”. The research herein unveils and reflects upon the mutating role of the architect in computational design, advocating for the importance of qualitative reasoning in a parametric process. Where the current paradigm is negligent, the project aims to illuminate and reinforce the role of today’s sentient designer nested in a cultural milieu of computation.


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