scholarly journals IMPROVING TEACHERS' ABILITY IN USING WHATSHAPP VOICE NOTE FACILITIES AS A MEDIA FOR DISTANCE LEARNING THROUGH INTEGRATED GUIDANCE ACTIVITIES AT SD BOROSUCI KAPANEWON KALIBAWANG KABUPATENKULON PROGO ACADEMIC YEAR 2020/2021

2021 ◽  
Vol 5 (2) ◽  
pp. 91-96
Author(s):  
Suprihatin Suprihatin

 ABSTRACT: This study aims to determine and describe the teacher's ability to use the WhatsApp Voice Note application program in the distance learning process through integrated mentoring. The sample in this study was 9 teachers consisting of 6 classroom teachers and 3 subject teachers who were selected based on criteria using the WhatsApp Voice Note application program. This research was conducted in 2 cycles. Each cycle consists of 2 meetings and research procedures include; planning, implementation, observation and reflection. Meanwhile, to find out the teacher's activities at work, the researchers completed measuring instruments with observation instruments based on their ability to use the WhatsApp Voice Note application. The next aspect observed was the implementation of mentoring activities for researchers (principals). The results of the first cycle of research on the teacher's ability to use WhatsApp Voice Notes in Distance Learning obtained the lowest average score of the first cycle of 70.86%, the conversion value of 3, the "Good" category the highest average score of 77.55%, the conversion value; 3, category “Good”. The lowest average score in cycle II; 86.86%, value conversion; 4, “Very Good” category, the highest average score; 91.30%, value conversion; 4, “Very Good” category. As for the increase in the results of the first cycle to the second cycle; 13.75%. Furthermore, the results of the research cycle I the average score based on the percentage obtained the lowest average score of 82.04%, the conversion value was 3, the category "Satisfactory" while the highest average score reached 87.89%, the conversion value was 4, the category "Very Satisfactory" cycle II obtained the lowest average score of 89.72%, conversion value of 4, category "Very Satisfactory" the highest average score of 94.63%, conversion value of 4, category "Very Satisfactory". The results of the research cycle I and II there was an increase of 6.74%. The results of interviews with participants and researchers related to the implementation of the guidance program are contained in the interview transcript table for the WhatsApp Voice Note application program material considering that during the pandemic it was not only SD Negeri Borosuci Kalibawang that experienced difficulties, but every elementary school in the Kulon Progo Regency area. Research through integrative guidance is very helpful for teachers to add new knowledge about the WhatsApp Voice Note application. Furthermore, the principal also feels that it provides new experiences and is helped by all teachers who have a passion for learning to do distance learning in the era of the covid-19 pandemic.

2021 ◽  
Vol 5 (2) ◽  
pp. 78-83
Author(s):  
Francisca Saminem

This research was motivated by the regulation of the Ministry of Education and culture regarding the implementation of education during the Covid-19 pandemic which required distance learning using online learning media. Online learning is a learning method that aims to improve the ability of teachers to use the Zoom Meeting application program at SD Negeri Bendo Kapanewon, Samigaluh Kulon Progo during the Covid-19 pandemic. This research is a school action research to improve the ability of school principals in managing learning leadership through collaborative mentoring. The subjects in this study were SD Negeri Bendo teachers, totaling 8 teachers consisting of 6 classroom teachers and 2 subject teachers. The purpose of this study was to improve the ability of teachers in implementing distance learning by using the Zoom Meeting application for Bendo Elementary School teachers through collaborative mentoring activities. The results of preliminary observations show that the ability of teachers at SD Bendo Kapenewon, Samigaluh, Kulon Progo, using the Zoom Meeting application is still in the "Not Good" category with a percentage reaching 87.50%. The ability of teachers in the first cycle of research results obtained by research data based on the average number based on the presentation of the first cycle, the highest score was 83.72%, the conversion value reached 3, the "Good" category, while in the second cycle the average number based on the highest score percentage was 92, 43%, conversion value reached 4, the category “Very Good”. Through collaborative assistance, the principal can improve the ability of the principal in delivering the Zoom meeting application program. Collaborative mentoring cycle I observations based on the assessment of participants the average number of classes based on the presentation of the highest score of 89.58%, when converted into a score it reached 4, with the "Very Good" category, while in the second cycle the average number was obtained based on the percentage the highest score is 92.71% when converted into a value of 4, the category "Very Good", the results of the study show that there is an increase of 3.13% in the implementation of collaborative mentoring can improve the competence of the principal in delivering the Zoom meeting application program


FONDATIA ◽  
2019 ◽  
Vol 3 (1) ◽  
pp. 73-82
Author(s):  
Lalu Wirajaya

Classroom Action Research applied to Grade VIII students of SMPN 1 Sakra, conducted on the basis of the low level of achievement of the Year-End Achievement Test  in Mathematics at the 2017.2018 Academic Year, compared to the average achievement of 2017 Semester Final Assessment / 2018. This study was designed with the Kemmis Action model research procedure, with 2 cycles of action in two meetings. In the description of the results of the research cycle I, and II, there was an increase in the process and results of learning Mathematics with the implementation of the learning model the power of two. In the first cycle, the average score of students' knowledge was 53.67, in the second cycle there was an increase of 73.67, the results of observations of learning activities of students and teachers in cycle I 3, 50 and 2.71 and increased again in cycle II to 4 , 36 and 3.14 with the Good category.


2021 ◽  
Vol 5 (1) ◽  
pp. 51-60
Author(s):  
Fitri Senny Hapsari ◽  
Nurul Frijuniarsi ◽  
Natalia Tri Astuti

Since April 2020 The Ministry of Education stated the “Learning from Home” policy, that’s why The research was conducted during the COVID-19 pandemic in the academic year of 2020-2019 starting in April 2021. Where learning is learning process have been held virtually with the support of internet and some communication and computer-based device. As a matter of fact, distance learning is not as simple as it should be. So the purpose of this research is to improve grammar skills through interactive learning media so that it is interesting and does not make students bored while following the distance learning. Therefore, the authors conducted research by knowing the use of learning media based on Kahoot as an effort to improve students' English grammar skills. The research method applied is the Classroom Action Research Method which goes through 2 cycles with the final results showing that the use of kahoot as an alternative learning media is very effective in growing up the enthusiasm of students to attend lectures so that it has an impact on improving students' English grammar skills with the finding of the average score of students with The number of  70 in the first cycle and 80 as the average value in the second cycle, these results significantly increased from the average score of 60 before the implementation of kahoot as learning media.


2018 ◽  
Vol 7 (1) ◽  
Author(s):  
Mohammad Fadil ◽  
Sumardi Sumardi ◽  
Ngadiso Ngadiso

This research aims to describe: (1) students' English speaking skill in English immersion school; (2) students’ strengths and weaknesses in speaking skill in English immersion school; (3) factors affecting students' speaking skill in English immersion school. The research was designed as a case study, conducted at a school applying English immersion in Bondowoso, East Java, Indonesia in Academic Year 2017-2018. The research used purposive sampling. Data were collecated by interview, questionnairre, observation, and document analysis. The informants were grade 2 students, English teachers, and the school founder. The analysis found that: (1) on the scale of 1-5 (1=very bad, 2=bad, 3=fair, 4=good, 5=very good), students’ English speaking skills were at levels of very good (2.22%), good (6.67%), fair (37.78%), bad (44.44%), and very bad (8.89%); (2) students’ strengths in English speaking skills were related to vocabulary with average score of 2.7, and the weaknesses dealt with fluency with average score of 2.25; (3) factors that were assumed to affect students’ English speaking skills were environment, local accent, vocabulary mastery, English use, preference, and habits. It is recommended that all parties involved in the English immersion program evaluate the running of the program and the content of the program to provide learning outputs through English immersion. Commitment to using English should be strengthened, especially in English Week program. Improvement on English teachers’ is needed by involving them in trainings. Finally, similar research at non-English immersion school is necessary to ensure the comparative results gained from both types of school.


2020 ◽  
Vol 2 (2) ◽  
pp. 64-72
Author(s):  
Yetri Ningsih

This research conducted caused by students' score at class X MIPA 4 very low in the vector material. The avarage of score of the daily test obtained by students was 60,5 and it had not yet reached mastery learning. One of the efforts to improve learning outcomes was to use powerpoint as a learning media. The purpose of this study was to determine the increase in activity and mathematics learning outcomes on vector material in learning using PowerPoint.This research design used the classroom action research. The research subjects were 36 students of class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year. Data collected by using tests and observations.The test used to obtain student learning outcomes in each cycle, while observation used to determine the learning process in each cycle. Data were analyzed using descriptive statistics. The results showed that the average score of student learning outcomes in the first cycle was 62.2 and 77.3 in the second cycle. The percentage of student learning completeness in the first cycle was 52.8%, in the second cycle it was 80.6%. The percentage of improvement in student learning outcomes after being given action was 15.29%. So it can be concluded that learning mathematics by using powerpoint media can improve student learning outcomes in class X MIPA 4 SMA Negeri 1 Lubuklinggau in the 2019/2020 academic year.


Author(s):  
Atika Qazi ◽  
Javaria Qazi ◽  
Khulla Naseer ◽  
Muhammad Zeeshan ◽  
Shiza Qazi ◽  
...  

Author(s):  
V.S. Krasnoborova

The work is aimed at analyzing the psychological state in the students of the college of music in connection with several transitions to full-time and distance learning during the COVID-19 pandemic during the 2020-2021 academic year. The study involved 95 students who applied for individual psychological help from a teacher-psychologist of the school. A total of 302 psychological consultations were conducted during the academic year. Within the framework of this study, it is assumed that the tense epidemiological situation and constant changes in the training format can worsen the psychological state of students. The analysis of the number of consultations in each month of the academic year was carried out and these data were compared with the transition to a particular form of education. The most popular topics of psychological consultations in each month of the academic year are also identified.


Author(s):  
Yuli Yulianti

National Examination is one of the learning results assessment set by the Government, and is ruled at Minister of Education and Culture regulation Number 4 year 2018. The problem discussed in this study is the low percentage of students achieving Graduare Competence Standard/SKL 55 in the nationale examination tryout for mathematics. One of the alternatives to solve this problem is the Peer Tutoring learning method using Whatsapp Messenger application asisstance, in which the subject is grade 12 AP students of SMK Negeri 1 Tanjungpandan academic year of 2018/2019. The research method implemented is the classroom action research. The peer tutoring learning method using Whatsapp Messenger application asisstance was carried out both inside and outside the classroom by providing a smaller member whatsapp group and a  classroom whatsapp group. Each small group consists of 6 people in which there were 1-2 peer tutors. Based on the results of data analysis and discussion, there was an increase at the results of the tryout of mathematics national exam tryout for grade 12 AP students after peer tutoring learning method using whatsapp messenger application asisstance was applied, with the total increase up to 50%. This fact can be inferred from the difference of the test results percentage for the first tryout and the third tryout which is from 10% to 60%, while the average score is increased from 34.96 to 60.22 by 25.26 points.


Author(s):  
Fahmi Rifaldi ◽  
Panahatan .

AbstrakPenelitian ini bertujuan untuk : (1) mengembangkan media pembelajaran interaktif menggunakan software adobe flash cs6 pada mata pelajaran instalasi penerangan listrik; (2) untuk mengetahui kelayakan media pembelajaran interaktif pada mata pelajaran instalasi penerangan listrik. Penelitian ini menggunakan metode penelitian pengembangan (research and development). Langkah-langkah pengembangan media pembelajaran interaktif ini meliputi : (1) Analisis (Analysis); (2) Perencanaan (Design); (3) Pengembangan (Development); dan (4) Validasi. Metode pengumpulan data pada penelitian ini menggunakan angket yang berisi pertanyaan-pertanyaan. Validasi media melibatkan 4 orang ahli media dan 2 orang sebagai pengguna (uji coba awal). Hasil uji awal coba oleh  pengguna berdasarkan pada indikator Panduan, indikator Materi Multimedia, indikator Evaluasi, indikator Desain dan Fasilitas Media memperoleh skor rata-rata 4,75 (Sangat Layak). Hasil validasi ahli media berdasarkan panduan informasi, kinerja program,  dan sistematika memperoleh skor rata-rata 4,69 (Sangat Layak). Berdasarkan seluruh hasil yang penelitian yang disimpulkan bahwa media pembelajaran interaktif sangat layak digunakan sebagai media pembelajaran pada mata pelajaran instalasi penerangan listrik di SMK Negeri 13 Medan. Kata Kunci : Media Pembelajaran Interaktif, Adobe Flash CS6 AbstractEnglish translation. English translation. This aims research to: (1) develop interactive learning media using adobe flash cs6 software on electrical lighting installation subjects; (2) to find out the feasibility of interactive learning media in the subjects of electrical lighting installations. This research uses research and development methods. The steps of developing this interactive learning medium include: (1) Analysis; (2) Planning (Design); (3) Development; and (4) Validation. The data collection method in this study uses questionnaires that contain questions. Media validation involves 4 media experts and 2 people as users (initial trial). The results of the initial trial by users based on the Guide indicator, Multimedia Materials indicator, Evaluation indicator, Design indicator and Media Facility obtained an average score of 4.75 (Very Feasible). Media expert validation results based on information guidance, program performance, and systematics earned an average score of 4.69 (Very Decent). Based on all the results of the research concluded that interactive learning media is very suitable to be used as a learning medium in the subjects of electric lighting installation in SMK Negeri 13 Medan.  Keywords: Interactive Learning Media, Adobe Flash CS6


2017 ◽  
Vol 15 (1) ◽  
Author(s):  
Nurul Hidayah ◽  
Abdullah Taman

The objective of this research was improving learning motivation and learning achievement of XI Accounting 1 Students of SMK Negeri 1 Pengasih Academic Year 2016/2017 using Cooperative Learning Model Team Game Tournament (TGT) on the subject Accounting for Trading Company. This research was Classroom Action Research (CAR) collaborating with teacher in two cycle. Data collection technique used were questionnare, documentation, and test. Based on research result concluded that implementation of Cooperative Learning Model Team Games Tournament (TGT) could improve Learning Motivation and Learning Achievement of XI Accounting 1 student of SMK 1 Pengasih Academic Year 2016/2017  evidenced by improvement of motivation score and achievement score. Motivation questionnare result shown improvement of students’ learning motivation improved to 5.97% from cycle I of 72.41% increased to 78.13% in cycle II. Improvement of Accounting Learning Achievement calculated from the average score increase of 23.78% in first cycle and increased of 19.61% in the second cycle.Keywords: Cooperative Learning, Team Game Tournament, Learning Motivation, Learning Achievement


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