scholarly journals Gamification on Chatbot-Based Learning Media: a Review and Challenges

2021 ◽  
Vol 6 (1) ◽  
pp. 71-80
Author(s):  
Indra Hidayatulloh ◽  
Sigit Pambudi ◽  
Herman Dwi Surjono ◽  
Totok Sukardiyono

The mobile learning sector has exploded, implying that the e-Learning trend is shifting to mobile platforms. As a result, chatbots have become increasingly popular alternatives for online learning and examinations on mobile platforms. However, it did not provide enough motivation for the student. On the other hand, gamification in a typical e-Learning platform is a widely used technique for increasing students' learning motivation. Therefore, combining gamification with chatbot-based learning and examinations possibly offer benefits, including increase student learning motivation. This study explored the possibilities and future challenges of the development of gamification within chatbot-based learning media. We discussed four aspects: architecture's reliability, security and privacy issue, user’s acceptance and motivation, and gamification feature challenges.

Author(s):  
Chien-Hung Lai ◽  
Bin-Shyan Jong ◽  
Yen-Teh Hsia ◽  
Tsong-Wuu Lin

Most students are not actively concerned about curriculum activity times. However, without reminders, students will miss out on learning opportunities from the course activities. Therefore, due to the use of smartphones — which are central to people's everyday lives —, this study combined apps and the curriculum to develop a course activity notification system — Mobile Secretary of Operating Systems (MSOS) —­, as a curriculum reminder tool. This tool reminds the student of the curriculum activity times anytime and anywhere, like a secretary. This study also investigates students’ preferences between three distinct reminder tools — the reminder app, e-mail notifications and online learning platform announcements — in terms of their effectiveness in accessing curriculum-related matters, and in previewing and reviewing courses. Additionally, the study examines the efficacy of the MSOS app by comparing the questionnaire results of the students who used the app and those who did not use it. From the results of the questionnaire, it is also ascertained whether those students who used MSOS consider the app to be more convenient and immediate than e-mail notifications and the online learning platform, both in giving access to curriculum-related matters and in previewing and reviewing courses.


2021 ◽  
Vol 7 (2) ◽  
pp. 290
Author(s):  
Iswadi Iswadi ◽  
Apriyanto Apriyanto

<p><em>E-learning during covid-19 pandemic gives positive and negative effects on students’ psychology. One of the effects of E-Learning is students whose negative and positive perception towards the process of E-Learning. The objectives of the study are to know (1)  The difference perception between male and female EFL post-graduate students of the use of online learning platforms? (2). Impacts psychologically of E-learning during Covid-19 to female and male EFL students in higher education. The method of the study is mixed research with the explanatory sequential design. The participants were 31 EFL postgraduate students in PGRI Indraprasta University. The data collection technique of the study was questionnaires with a Likert scale and an open interview. The data analysis technique of the study is an independent sample t-test with SPSS 22.0 version and collection, reduction, display, and conclusion. The results of the study are: (1) There is no significant difference perception between male and female EFL postgraduate students of the use of online learning platform because the significance value (0.695) which is bigger than 0.05. (2)  E-learning during the Covid-19 pandemic did not  give anxiety, fear, fatigue, and saturation to female and male EFL students in higher education. Implication of this research is University must develop LMS (Learning Management System) for teaching EFL students</em></p>


Author(s):  
Latinka Ivanova Todoranova ◽  
Radka Valerieva Nacheva ◽  
Vladimir Stoyanov Sulov ◽  
Bonimir Penchev Penchev

Mobile learning can be identified as the next stage in the development of e-learning. In this regard, <strong>the purpose of this paper</strong> is to propose a model for mobile learning integration in higher education which is based on analysis of students’ expectations. То achieve this goal, a survey has been conducted among students enrolled in programs in the field of information and communication technologies. The analysis of the collected data shows that students have mobile devices, which they use not only for communication on social networks, but also for education. In addition, their expectations regarding mobile learning have been identified taking into account their study program and their previous experience with an e-learning platform.


Author(s):  
Yuliana Prativi ◽  
Muhammad Zaenuri

Online learning is a learning via internet without meeting face-to-face between teachers and students. This online learning system is relatively new, therefore teachers and students should adapt quickly. This study aims to determine the online Arabic learning system during the COVID-19 pandemic at Madrasah Tsanawiyah Negeri (MTsN) 1 Surakarta. Researcher used a qualitative approach and observation, interview, and documentation as data collection techniques. The results described that e-learning madrasah was used as the main media for online Arabic learning at MTsN 1 Surakarta during the covid-19 pandemic, then assisted by Whatsapp and Youtube channel. The subject matter was presented in video, powerpoint, and pdf. The learning stages were divided into three: preparation, implementation (pre-activities, whilst-activities and post-activities), and evaluation stage. This online learning helps teachers to coordinate with and supervise students easily, on the other hand, it is difficult for them to monitor the students’ understanding and bad internet network make some students could not follow the learning process in time. 


2014 ◽  
Vol 536-537 ◽  
pp. 599-602
Author(s):  
Yang Nan

This paper attends to study Windows Server and SQL Server to form a combination of the two operating systems to establish an online learning platform. The platform basically completed the user needs to achieve functional, but also focuses on the application of Ajax technology, the use of this technology at the user level can be completed without page refresh can be achieved through video effects, the data layer, it reduces the data access to the database pressure, improve the overall performance of the overall learning platform, the results show that the techniques of this paper can be used in a very good application and online learning platform.


2012 ◽  
pp. 327-349
Author(s):  
J.G. Alcázar ◽  
M. Marvá ◽  
D. Orden ◽  
F. San Segundo

We describe our experience of using the following mathematical tools: an e-learning platform (Moodle), several components of the WIRIS software suite for mathematics education (the formula editor, WIRIS CAS, and WIRIS-Quizzes), the dynamical geometry package GeoGebra, the computational knowledge engine Wolfram Alpha, and the mathematics software system SAGE. Our aim in this chapter is two-fold: on the one hand, we report the use of these tools in Math refresher courses. On the other, we provide sufficient information about them for readers to decide on the usefulness of these tools in their own particular context (maybe different from that of a refresher course). More specifically, for each tool we give a general description, some comments on its use in Math refresher courses, and a list of (general) advantages and drawbacks.


Author(s):  
Corrienna Abdul Talib ◽  
Hassan Aliyu ◽  
Adi Maimun Abdul Malik ◽  
Kang Hooi Siang ◽  
Igor Novopashenny ◽  
...  

These days, humans have been witnessing related technological and social development, by means of which mobile technologies and Internet yield global access to information with mobility of knowledge. Mobile learning platforms are designed based on electronic learning (e-learning) and mobility. It is regarded as a useful way to enhance the learning process. Sakai as a mobile learning platform, design intentions are to be adaptable to any educational purposes, within or outside the institution, dependent on the provision of effectiveness in classroom instruction based on the learning style of the students, extensible in the cultivation of thinking skills in the learner, and efficient in communicating and exchanging data among its enrolled classroom members and other online platforms. This study employed a systematic review of related literature to investigate the predominant research methodology adopted by various scholars to assess necessary factors concerning mobile learning platform. Fifteen articles are selected based on established criteria. The findings indicated that most of the researchers used quantitative research methodology in investigating the effectiveness and concern variable of mobile learning. Also find out is that most of the outcome of the studies include, achievement, perception, pedagogy, motivation and mobile learning platform as a form of educational technology.


Author(s):  
Koralia Papadokostaki ◽  
Spyros Panagiotakis ◽  
Athanasios Malamos ◽  
Kostas Vassilakis

Teaching is always affected by the advent of technology. Nowadays, mobile devices can offer an air of innovation in classrooms and multiple benefits in learning. On the other hand, IoT is expanding rapidly and promises to provide education with new dynamics: sensors and beacons may contribute to pervasive provision of educational content to students, whereas wearables can track the students' interaction with educational objects. As a result, learning is changing and may happen anywhere, anytime, and with any means. This evolution, described under the term Ubiquitous learning, promises to be the future of education for all ages and needs. This chapter presents the transformation of learning from traditional to e-learning, mobile learning, and Ubiquitous learning, and discusses the features and applications of the latter. Furthermore, authors describe the Experience API specification and investigate how it can be used to implement adaptive learning applications and make Ubiquitous learning a reality not only in typical but also in Early Childhood learning.


2020 ◽  
Author(s):  
V. V. Sumanth Kumar ◽  
Y. Praneetha ◽  
B. Raghupathi ◽  
Murthy G. Lakshmana

Abstract Apart from the most challenging health crisis, COVID-19 pandemic has also adversely impacted the education systems globally as it has forced for the shutdown of all the social and educational institutions amidst call for immediate lockdown of several nations. In the wake of these prevailing critical situations in India, National Agricultural Education System as similar to the other peer higher educational institutions in the country, is at the forefront in terms of quick movement to virtual platforms facilitating e-Learning to all the students across the country. In this context, "AgAcademy", an online e-Learning platform was built using an open source cloud powered software Moodle implemented using Softaculous, specially designed to power digital learning portals. This free digital learning management system offers a potential integrated solution and enables all the Agricultural Universities within the NARES to offer online based distance learning platform from the safety of their own homes of both the instructors and the learners.


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