scholarly journals PENGEMBANGAN DESAIN FREE ENERGY GENERATOR BERBAHAN MAGNET NEODYMIUM BERBASIS SOLIDWORKS UNTUK SISTEM RECHARGING PROTOTYPE GANESHA ELECTRIC GENERASI II UNDIKSHA

2019 ◽  
Vol 7 (3) ◽  
pp. 111
Author(s):  
Komang Bayu Triana ◽  
Kadek Rihendra Dantes ◽  
I N Pasek Nugraha

Sejalan dengan perkembangan ilmu pengetahuan ditemukan bahwa listrik dan magnet memiliki keterkaitan satu dengan yang lainnya, magnet dalam sebuah sistem pembangkitan terdapat pada bagian generator, dimana generator ini dapat menghasilkan listrik oleh putaran yang bersamaan dengan putaran turbin dengan adanya bantuan sumber-sumber energi. Namun ternyata magnet juga dapat menjadi sumber energi penggerak bagi generator itu sendiri. Penelitian ini dilakukan berdasarkan konteks permasalahan dalam hal ini menyangkut tentang perangcangan desain free energy generator berbasis magnet neodymium sebagai sumber energi kelistrikan sekaligus pengisian (recharging) yang akan diterapkan pada prototype ganesha electric generasi II UNDIKSHA. Penelitian pengembangan desain ini menggunakan perangkat lunak Solidworks 2018, tujuan penelitian ini antara lain (1) untuk mengetahui bagaimana cara perancangan free energy generator, (2) untuk mengetahui tingkat kelayakan desain berdasarkan penilaian dari ahli materi, (3) untuk mengetahui tingkat kelayakan desain berdasarkan uji kelompok kecil dan besar. Penelitian ini menggunakan rancangan Research and Development. Sedangkan untuk model yang digunakan yaitu Quality Function Deployment (QFD). Berdasarkan hasil analisis data yang dilakukan, diperoleh kesimpulan bahwa penelitian pengembangan desain free energy generator berbasis magnet neodymium mendapatkan hasil validasi yaitu (1) hasil tanggapan ahli materi 91% dengan kualifikasi sangat layak, (2) hasil tanggapan kelompok kecil 93,33% dengan kualifikasi sangat layak, dan (3) hasil tanggapan kelompok besar 91,64% dengan kualifikasi sangat layak. Kata Kunci: Listrik, Desain, Free Energy Generator, Recharging.In line with the development of science knowledge, it had been found that the electricity and magnetism have relevance to one another. Magnets in a generation system are located on the generator, where this generator can produce electricity by spinning along with the turbine rotation with the help of energy sources. But apparently, the magnet can also be a source of driving energy for the generator itself. This research was conducted based on the context of the problem. In this case, concerned on the design of free energy generator neodymium magnetic based on the source of electricity as well as the recharging that would be applied to the Ganesha Electric Prototype, Generation II, UNDIKSHA. This design development research used software Solidworks 2018. The purpose of this study were; (1) to find out how to design free energy generators, (2) to determine the level of design feasibility based on the assessment of material experts, (3) to determine the level of design feasibility based on small and large test groups. This study used a design Research and Development. Whereas the model used is Quality Function Deployment (QFD). Based on the results of data analysis conducted, it was concluded that the research development of design free generator neodymium magnetic based on validation results obtained; (1) the results of material expert responses 91% with very decent qualifications, (2) the results of small group responses 93.33% with very decent qualifications, and (3) the results of a large group response of 91.64% with very decent qualifications. Keywords: Electricity, Design, Free Energy Generator, Recharging

Author(s):  
Tommi Daniel Hutajulu ◽  
Sriadhi .

Abstract This development research generally aims to (1) develop interactive multimedia-based learning media for Private Vocational School Imelda Medan, (2) to know the assessment of media experts and material experts on learning media, and (3) to know the feasibility of learning media based on the assessment of media experts and material experts. The method used in this research is Research and Development. This research was conducted at Imelda Private Vocational School Medan. Research and Development Results: (1) This development research process is carried out with several stages adapted from the borg and gall version development research model simplified into 4D. There are stages such as: Define, Design, Development, and Disseminate. Define stage includes definition, design stage includes storyboarding, development stage includes development of interactive multimedia-based learning media, validation of media experts and material experts, as well as revision of learning media from media experts and material experts and disseminate stage covering the trial stage. The target of this research is the Expert Lecturer of Medan State University. Testing of interactive multimedia by material validators showed that multimedia learning resulted both in material validation with an average score of 4.52 and for media validation with an average score of 4.59. Then obtained the conclusion that developed media is worth to use. Keywords : Interactive Media, Interactive Multimedia Abstrak Penelitian pengembangan ini secara umum bertujuan untuk (1) mengembangkan media pembelajaran berbasis multimedia interaktif untuk SMK Swasta Imelda Medan, (2) mengetahui penilaian ahli media dan ahli materi terhadap media pembelajaran, dan (3) mengetahui kelayakan media pembelajaran berdasarkan penilaian ahli media dan ahli materi . Metode yang digunakan pada penelitian ini adalah penelitian pengembangan (Research and Development ) . Penelitian ini dilakukan di SMK Swasta Imelda Medan. Hasil Penelitian  dan Pengembangan : (1) Proses Penelitian pengembangan ini dilaksanakan dengan beberapa tahapan yang diadaptasi dari model penelitian pengembangan versi borg and gall yang disederhanakan menjadi 4D. Adapaun tahapan tersebut yaitu : Define, Design, Development, dan Disseminate. Tahap define meliputi pendefenisian , tahap design meliputi pembuatan storyboard, tahap development meliputi pengembangan media pembelajaran berbasis multimedia interaktif ,validasi ahli media dan ahli materi, serta revisi media pembelajaran dari ahli media dan ahli materi dan tahap disseminate meliputi tahap uji coba. Sasaran penelitian ini adalah Dosen Ahli Universitas Negeri Medan. Pengujian terhadap multimedia interaktif oleh validator materi menunjukan bahwa multimedia pembelajaran  yang dihasilkan baik pada validasi materi dengan skor rata-rata 4.52 dan untuk validasi media dengan skor rata-rata 4.59. Maka diperoleh kesimpulan media yang dikembangkan layak untuk digunakan. Kata kunci : Media Interaktif, Multimedia Interaktif


2013 ◽  
Vol 2013 ◽  
pp. 1-10 ◽  
Author(s):  
Ming Li

The selection of a design for the given product is a critical problem in product design development. Focuses of the designers and customers on the design are not identical. In order to bridge the gap and provide a more relaxing way to select the design, a new method based on quality function deployment (QFD) is proposed. In such a method, customers are required to give their linguistic preferences on the design with respect to the customer requirements (CRs). In the rating of the weight of CRs, they are allowed to provide incomplete linguistic weight information and the objective optimization model is proposed to derive the exact linguistic weight information. Designers are required to rate the correlation between design requirements (DRs) and the relationship between the CRs and DRs to construct the house of quality. Opinions given by the customers are translated into the opinions with respect to the DRs based on the QFD. Afterwards, the priorities of the designs and design requirements are determined. The assessment results not only show the contribution of each design requirement to the customer satisfaction but also show the advantages and disadvantages of each design from the designers’ perspective clearly and directly. An example is provided to validate the applicability of the proposed method.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


2020 ◽  
Vol 2 (3) ◽  
pp. 155-122
Author(s):  
Yoshiya Hazumi

The aimed of this study was to develop learning media called pop-up book of petroleum. The method was research and development (Research and Development) with the ADDIE model of which consisted of 5 steps: Analysis, Design, Development, Implementation and Evaluation. The data were collected using questionnaire for media validation. The results showed that pop-up book was found to be 92.67% valid (very decent), meant that the developed pop-up book could be study in terms of its effectiveness in learning


2018 ◽  
Vol 3 (2) ◽  
pp. 208
Author(s):  
Naufal Muhammad Kautsar ◽  
Nurul Zuriah ◽  
Rohmad Widodo

ABSTRAKPenelitian ini bertujuan untuk: (1) Mengetahui kondisi kegiatan belajar dan mengajar PPKn sebelum adanya penerapan pengembangan media pembelajaran berbasis android. (2).Mengetahui pengembangan media pembelajaran berbasis IT yang ada di SMPN 25 Malang. Jenis penelitian yang digunakan dalam penelitian ini adalah jenis penelitian research and development. Sumber data dipilih kepala sekolah, guru kelas VIII, serta peserta didik kelas 8 di SMP Negeri 25 Malang. Penelitian ini dilaksanakan kurang lebih memerlukan waktu 6 bulan. Penelitian pengembangan ini menghasilkan produk akhir media pembelajaran berbasis aplikasi android yang disebut dengan media BENEKO Educapp. Pengembangan media dikembangkan melalui lima tahapan (analisis, design, development, implementation and evaluation). Berdasarkan hasil uji coba lapangan yang dilakukan pada kelas kecil dan besar. Uji coba kelas kecil dilakukan pada kelas VIII B dengan sampel random sebanyak 5 peserta didik, memperoleh hasil 82.6% , disimpulan produk ini layak digunakan.Hasil uji coba luas dilakukan kepada kelas A, B, D. Hasil yang diperoleh 29 peserta didik kelas VIII A SMPN 25 Malang memperoleh respon dengan presentase 78,2%, disimpulkan produk ini layak untuk digunakan. Uji coba luas dilakukan kepada 28 peserta didik kelas VIII C SMPN 25 Malang memperoleh respon dengan presentase 74.7 %, disimpulkan produk ini cukup layak untuk digunakan. Uji coba luas dilakukan kepada 29 peserta didik kelas VIII D SMPN 25 Malang memperoleh respon dengan presentase 87, 6%, disimpulkan produk ini sangat layak untuk digunakan.Terakhir uji coba lapangan dilakukan kepada guru PPKn kelas VIII SMPN 25 Malang memperoleh respon dengan skor 92, 7 %, disimpulkan produk ini sangat layak untuk digunakan.Kata Kunci: Android, BENEKO Educapp, Media, PPKn.ABSTRACTThis study aims to: (1) Know the condition of teaching and learning activities of PPKn before the implementation of the development of android-based learning media. (2). Knowing the development of IT-based learning media in SMPN 25 Malang. The type of research used in this study is the type of research and development research. As a data source selected principals, teachers class VIII, and 8th graders in SMP Negeri 25 Malang. This study was conducted approximately 1-6 months.This development research produces the end product of instructional media based on android application called BENEKO Educapp media. Media development is developed through five stages (analysis, design, development, implementation and evaluation).Based on field trials conducted on small and large classes. For small classes done in class VIII B with random samples of 5 students, obtained 82.6% results, this product concluded feasible to use. For extensive testing conducted to class A, B, D. The results obtained by 29 students of grade VIII A SMPN 25 Malang get response with percentage of 78.2%, it is concluded that this product is suitable for use. Extensive trials conducted to 28 students of grade VIII C SMPN 25 Malang get response with a percentage of 74.7%, concluded this product is quite feasible to use. Extensive trials were conducted to 29 students of grade VIII D SMPN 25 Malang obtained response with 87% percentage, 6%, concluded this product is very feasible to use. The last field trial was done to the teacher of Vocational School VIII SMPN 25 Malang get response with score 92,7%, concluded this product very feasible to be used.Keywords: Android, BENEKO Educapp, Media, PPKn


Author(s):  
Baiq Widia Nita Kasih

Arabic learning in Indonesia is divided into two institutions that is Arabic  learning in formal and non-formal institutions. And in a learning process, teaching books is very important because it’s one of the basic elements of the existing curriculum components.  The researcher founds that there is no teaching books for Arabic  lesson in Madani Super Camp and it’s causes no Arabic learning there. Therefore, researcher needs to compile teaching books according to the necessary of students.. The purpose of this research is to produce a teaching books based on integrative approach and to measure the effectiveness of that book to improve student’s ability in Arabic learning. This research uses research and development method with qualitative and quantitative approach. Researcher also used the ADDIE’s development research steps:analysis, design, development, implementation and evaluation. The techniques to collect data are observation, interview, questionnaire and test. The results of this research is a teaching books consisting of eight units, that are: ashwat, mufrodat, tarkib, istima’, kalam, qira'ah, kitabah and ibaroh qosiroh. And each unit consists of fourteen lesson except the eighth unit that is seventeen lesson. And teaching books that have been prepared are effective to improve student’s ability in Arabic language learning.


2020 ◽  
Vol 6 (9) ◽  
pp. 1779-1797
Author(s):  
Salah Aldeen Salah

This paper presents a methodology for analyzing engineering-related delays in construction projects using Quality Function Deployment (QFD). The steps of the QFD technique are combined in the quality and control policy. A reference matrix based on the literature review is constructed with engineering delays and a survey of all parties involved in construction projects. The QFD matrix aids in identifying the most significant reasons for delays and claims in the construction projects. For the identified reasons, solutions have been developed to limit or reduce them. The mean sources of construction delays include engineering, construction, financial/economic, management/administrative, and force majeure. This paper presents a knowledge-based QFD technique dedicated to engineering-related delays. Three categories of Engineering-related delays are considered in the proposed system. These categories are 1) design development, 2) workshop drawings, and 3) project party’s changes delays. The knowledge of the QFD matrix is acquired from literature, Federation International des Ingenious - Conseils (FIDIC) contract forms, domain experts, as well as a questionnaire survey. Three classes of participants (i.e., consultants, contractors, and Employers) have been approached to get their feedback on the cases of engineering-related delays. The proposed approach helps to limit or reduce delays in construction projects caused by the engineer. Accordingly, it was concluded to the most important reasons that led to the delay of construction projects related to the engineer, using QFD.


Author(s):  
Silfi Melindawati

This research is motivated because of the problems found in schools, namely, the LKPD used in schools is generally less attractive, both in terms of the space for filling in the less extensive answers, the color of the LKPD which does not have an attractive color, the structure is incomplete and the supporting images for the LKPD are inadequate. This research is a development research, namely Research and Development (R&D) which consists of four stages, namely: define, design, development, disseminate. in this development research using the 4-D model proposed by Thiagarajan (in Ratumanan, 2019: 61). The results showed that the development of discovery learning-based LKPD collected through a validation questionnaire was used to measure the feasibility of student worksheets (LKPD). The results showed that the discovery learning-based student worksheets developed were feasible and valid for learning. This is evident from the results of obtaining questionnaires by expert experts and educators who state that the development product is feasible based on the results of the linguist expert's validity test (92.5%) is categorized as very valid, aspects of rpp Validator 1 (92.5%) are categorized as very valid, Validator 2 (95.00%) which is categorized as very valid, expert design expert (98.07%) is categorized as very valid. This proves that the Integrated Thematic Student Worksheet Development (LKPD) with the Discovery Learning Model in Class IV of Elementary School is stated very valid.


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