scholarly journals UPAYA MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR ALAT UKUR DENGAN MENGGUNAKAN MULTIMEDIA INTERAKTIF PADA SISWA KELAS X DI SMK AL-WASHLIYAH 4 MEDAN

Author(s):  
Marisa Wati Siregar ◽  
Julaga Situmorang

Abstrak: Penelitian ini bertujuan untuk: (1) Mengetahui peningkatan aktivitas belajar siswa pada pelajaran Alat Ukur dengan penggunaan Multimedia Interaktif.(2) Mengetahui peningkatan hasil belajar siswa pada pelajaran Alat Ukur dengan penggunaan multimedia interaktif. Penelitian ini merupakan penelitian tindakan kelas. Subjek penelitian adalah seluruh siswa kelas X SMK Al-Washliyah 4 terdiri dari satu kelas dengan jumlah sampel 32 orang. Objek pada penelitian ini adalah penguatan struktur kognitif yang diukur melalui hasil belajar dan aktifitas belajar siswa dalam pembelajaran. Penelitian ini terdiri dari 2 siklus, siklus pertama terdiri dari 2 pertemuan dan siklus kedua terdiri dari 2 pertemuan. Tes hasil belajar dilakukan di akhir setiap siklus. Tes hasil belajar terdiri dari 20 soal. Hasil penelitian yaitu : (1) Terdapat peningkatan hasil belajar siswa yang ditunjukkan dari peningkatan rata-rata skor tes hasil belajar sebesar 3,78 poin,  persentase ketuntasan sebesar 61,50% dan peningkatan nilai tes hasil belajar dengan nilai Gain ternormalisasi sebesar 0,31 berkategori sedang. (2) Penggunaan multimedia interaktif macromedia flash dapat meningkatkan aktivitas dengan hasil observasi terhadap aktivitas pembelajaran guru di kelas, aktifitas belajar siswa meningkat sebesar 32.81%, yaitu dari 46,14% pada siklus pertama menjadi 78,96% pada siklus kedua. Hal ini menunjukan aktifitas belajar tergolong pada kategori aktif. Kata Kunci: aktivitas dan hasil belajar alat ukur, menggunakan multimedia interaktif Abstract: This study aimed to: (1) Determine the increased activity of students in a lesson Measurement with the use of Interactive Multimedia. (2) Determine improving student learning outcomes in the subject Measuring the use of interactive multimedia. This research is a class act. The subjects were all students of class X SMK Al-Washliyah 4 consist of one class with a sample size of 32 people. The object of this research is to strengthen the cognitive structure as measured through learning outcomes and learning activities of students in learning. This study consisted of two cycles, the first cycle consists of two meetings and the second cycle consists of two meetings. Achievement test conducted at the end of each cycle. Achievement test consisting of 20 questions. Results of the study are: (1) There is an increased student learning outcomes as indicated by the increase in the average achievement test score of 3.78 points, the percentage of completeness of 61.50% and an increase in test scores of learning outcomes with Gain normalized value of 0.31 moderate category. (2) Use of Macromedia Flash interactive multimedia can enhance the activity with the result of observation of teachers in the classroom learning activities, and learning activities of students increased by 32.81%, from 46.14% in the first cycle into 78.96% in the second cycle. This shows the learning activities belonging to the active category. Keywords: activity and learning outcomes measurement tool, using interactive multimedia

2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


Author(s):  
Zubaidah Matondang

This study aims to determine whether the use of learning model Listening Team can improve student learning outcomes. This research is a classroom action research conducted at SD Negeri 101768 Lesson Year 2015/2016. Subject of this research is student of class III which amounted to 24 people. Technique of collecting data is done by test method and observation method. Effectiveness research indicators in this assessment include student activities during learning activities and students' learning completeness in a classical way. The results showed the effectiveness of student learning reviewed through learning mastery that is equal to 83.3%. Increase in review through the learning activities of students is 92%. Based on the details of the results of the above research, then learning to use learning model Listening Teams in third grade students SD N 101768 TP 2015/2016 can improve student learning activities and improving student learning outcomes in terms of mastery of student learning classically on money history materials in Social Studies subjects.


2020 ◽  
Vol 8 (1) ◽  
pp. 30-36
Author(s):  
Agung Priyadi

This classroom action research aims to improve student learning outcomes through the application of the inquiry model in the process of teaching and learning activities of the basic competencies of Implementing Occupational Health and Safety. The research subjects were students in class X L 1 in the odd semester of the 2018/2019 academic year at SMK Negeri 6 Malang, researchers conducted research using two action cycles. Classroom action research is carried out repeatedly by following predetermined cycle stages so that the objectives of the applied learning model can be achieved. Indicators of improving student learning outcomes can be seen from the increase in learning outcomes obtained by students after experiencing the process of learning activities using the inquiry model. The results of the study stated that the application of inquiry learning models had a positive influence on improving student learning outcomes.Keywords:   Learning Outcomes, Implementing Occupational Health and Safety, Inquiry


2018 ◽  
Vol 18 (2) ◽  
pp. 335
Author(s):  
Neneng Triyuna

This study aims to improve student learning outcomes in mathematics subjects by using space wake media in fifth grade students at SDN. No. 025/XI Gedang Village. This research is a classroom action research conducted in two cycles. Each cycle consists of four activities, namely planning, implementation, observation, and reflection. The study involved 20 fifth grade students year 2017/2018 at SDN. No. 025/XI Gedang Village, Sungai Penuh District, Sungai Penuh City, Jambi Province. This research was conducted for three months from September to November of 2017. Data collected in this study is students learning outcomes. Data were collected by observation and test. Furthermore, the data were analyzed by using descriptive analysis and simple statistical test. The results showed that student activity in learning improved. The increasing of student activity can be seen from from the increasing spirit of students in following the series of learning activities. Students are more active during lesson activities, students are able to ask questions, and students are able to answer the test questions well. Increasing of student learning activities are also in tandem with improving student learning outcomes. The average score of student learning outcomes increased from 61.50 before the action was given to 76.0 in cycle I and increased again to 80.25 in cycle II. Likewise with learning mastery. Learning completeness increased from 25.00% before the action was given to 80.00% in cycle I and increased again to 100.00% in cycle II. Thus, the use of build space media in the mathematics subjects can improve activity and learning outcomes of fifth grade students at SDN. No. 025/XI Gedang Village year 2017/2018.


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


2016 ◽  
Vol 4 (2) ◽  
pp. 111
Author(s):  
Uliya Ulil Arham ◽  
Kusumawati Dwiningsih

This study aims to determine the effectiveness of interactive multimedia-based blended learning developed in the subject matter of chemical elements. The effectiveness in terms of improving student learning outcomes by comparing the value pretest and post-test then measured with N-gain. This type of research is developmental research. The procedures in this study refers to Research & Development (R & D) design that carried out only restricted to preliminary field test. The results showed student learning out-comes that used interactive multimedia blended learning as learning media increased with N-gain in the moderate category and in the high category. The conclusions obtained by the interactive multimedia blended learning based on the subject matter chemical element was declared effective used as a medium of learning in terms of student learning outcomes. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan multimedia interaktif berbasis blended learning yang dikembangkan pada materi pokok kimia unsur. Keefektifan tersebut ditinjau dari peningkatan hasil belajar siswa dengan membandingkan nilai pretest dan posttest kemudian diukur dengan N-gain. Jenis penelitian yang digunakan merupakan penelitian pengembangan (developmental research). Prosedur pada penelitian ini mengacu pada desain Research& Development (R&D) yang dilakukan hanya sebatas pada uji coba awal. Hasil penelitian menunjukkan bahwa hasil belajar siswa yang menggunakan multimedia interaktif berbasis blended learning sebagai media pembelajaran me- ngalami peningkatan, dengan N-gain pada kategori sedang dan kategori tinggi. Simpulan yang diperoleh yaitu multimedia interaktif berbasis blended learning pada materi pokok kimia unsur dinyatakan efektif digunakan sebagai media pembelajaran ditinjau dari hasil belajar siswa.


BIOEDUSCIENCE ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 7-14
Author(s):  
Rosalia Dwi Putri ◽  
Purwati Kuswarini Suprapto ◽  
Egi Nuryadin

Background: This research shows the improvement of student learning outcomes with Google Classroom-based learning on the concept of human reproductive systems in science classes. Methods: The research method used is the pre-experimental method one-group pretest-posttest design. Samples were taken in non-probability sampling with purposive sampling, which is a science class of 38 students. The treatment given in this study is learning done online using google classroom application, all activities in google classroom on the concept of the human reproductive system. Results: The results of the analysis showed with t calculate (-15.39) greater than t table (-2.04). Based on data analysis and testing, it can be interpreted that there is an increase in student learning outcomes with google classroom-based online learning. The increase is seen from the N-gain value (0.57), which interprets learning outcomes in medium theories. Conclusions: Effectivity learning activities need to be presented by teachers in the face of pandemic situations, although they cannot be done for luring. Google Classroom based online learning can package distance learning more effectively, which has an impact on improving student learning outcomes.


2015 ◽  
Vol 10 (2) ◽  
Author(s):  
Ani Mardliyah

<p>Artikel ini bertujuan untuk mengetahui motivasi belajar siswa pada mata pelajaran Al-Qur’an hadits dengan fokus materi Q.S al-Lahab dan an-Nashr melalui metode pembelajaran  Jigsaw di MTsN 02 Semarang. Penelitian ini memberikan informasi sebagai masukan untuk pengembangan  model  pembelajaran  Jigsaw pada materi Q.S al-Lahab. Di samping itu, penelitian ini juga memberikan pelajaran yang lebih bervariatif, terutama bagi siswa MTs N 02 Semarang khususnya agar lebih tertarik untuk aktif dalam belajar. Karena penggunaaan variasi mengajar melalui  metode jigsaw membuat para siswa menjadi lebih termotivasi untuk belajar dan melatih kerjasama serta melatih kemandirian siswa dalam belajar. Hasil penelitian  ini dapat digunakan sebagai bahan masukan (memberikan konstribusi) yang berarti bagi upaya peningkatan mutu pelajaran Al-Qur’an  hadits khususnya  peningkatan hasil belajar siswa. Selain itu juga dapat dipergunakan sebagai bahan atau masukan dalam mengajarkan Al-Qur’an hadits kepada anak didik dalam meningkatkan keaktifan siswa dalam mengikuti kegiatan belajar mengajar.</p><p><strong>K</strong><strong>at</strong><strong>a kunci: </strong><strong><em>J</em></strong><strong><em>i</em></strong><strong><em>g</em></strong><strong><em>saw</em></strong><strong>,</strong><strong> </strong><strong>a</strong><strong>l-</strong><strong>qur</strong><strong>’</strong><strong>a</strong><strong>n</strong><strong>,</strong><strong> </strong><strong>ha</strong><strong>dits, motivasi, </strong><strong>be</strong><strong>l</strong><strong>a</strong><strong>j</strong><strong>a</strong><strong>r</strong></p><div class="Section1"><p><em>This article aims </em><em>t</em><em>o determine students’ motivation  on the subjects of the Qur’an hadits with a focus on material Q.S al-Lahab and an- Nasr through  Jigsaw learning method  in MTsN 02 Semarang. The s</em><em>t</em><em>ud</em><em>y provides information as an input for the development of </em><em>J</em><em>i</em><em>g</em><em>sa</em><em>w </em><em>learning model </em><em>o</em><em>n material of Q.S al-Lahab. In addition, this study also provides lessons more varied, especially for students of MTs N 02 Semarang in particular to be more interested in active learning. Because the use of variety of teaching through jigsaw method makes students become more motivated to learn and practice cooperation and to train students’ independence in learning. The results of this study can be used as an input (contribution) that means for improving the quality of learning the Qur’an hadits in particular improving student learning outcomes. It also can be used as an ingredient or input in the hadith teaches the Qur’an to students in improving students’ activeness in following the teaching and learning activities.</em></p></div><p><strong><em>Keywords</em></strong><em>: </em><em>J</em><em>i</em><em>g</em><em>saw, </em><em>Al-</em><em>Q</em><em>u</em><em>r</em><em>’</em><em>a</em><em>n</em><em>,</em><em> </em><em>h</em><em>ad</em><em>ist, </em><em>le</em><em>a</em><em>r</em><em>n</em><em>i</em><em>n</em><em>g</em><em> </em><em>, </em><em>m</em><em>o</em><em>t</em><em>i</em><em>v</em><em>a</em><em>t</em><em>io</em><em>n</em></p><p><strong><br /></strong></p>


2013 ◽  
Vol 2 (1) ◽  
pp. 34 ◽  
Author(s):  
Abdul Rahman Hakim ◽  
Mara Bangun Harahap

The purpose of this research: (1) Improving Students' Cognitive Structures through the Advance Organizer Model Learning by giving Structured Worksheets based on APOS Theory, (2) Improving student activity through the Advance Organizer Model Learning by giving Structured Worksheets based on APOS Theory. This research was a Classroom Action Research (CAR) which was carried out at SMK Negeri 1 Arse South Tapanuli. The research subject was grade 12 students of academy year 2012/2013 consisting 31 students, namely 18 males and 13 females. Object on this research were the student activity and student learning outcomes through the Advance Organizer Model Learning by giving Structured Worksheets based on APOS Theory. The research consisted of two cycles, each cycle consisting of three meetings. Test of achievement conducted at the end of each cycle. Test of achievement consisting of 15 questions. The results of the research are: (1) There is an increased of student learning outcomes on class XII Agribusiness Crop/Horticulture SMK Negeri 1 Arse which showed an increase in cognitive structure indicated strengthening of: (a) Outcomes of achievement test in the first cycle, namely: the average = 63.66; percentage of completeness = 41.94%, (b) Outcomes of achievement test in the second cycle, namely: the average = 82.58; percentage of completeness 90.32%. The percentage of completeness 48.39%, and the index gain 0.51 or moderate improvement criteria. (2) There is an increased of student activity on class XII Agribusiness Crop/Horticulture SMK Negeri 1 Arse shown from: first cycle is only the average of 59.72 up to 74.47 in the second cycle.


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