scholarly journals Undergraduates’ Perception on their English Learning Process: Preliminary Step toward “Foundations of Social Studies” CLIL-Based Material Development

2021 ◽  
Vol 17 (4) ◽  
pp. 49
Author(s):  
Rahmati Putri Yaniafari ◽  
Ajeng Ayu Rihardini ◽  
Agung Wiradimadja

Abstract: English has emerged as the language of scientific communication (Björkman, 2011; Jenkins, 2006). Given the significance of English, in addition to ESP courses that have been incorporated in university curriculum, the CLIL method can be one of the choices for improving students' English mastery. Before implementing CLIL and creating the necessary resources, a comprehensive investigation is required to determine the ‘what' and ‘how' the content, curriculum, assessment, and evaluation will be produced (Flowerdew, 2013). Prior to developing “Fundamental of Social Studies” CLIL-based content, this research intends to analyse several aspects. It investigates: (1) the significance students place on grammar, vocabulary, and language skills in the English learning process; (2) the students' preferences in English learning activities; and (3) the language components that students improved the most. Students in the Social Studies Program were given a survey. The implication based on the findings is that future material developments are recommended to include audio-materials, pay more attention to speaking activities, and incorporate more diverse grammar activities. Moreover, the type of activities involved are suggested to include group work as it is favoured by the students; especially for speaking performance. Group speaking performance is preferred then the individual one for it lessen the anxiety.     Keywords: CLIL, Need Analysis, Material Development, ESP, Social Studies

2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Sultan Sultan

ABSTRAK : Penilaian ini berisi proses pembelajaran IPS pada siswa kelas VI yang dilakukan di SD Negeri 18 Kendari. Tujuan dan karya tulis ini, adalah membuktikanbahwa kegiatan bermain dan membuat display dapat memberikan keberhasilan pada proses pembelajaran siswa dalam rangka pencapaian mastery learning. Dalam penelitian ini penulis melibatkan 12 siswa kelas VI yang ada di SD Negeri 18 Kendari yaitu siswa kelas VI untuk tahun pelajaran 2014/2015. Alat penilaian yang digunakan berbentuk tes dan non tes. Penelitian ini dilaksanakan dalam tiga siklus. Antara lain siklus I, siklus II dan siklus III merupakan rangkaian kegiatan yang saling berkaitan. Faktor yang diteliti dalam penelitian ini adalah proses pembelajaran siswa yakni mengamati kelancaran pembelajaran, suasana dan aktivitas pembelajaran serta hasil belajar siswa. Rubrik penilaian dilakukan pada saat siswa terlibat dalam kegiatan kelompok ketiga membuat display dan melakukan permainan. Rubrik bertujuan untuk melihat keterampilan-keterampilan yang diharapkan pada paradigma pembelajaran dalam pedoman KTSP yaitu,1) learning to know, 2) Learning to do, 3) leraning to be, dan 4) learning to live togather telah dicapai oleh siswa. Perbandingan hasil pre-test, siklus I, siklus II, dan siklus III, serta rubrik penilaian saat pembuatan display dan permainan menunjukan bahwa keterampilan yang diharapkan dari setiap kriteria penilaian dapat dilalui dengan nilai yang baik oleh semua kelompok. Meskipun penilaian rubrik dilakukan dalam kelompok, namun keterampilan itu tetap menjadi tanggung jawab setiap individu siswa. Hal penelitian ini menunjukan bahwa penerapan tehnik permainan dan display dapat meningkatkan hasil belajar IPS karena suasana belajar dirasakan menyenangkan dan siswa lebih aktif menyelesaikan tugas serta terjadi peningkatan prestasi belajar. Kata Kunci: Aktivitas, Prestasi Belajar, STADABSTRACT: This assessment contains the social studies learning process for grade VI students conducted at SD Negeri 18 Kendari. The purpose and this paper, is to prove that playing activities and making displays can provide success in the learning process of students in order to achieve mastery learning. In this study the authors involved 12 grade VI students in 18 Public Elementary School Kendari, namely grade VI students for the 2014/2015 school year. Assessment tools used in the form of tests and non-tests. This research was conducted in three cycles. Among other cycles I, cycle II and cycle III is a series of interrelated activities. The factors examined in this study were the students' learning processes, namely observing the smooth learning, the atmosphere and learning activities and student learning outcomes. The assessment rubric is done when students are involved in third group activities making displays and playing games. The rubric aims to look at the skills expected in the learning paradigm in the SBC guidelines, namely, 1) learning to know, 2) learning to do, 3) learning to be, and 4) learning to live togather has been achieved by students. Comparison of pre-test results, cycle I, cycle II, and cycle III, as well as the assessment rubric when making displays and games shows that the skills expected from each assessment criteria can be passed with good grades by all groups. Although the rubric assessment is done in groups, the skill remains the responsibility of each individual student. This study shows that the application of game and display techniques can improve social studies learning outcomes because the learning atmosphere is felt to be fun and students are more active in completing assignments and there is an increase in learning achievement. Keywords: Activities, Learning Achievement, STAD


2017 ◽  
Vol 11 (1) ◽  
pp. 111
Author(s):  
Fitrawati Fitrawati ◽  
Witri Oktavia

This article presents a part of a study conducted to develop multimedia based teaching material for Grammar 3. It aims at describing needs and problems of students in learning Grammar 3 through a descriptive study. The data were gathered from the questionnaires distributed to the students who have taken Grammar 3 course. The result of the research conveys that 1) there is a gap between the objective of Grammar 3 course and the students’ achievement in the class, 2) students get the problems in understanding Grammar 3 due to inappropriate teaching materials used in teaching and learning process, and 3) the students need a multimedia based teaching materials to improve their understanding and achievement in Grammar 3 course.Key words/phrases:teaching material development, multimedia, need analysis, Grammar 3 APAKAH MAHASISWA MEMBUTUHKAN MATERI AJAR GRAMMAR 3 BERBASIS MULTIMEDIA?AbstrakArtikel ini merupakan salah satu bagian dari rangkaian penelitian pengembangan materi ajar Grammar 3 berbasis multimedia. Penelitian deskrptif ini bertujuan untuk mendeskripsikan masalah dan kebutuhan mahasiswa terhadap materi Grammar 3. Oleh karena itu, data dikumpulkan melalui kuesioner yang disebar kepada seluruh mahasiswa yang telah mengambil mata kuliah Grammar 3. Hasil penelitian menunjukan bahwa 1) adanya ketimpangan antara tujuan pembelajaran Grammar 3 dan kemampuan yang dikuasai mahasiswa; 2) mahasiswa mengalami kesulitan dalam memahami materi Grammar 3 karena kurang memadainya materi yang digunakan dalam proses belajar dan mengajar; dan 3) mahasiswa membutuhkan materi ajar berbasis multimedia yang dapat membantu meningkatkan pemahaman dan kemampuan mereka pada materi Grammar 3.Kata Kunci/frase: pengembangan materi ajar, multimedia, analisis kebutuhan, Grammar 3


Author(s):  
Suprayogi Suprayogi ◽  
Pranoto Budi Eko

Currently, studies on English for Tourism course mainly focuses on need analysis and material development. A few studies highlight the teaching methods for successful learning of the course. This study discusses the implementation of virtual exhibition simulation as a project based learning in the course of English for Tourism enrolled by students of tertiary education majoring English Literature. It aims at revealing the learning process as well as revealing the opportunities and challenges of the activity. Five lecturers are selected as the subject of the study. The data collected through semi structured interview and further qualitatively analysed by seeing the common and unique features. The findings suggest that the implementation of virtual exhibition project should be followed by lecturers’ teaching strategies in the step of preparation, rehearsal and exhibition in order to achieve learning objectives. Despite the technical challenge on internet connection and students’ reluctance that lecturers should cope with, this activity is seen as an alternative method that reflect contextual learning and give students English learning opportunity through intensive interaction and creativity.


Author(s):  
Hevriani Sevrika

Mechanical students need material in English subject that relevant with their department. However, most of the teachersused the materials that are general English to teach English in the mechanical department. Thus, in this research the writer did it toknow the students’ need. In this research, the samples are the students in the mechanical metal department. There are two classeswhich are 45 students. The writer took 15 students through technique sampling is sample random sampling. The instrument thatwriter used to take the data is questionnaires through open – ended questions. The students need in learning English can be seen inthree aspects: necessities, lacks, and wants. The first aspect is necessity, the finding is the students need English materials that are easyto be understood by them. They need the words of the text which are simple and easy to be understood. The second aspect is lack thatthe students’ lacks are they have fewer vocabularies, so they are difficult to understand the texts. The last aspect is wants; they wantto have fluency in speaking so they need to have more activities in speaking skill. Otherwise, the teacher rarely gave speaking skill inteaching and learning process. Thus, the teachers need to know what are the students need to be learned in their departments.


2013 ◽  
Vol 760-762 ◽  
pp. 2056-2059
Author(s):  
Yuan Zhang ◽  
Xia Feng

In this paper, we believed that social tag is a new paradigm of resource organizing and sharing. It is a very suitable technology using in e-learning systems. We discussed with the learning process in the e-learning system based on social tags. We brought forward a new individual learning process model based on social tags. And we compared with the new learning process model and traditional process model. The new individual learning process model could improve the interaction between learners and between human and computers. The social tags could help the e-learning system build the learners preference model and knowledge model.


2020 ◽  
Author(s):  
Desita Handayani

Education is not only given to those who are in school. The Non-Formal Education Unit of the Banjar Regency Learning Activity Studio provides a place for all people who wish to continue to gain knowledge without having to worry about their social life. The social life that all learning citizens live is inseparable from the social studies education they learn at SPNF SKB Banjar Regency. With this learning process they can implement social studies education in their social life. The purpose of this study was to describe the social life of the learning citizens of SPNF SKB Banjar Regency by looking at the implementation they got in social studies education. The method used in this research is descriptive qualitative method. Data were collected by a process of observation, interviews and documentation. Analyze data by presenting data, data reduction and data verification. Meanwhile, to test the validity of the data is done by triangulation of places, techniques, and sources. The result of this research is a description of the social life of the learning citizens of SPNF SKB Banjar Regency both at school and in the family environment. The social life of the learning community also includes the implementation of social studies education obtained from the teaching and learning process. The processes that take place during their daily activities are able to show the role of social studies education as the basis of society.Keywords: Social Life, Social Studies Education, Non-Formal Education Unit


Author(s):  
Sudarmiani Sudarmiani ◽  
Supri Wahyudi ◽  
Agus Trilaksana

The present research aims to analyze the need for the Probing Prompting model in social studies learning to improve students' critical thinking skills during the Covid-19 pandemic. This study employs qualitative research with a descriptive analysis approach (Moleong, 2014). The data collection technique used is documentation that involves the study of some books, journals, and the regulation that is issued by the Minister of Education and Culture regarding learning policies during the Covid-19 pandemic. The results in the study show that there are various problems experienced during the social studies learning process during the Covid-19 pandemic. The problems found are (1) The social studies learning during the Covid-19 pandemic still employs conventional models, (2) Teachers assign tasks to students without providing learning materials, and (3) The social studies learning only focuses on completing materials and learning outcomes in the cognitive aspects. Therefore, the Probing Prompting model can be used as a solution and reference for teachers in the social studies learning process. The reason is that Probing Prompting model is proven to be able to improve the quality of social studies learning and improve students' critical thinking skills that are undeniably required in dealing with the Covid-19 pandemic in Indonesia.


Author(s):  
Shella Marcelina ◽  
Silfi Melindawati ◽  
Rafhi Febryan Putera

The purpose of this study is to describe the improvement of the social studies learning process by using a cooperative model of the Teams Games Tournament (TGT) type in fourth grade students of SD Negeri 05 Alang Rambah Pesisir Selatan. This study uses a type of classroom action research with quantitative and qualitative approaches, this study consisted of II cycles consisting of planning, implementation, observation and reflection. Data collection techniques are observation, tests and documentation. While the research instruments are observation sheets, test sheets and documents. The results of research from each cycle that was carried out showed an increase in the learning process. In planning the first cycle the average is 74.5% in the second cycle increased to 96.42%. In the implementation of learning on aspects of the teacher the first cycle the average is 78.5% and in the second cycle increased to 96%. Learning aspects of students in the first cycle were 78.5% and in the second cycle increased to 96%. On the learning outcomes of students in the first cycle the average was 66.68% and the second cycle increased to 81.36%. Thus it can be concluded that the use of the cooperative model type Teams Games Tournament (TGT) can improve the social studies learning process.Keywords: Cooperative Model Type Teams Games Tournament (TGT), IPS


Author(s):  
Eleticia Isabel Pinargote Macías ◽  
Hernán Andrés Cedeño Cedeño ◽  
Gabriela Monserrate Romero Chávez

The objective of the work focuses on determining the importance of resilience in the teaching-learning process of students with disabilities at the Technical University of Manabí, for this purpose an exploration is carried out to verify the criterion on this concept students group. The work deals with contemporary contextual aspects that may favor a psychosocial approach to resilience. The article is based on qualitative research based on the qualitative interpretative-hermeneutic paradigm. The theoretical referents were consigned from the bibliographic review, with the purpose of confronting them with the empirical phase that allowed to unravel the individual representations of the interviewees about the resilience. The results of the research show that resilience is widely known, although an important bias is maintained in its representation related to a more individual than the social view, which could limit its influence as a pedagogical factor.


1939 ◽  
Vol 30 (8) ◽  
pp. 344-348
Author(s):  
Robert H. Knapp

Sign in / Sign up

Export Citation Format

Share Document