scholarly journals RemoteME: Experiments in Thin-Client Mobile Computing

2021 ◽  
Author(s):  
◽  
Vipul Delwadia

<p>Mobile phones are ubiquitous, however they are vastly underpowered compared to their desktop counterparts. We propose a technique to play potentially resource intensive games over a network, and provide a prototype system called RemoteME which implements this technique. We also explore the responsiveness requirement for systems of this nature, establish benchmarks for responsiveness via user studies. We evaluate our implementation by measuring its responsiveness and comparing it to this benchmark.</p>

2021 ◽  
Author(s):  
◽  
Vipul Delwadia

<p>Mobile phones are ubiquitous, however they are vastly underpowered compared to their desktop counterparts. We propose a technique to play potentially resource intensive games over a network, and provide a prototype system called RemoteME which implements this technique. We also explore the responsiveness requirement for systems of this nature, establish benchmarks for responsiveness via user studies. We evaluate our implementation by measuring its responsiveness and comparing it to this benchmark.</p>


Author(s):  
Renatus Mushi ◽  
Said Jafari

Voluntariness in technology adoption and use is vital in promoting technology diffusion and use in organisations. Various technology adoption models have been proposed to explain the adoption of technologies in different settings, such as organizational and individual, as well as in the voluntary and mandatory contexts. Recently, uptake of mobile phones in achieving organisational targets has been increased in developing countries and Tanzania in particular. This is due to the notable improvements in both hardware performance and sophistications. In organisation context, not all users are willing to use technology as required. In such circumstances, they are mandated to use it in order to fulfil their working duties. This leads to poor uptake of technology and results to unclear understanding regarding to their attitudes towards using it. While some studies have discussed the impact of voluntariness in using traditional desktop computer systems and thin client computing, mobile phone technology has not received the deserved attention. Discussing voluntariness in using mobile phone technology in organisations in relation to other technologies is essential especially due to its usage in both working and private purposes. This paper describes the voluntary aspects of using mobile phones in performing activities of the firms in Tanzania and compares it with desktop and thin client technologies. Also, it proposes possible ways of handling such situation in order to improve its use. Among others, the paper has analysed mandotoriness on usage of mobile technology. Further, it highlights key areas which should be addressed in order to improve the usage of mobiletechnology in organisations and eventually cover the gap caused by such mandatory situations.


2016 ◽  
Vol 3 (1) ◽  
pp. 1
Author(s):  
Long Zhao ◽  
Jianwei You ◽  
Nianmin Yao

<p class="p1"><span class="s1">Considering the deficiency that the existing automobile accident self-rescue system requires to assemble the specific sensor, GPS and communication module, the author designed a vehicle collision or  crash detection and accident self-rescue system based on the smart mobile phone groups. Taking the acceleration signals of physical moments from the smart mobile phones in the accidents car as the input samples and the assembly of acceleration data as the calculating thresholds, the system can not only improve the accuracy rating of the judgments about the accidents, but can also reduce the unusable distress signals due to the damages to individual vehicle-borne device or mobile phone in severe accidents. When the signals exceed the threshold value, the system can draw support from the functions of video, GPS positioning and 3G networking in the mobile phones automatically to call for help from the rescue center. Meanwhile, a prototype system has been implemented on Android platform. The results of the experiments indicate that the system possesses the advantages of high accuracy of collision or crash recognition, low energy consumption and low cost.</span></p>


Author(s):  
Anne Kaikkonen

The Mobile Internet is no longer a new phenomenon; the first mobile devices supporting Web access were introduced over 10 years ago. During the past 10 years many user studies have been conducted that have generated insights into mobile Internet use. The number of mobile Internet users has increased and the focus of the studies has switched from the user interface to user experiences. Mobile phones are regarded as personal devices: the current possibility of gathering more contextual information and linking that to the Internet creates totally new challenges for user experience and design.


Author(s):  
Narayana Moorthi M. ◽  
Manjula R.

Mobile devices are continuously improving, adding integrated sensors, which are of value to the healthcare industry. Sensor-enabled mobile phones collect data from patients, which is useful for doctors in providing immediate care and treatment. As smartphones become ubiquitous, their use as health monitors should become commonplace. This chapter surveys mobile computing devices and sensors in healthcare applications.


Author(s):  
Wen-Chen Hu ◽  
Yanjun Zuo ◽  
Lei Chen ◽  
Hung-Jen Yang

Mobile phones have become ubiquitous in today’s society. However, mobile users are no longer satisfied with simple phones but instead expect ever more powerful functions to be available from their mobile devices. Advanced phones known as smartphones allow mobile users to perform a wide variety of advanced handheld functions such as browsing the mobile Internet or finding a nearby theater showing a specific movie. The design and development of these new, improved handheld functions require the help of handheld computing research. This article introduces handheld computing research using three themes: (i) mobile handheld devices, (ii) mobile computing, and (iii) current issues in handheld computing research. Information about other handheld topics of interest to researchers is given in the last section.


2016 ◽  
Vol 24 (3) ◽  
pp. 277-287 ◽  
Author(s):  
Weizhi Meng

Purpose This paper aims to evaluate the effect of multi-touch behaviours on creating Android unlock patterns (AUPs) by realising that users can perform more actions in touch-enabled mobile phones. Design/methodology/approach The author conducted two user studies with a total of 45 participates and performed two major experiments in the main user study. Findings The user study indicates that the multi-touch behaviours can have a positive impact on creating patterns; however, there are only nine touchable points for the original AUPs, which may reduce the usability when performing a multi-touch movement. Research limitations/implications An even larger user study could be conducted to further analyse the patterns generated by users, that is, to analyse the specific password space by integrating the behaviours of multi-touch and to involve more types of multi-touch behaviours in creating an AUP. Practical implications This work explores the effect of multi-touch movement on creating AUPs. The results should be of interest for software developers and security researchers for exploring the effect of multi-touch behaviours on the creation of graphical passwords on mobile phones. Originality/value The author conducts two user studies with a total of 45 participants to investigate the impact of multi-touch behaviours on creating AUPs. In addition, to address the issue of usability, the author proposes two ways: increasing the number of touchable points and improve the rules of pattern creation.


2018 ◽  
Vol 189 ◽  
pp. 03024
Author(s):  
Wentong Wang ◽  
Wenhui Zhang ◽  
Bin Sun

Mobile phones are now popular in current society for its portability and intelligence, but excluded from life of the hearing-impaired because sounds are unavailable for them. This paper provides a framework of speech based Chinese Sign Language (CSL) Animation System on Smart Phones, which combines speech recognition and sign language animation to make phones convenient for the hearing-impaired. This paper recognizes the Chinese speech into text first, and then proposes a HMMSVM model to judge interrogative expression from the speech and rewrites the plain text as mark-up text according to the rules of Chinese Sign Language Mark-up Language (CSLML) which provides signs for recording expressive context in the text, the corresponding animation is finally synthesized using key-frame technology. The prototype system based on the framework provided in this paper gives plausible Sign Language animation.


2018 ◽  
Vol 2 (2) ◽  
pp. 37-45 ◽  
Author(s):  
Maaruf Ali ◽  
Shayma K. Miraz

This research article presents a brief survey of language learning applications implemented on mobile computing devices, such as cellular mobile phones. The corpus of the literature show the efficacy and effectiveness of using mobile devices to disseminate, train, retain and improve the linguistic ability of non-native speakers.


2011 ◽  
pp. 86-98
Author(s):  
Thomas G. Zimmerman

Wireless communication is a technical and business revolution. Mobile phones are a common site in most cities around the world. Wireless personal and local area networks provide digital connectivity among mobile computing devices, including desktop, laptops and personal digital assistants (PDA). This chapter focuses on the competing standards that are vying for dominance in the booming wireless market. To prepare the reader, a broad review of wireless technology is provided. The various organizations that support the competition standards are outlined. The chapter concludes with some predictions, anticipating the outcomes of a very volatile marketplace.


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