scholarly journals The Hyphenated Zone: Exploring the Connection Between Actual and Virtual Space

2021 ◽  
Author(s):  
◽  
Gabrielle Gill

<p>This research operates at the nexus between actual and virtual space. In interior architecture we can use tools to produce virtual experience, being immersed in a world or space different to your physical location. These tools can include, but are not limited to, actual materials, forms, spaces, and arrangements. Virtual space is described as the non-material spatial experience. This experience disconnects us from the physical actual environment that we live in. The best example of this is that of a cinematic experience. When we watch a film in a cinema, the actual physical environment we usually occupy is re-contextualised through a lack of light; our focus is then given to the light and movement produced by the projected image where we become encapsulated by this sense of virtual that we cannot control. We experience a sense of space different to our own and occupy this space although it remains less tangible than the physical world we live in.   This thesis proposes a redesign to the public areas for the site of — Ngā Taonga Sound and Vision in Wellington. Currently, the only access the public has to the collection is through digital means, a small cinema and collection of computers in the media library. This project aims to create engaging, embodied encounters with the digital collection of Ngā Taonga Sound and Vision through a series of interior installations within the site. These installations extend the virtual interior created by the sound and moving images further into the boundaries of the actual, physical interior.   The exhibition spaces of Ngā Taonga Sound and Vision offer a rich testing site, and provokes the question, how can we create more immersive, engaging encounters of the incredible films collected by Ngā Taonga? The purpose of an archive is to preserve the past for future generations. Although the site currently allows some opportunities for the public to access the collection, it lacks a sense of immersion that can be explored through interior architecture interventions.</p>

2021 ◽  
Author(s):  
◽  
Gabrielle Gill

<p>This research operates at the nexus between actual and virtual space. In interior architecture we can use tools to produce virtual experience, being immersed in a world or space different to your physical location. These tools can include, but are not limited to, actual materials, forms, spaces, and arrangements. Virtual space is described as the non-material spatial experience. This experience disconnects us from the physical actual environment that we live in. The best example of this is that of a cinematic experience. When we watch a film in a cinema, the actual physical environment we usually occupy is re-contextualised through a lack of light; our focus is then given to the light and movement produced by the projected image where we become encapsulated by this sense of virtual that we cannot control. We experience a sense of space different to our own and occupy this space although it remains less tangible than the physical world we live in.   This thesis proposes a redesign to the public areas for the site of — Ngā Taonga Sound and Vision in Wellington. Currently, the only access the public has to the collection is through digital means, a small cinema and collection of computers in the media library. This project aims to create engaging, embodied encounters with the digital collection of Ngā Taonga Sound and Vision through a series of interior installations within the site. These installations extend the virtual interior created by the sound and moving images further into the boundaries of the actual, physical interior.   The exhibition spaces of Ngā Taonga Sound and Vision offer a rich testing site, and provokes the question, how can we create more immersive, engaging encounters of the incredible films collected by Ngā Taonga? The purpose of an archive is to preserve the past for future generations. Although the site currently allows some opportunities for the public to access the collection, it lacks a sense of immersion that can be explored through interior architecture interventions.</p>


2021 ◽  
Author(s):  
Mohammad M. Ghiyaei

The physical environment is being transformed by tele-technology and the emerging space of communication networks. Wireless tools, our instruments to engage with the emerging space of media, distribute our attention and dynamically switch between two distinctive operating logics to deal with the media and physical space. In addition to distracting us, they allow the users agency and fluidity of function in the physical space. Through synthesized research into the socio-technical effects of media space and cybernetic architecture influenced by this emerging space, this thesis aims to find an architectural approach that approximates the simultaneous and distractive aspects of virtual space(s) we inhabit through our devices. An ambivalent architecture is proposed which reflects this pseudo-hyperconnectivityof cyberspace in the physical collective space, and promotes this socio-spatial transparency and gives agency to the inhabitants to engage with the space in different ways. In this architecture, the architect is the initiator of the spatial decisionmaking process which allows the public to constantly transform the nature of the architectural element with their active participation.


2020 ◽  
pp. 60-61
Author(s):  
Sergio Nesteriuk

DEED is a Brazilian research cluster, a formally recognised group of researchers and practitioners whose expertise is applied to the fields of Arts and Design. DEED activities includes, but are not limited to, lectures, study groups, master and Ph.D. researches, seminars, work-in-progress meetings, workshops, networking events, and creative artefacts developments. While working in a research cluster context this can be observed as contributing to new knowledge and gain by means of practice outcomes in a wider community. DEED is an acronym for “Design, Entertainment, and Education” and also is a noun that can etymologically means “action”, “activity”, “fact”, “practice”, “deal”, “share”, “feat”, “accomplishment”, “writ”, “muniment”, “tool”, “device”, and “fact”. All of these meanings are potentially related to the scope of the research cluster’s activities, especially those interrelated to practice-based researches and deeds. In this text, we will present some initiatives and projects developed in a partnership with “Paço das Artes”, which is an art institution of the Secretariat of Culture and Creative Economy of São Paulo State (Brazil). During its 50 years of existence, the Paço das Artes has played a prominent role in the contemporary art and digital art scene in Brazil. Through this partnership, issues such as “digital museum”, “digital curatorship” and“digital collection” have been providing a broad discussion about the role of creative artefacts as the basis of the contribution to knowledge, and also about the role of research leading to new understandings about practice. The first initiative comes in 2016, when Paço das Artes was forced to vacate its headquarters, without having the definition of a new address. On thisoccasion, DEED organized “Games + Art”, an event with an exhibition of experimental games, lectures, and workshops. The event also debuts a work entitled “ExPaço” (a pun between the name “Paço das Artes” and something like “ex-space”). In this work, the public could “walk” through the threedimensional virtual space at the Paço das Artes headquarters, deliberately projected empty and abandoned. This work was also exhibited at the Computer Art Festival from Immersphere Fulldome Festival. In 2020, on the occasion of the launch of the new headquarters of Paço das Artes and celebration of its 50 years, DEED develops “Expaço VR”, an experience in Virtual Reality. In this work, the interactor could learn more about the history of Paço das Artes in a virtual tour through the five different headquarters occupied since its foundation. Currently, in addition to a mobile version, DEED is working on an online platform for digital artists based on the “Expaço” developing experience. Future improvements foresee the development of a (native) digital museum by 2022, the year that celebrates the centenary of the Modern Art Week - a turning point event for art in Brazil.


2021 ◽  
Author(s):  
Mohammad M. Ghiyaei

The physical environment is being transformed by tele-technology and the emerging space of communication networks. Wireless tools, our instruments to engage with the emerging space of media, distribute our attention and dynamically switch between two distinctive operating logics to deal with the media and physical space. In addition to distracting us, they allow the users agency and fluidity of function in the physical space. Through synthesized research into the socio-technical effects of media space and cybernetic architecture influenced by this emerging space, this thesis aims to find an architectural approach that approximates the simultaneous and distractive aspects of virtual space(s) we inhabit through our devices. An ambivalent architecture is proposed which reflects this pseudo-hyperconnectivityof cyberspace in the physical collective space, and promotes this socio-spatial transparency and gives agency to the inhabitants to engage with the space in different ways. In this architecture, the architect is the initiator of the spatial decisionmaking process which allows the public to constantly transform the nature of the architectural element with their active participation.


Author(s):  
Jing GUO

In this article, I apply narrative analysis to draw a picture on the life of Chinese transnational workers under Covid-19 global pandemic in 2020. I try to explore the identity, space, and emotion of Chinese transnational workers under the pandemic crisis through their testimonios on WeChat public space, which is their first-person written narratives on their bitter, and even traumatic experiences of being a transnational worker in countries under severe pandemic conditions but unable to find their way home. With Chinese government’s policy setting broad limitations on international flights, requirements of Corona virus nucleic acid testing before boarding, unaffordable flight tickets and the forced, self-financed 14-day quarantine after landing, China, as the homeland of Chinese transnational workers, closed its door and turned them away. However, their sufferings and stories are less covered by the media and known by the public. By posting testimonios in virtual space on WeChat, Chinese transnational workers from various destination countries tried to voice themselves and appeal for supports.


First Monday ◽  
2006 ◽  
Author(s):  
Scott McQuire

What happens when the TV screen leaves home and moves back into the city? The public domain of the 21st century is no longer defined simply by material structures such as streets and plazas. But nor is it defined solely by the virtual space of electronic media. Rather the public domain now emerges in the complex interaction of material and immaterial spaces. These hybrid spaces may be called ‘media cities’. In this essay, I argue that different instances of the public space in modernity have emerged in the shifting nexus between urban structures and specific media forms. Drawing on the pioneering work of sociologist Richard Sennnett, I offer a critical analysis of the forms of access and modes of interaction, which might support a democratic public culture in cities connected by digital networks and illuminated by large urban screens.


Neophilology ◽  
2020 ◽  
pp. 765-775
Author(s):  
Sergey S. Minchik

Almost two centuries after death, Alexander Sergeyevich Griboyedov (1794-1829) continues to influence social processes. To unravel the mystery of this phenomenon, it is necessary to answer the question about the character of perception of the writer and diplomat and to find out what features of his image appeal to modern people. The subject of this work is the perception of Griboyedov in the electronic environment. The work shows how the search engines index the blo-gosphere, which is dedicated to “the author of Famusov and Skalozub”, what topics are popular among its readers and what kind of audience it is, what influences the attendance of the only on-line-diary about the writer’s discourse, what is its history creation, purpose, structure, genre and style of material presentation, what factors determine the demand for the content of this resource and in which way it differs from similar media, what Web borrows from this project and in what manner. The basis of the narrative is made up of information that is not available in the public domain, observations over the media space are commented in the light of the state of affairs in griboedovistic. The request for the new data about the writer and diplomat on the virtual space is correlated with the attitudes of researchers and relevant publications of 2012–2020, the prospect of overcoming the identified discrepancies is associated with the changing of the agenda in modern science and disclosed by the characteristics of its tasks.


Author(s):  
Patrick McCurdy ◽  
Anna Feigenbaum ◽  
Fabian Frenzel ◽  
Gavin Brown

In this section introduction the authors consider the different elements that are brought together to create the material and social infrastructures of camps. Taking seriously the material and social infrastructures of camps, they examine the spatial division of labour within protest camps. They also introduce how the architecture of the public squares and gardens that are occupied by protesters can shape the ways in which politics is practised within them. Protest camps are seldom spontaneous, and it is necessary to understand better the processes by which camps are planned, and the ways in which political practices travel between camps over time. This includes the important role of media and communication infrastructure. The authors highlight the need to examine the relationship between the physical space of occupation and the mediated or virtual space. Of interest are the media practices used to maintain and amplify spaces of protest, with particular attention given to the role of media - and social media in particular - in maintaining and amplifying corporeal protest camp sites.


CICES ◽  
2017 ◽  
Vol 3 (1) ◽  
pp. 35-47
Author(s):  
Faisal Rudiansyah Hamzah ◽  
Panji Wira Soma ◽  
Indri Rahmawati

With the development of information technology in particular in the field of multimedia in such rapid and the longer forms of media information more diverse so that more education institutions boast. Media information and promotion is currently used by SMK PGRI 11 Ciledug Tangerang. The purpose of this research audio visual media into the media information and proper promotion, by controlling hearing and vision in the form of audio visual in order to convey messages can be understood by the public at large. Existing problems, namely the medium used by the SMK PGRI 11 Ciledug Tangerang still use print media such as banners, posters and pamplet are considered less effective and efficient to use while simultaneously promoting the institutions with the best possible audio visual media so that it is selected into a medium of information and promotion of the right, by controlling hearing and vision in the form of audio visual. Because therein lies the message delivery process or how to visualize. At the same time listening and showing the contents of the message to the recipient with information through media menunjangnya, so the design of video media profile that displays the entire scope, advantages and facilities belonging to SMK PGRI 11 Ciledug Tangerang, can be a solution in solving problems in media promotion and information. With this study the author makes with the title "promotion and INFORMATION AUDIO VISUAL MEDIA SHAPED VIDEO PROFILE on SMK PGRI 11 APPLICATIONS TANGERANG CITY ".


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