scholarly journals The effectiveness of study group guidance to improve learning motivation of elementary school students

2022 ◽  
Vol 7 (3) ◽  
pp. 394
Author(s):  
Ketut Susiani ◽  
Nengah Suastika ◽  
I Wayan Lasmawan
2020 ◽  
Vol 15 (2) ◽  
pp. 369-385
Author(s):  
Yahya Hicyilmaz

This study aims to investigate the perception of games in students who study in the elementary school period through the pictures they draw in the context of social powers. In this study, the phenomenology design, one of the qualitative research designs, was used. The study group of the research consisted of a total of 1,818 students, who studied in 23 elementary schools in the Marmara, Black Sea, Central Anatolia and Eastern Anatolia regions. Within this scope, after providing the students with the required materials, the question, ‘What do you think about when you hear “games”?’, was asked and they were asked to draw a picture with the theme, games. The data obtained in this framework were analysed through content analysis. According to the obtained findings, it is suggested that the playgrounds enjoyed by the children should be regulated to develop their social skills. Keywords: Elementary school, students, children’s drawings, social power, game, perception.


2019 ◽  
Vol 38 (2) ◽  
pp. 366-376
Author(s):  
Noor Alfulaila ◽  
Haryadi Haryadi ◽  
Ajat Sudrajat ◽  
Nashrullah Nashrullah

Multicultural approach in Indonesian language has become an absolute necessity over the last years. This research highlights the role of multicultural culture as a means to improve writing achievement of Indonesian Language among elementary school students. This study aims at determining the effectiveness of the multicultural approach in the writing achievement of Indonesian language among fifth grade students of islamic elementary school who are grouped based on their learning motivation. This study can be catagorized as an experimental study with 2x2 factorial design. The independent variable consists of two categories, multicultural and conventional approaches. The population was  60 fifth grade students of at two private islamic schools. The data was collected using learning achievement tests and learning motivation questionnaires, and analyzed using two-way ANOVA and sheffe test. The results showed that (1) there were a gap in learning achievement between students in the experimental group and control group students; (2) there were differences in learning achievement between students with high motivation between both groups; (3) there were differences in learning achievement between low motivated students between both groups; (4) the multicultural approaches proved to be more effective than the conventional one; and (5) there was no interaction between the approaches and the learning motivation.


Author(s):  
Kosmas Sobon

The aim of this research is to explain influence smartphone on learning motivation of elementary school students Mapanget Subdistrict Manado City. This research is in four elementary schools used sample are 84 students. This research is a quantitative study used the survey’s method with the following stages: observation of the location of the research, preparation of questionnaires, distribution of questionnaires, validity testing, data collection, processing of research results, analysis of the results of research, and discussion. The result showed that the effect of smartphone on the learning motivation of students in elementary school Mapanget Subdistrict was 0.057 or 5.7% with a significance  0.028 < 0,05. The results of testing t-table is greater than t count, namely t-hitung = 2.232 ≥ (t-tab) = 1.989. This means that smartphone have an effect on students’ learning motivation even though it is in the low category 5.7%. It is recomended that students do not use excessive smartphones both at school and at home. Parents and teachers need to supervise children in using smartphone everday  because the effect  of smartphone on students’ learning motivation is very low.


2020 ◽  
Vol 5 (12) ◽  
pp. 1717
Author(s):  
Dhia Suprianti ◽  
Munzil Munzil ◽  
I Wayan Dasna

<p><strong>Abstract:</strong> This research was conducted with the aim of testing the influence of guided inkuiri strategies assisted by interactive multimedia and learning motivation on the learning outcomes of elementary school students. This research uses quasi experimental design. Research subjects of 60 elementary school students. The instruments used were questionnaires to measure the difference in student learning motivation with a reliability level of Croanbach's alpha 0.891 and a multiple choice assessment instrument with cronbach's alpha reliability level of 0.872. The research data was analyzed using the two way ANOVA method. The results of this study (1) there is an influence of student learning outcomes in the experimental class that get the treatment of interactive multimedia-assisted inkuiri strategies with control classes that get conventional treatment, (2) there is an influence between students in the experimental class and controls that have excellent different learning motivation, and (3) there is an interaction between guided and conventional inkuiri strategies with differences in student learning motivation.</p><strong>Abstrak:</strong> Penelitian ini dilakukan dengan tujuan menguji pengaruh strategi inkuiri terbimbing berbantuan multimedia interaktif dan motivasi belajar terhadap hasil belajar siswa  SD. Menggunakan desain quasi eksperimen. Subjek 60 siswa SD. Instrumen yang digunakan yaitu kuesioner untuk mengukur tingkat perbedaan motivasi belajar siswa dengan tingkat <em>reliability croanbach’s alpha</em> 0,891 dan instrumen penilaian hasil belajar berupa pilihan ganda dengan tingkat <em>reliability cronbach’s alpha</em> 0,872. Data penelitian dianalisis menggunakan metode <em>two way</em> ANOVA. Hasil penelitian ini (1) terdapat pengaruh hasil belajar siswa pada kelas eksperimen yang mendapatkan perlakuan strategi inkuiri terbimbing berbantuan multimedia interaktif dengan kelas kontrol mendapatkan perlakuan secara konvensional, (2) terdapat pengaruh antara siswa pada kelas eksperimen dan kontrol yang memiliki motivasi berbeda, dan (3) terdapat interaksi antara strategi inkuiri terbimbing dan konvensional dengan perbedaan motivasi belajar siswa.


2019 ◽  
Vol 1 (2) ◽  
pp. 116-122
Author(s):  
Fahmi Rahman Iskandar ◽  
Syarip Hidayat ◽  
Nana Ganda

The impact of mobile games now has a major influence on elementary students' learning motivation. The impact varies based on the intensity playing the game. This study aims to determine the impact of the intensity of playing a mobile legend game on the learning motivation of elementary school students in Bayongbong district. This research is a descriptive qualitative study with 10 students with high tendency of playing mobile legend games as research subjects Data was collected through interviews and FGD (forum group discussion) with students’ parents. The results were presented and grouped into three categories based on the intensity of playing time with the impact on learning motivation. The middle category (sometimes playing) resulted by 40% has no impact on learning motivation. The high intensity category (often playing) obtained 40% of respondents and the impact begins to decrease students’ learning motivation. The very high intensity category (always playing) gained 20 % and it make the respondents’ hav no learning motivation. This result showed that the intensity of playing mobile legend game has an impact on elementary school students' learning motivation. Teachers and parents should take this issue as relevant concern to guide their children achive better academic result.


2021 ◽  
Vol 10 (3) ◽  
pp. 485
Author(s):  
Yantoro Yantoro ◽  
Mohamad Muspawi ◽  
Shalahudin Shalahudin

This study aims to analyze an effect of the implementation of full day school on learning motivation of elementary school students. The research method used is a mixed research method with explanatory design. The number of samples used were 174 students. The research data were obtained by distributing a full day school application questionnaire and a student learning motivation questionnaire, as well as conducting interviews with students. Furthermore, the data were analyzed quantitatively with simple regression type and inferential statistics. The results showed that has been done, it can be concluded that the implementation of full day and student motivation in Elementary School is already in a good category. This is reinforced by the results of interviews which show that through the implementation of full day school it can have a positive impact, namely that student creativity can be more developed, achievement increases, and students can develop their talents and skills through extracurricular activities, which can then be developed. Make it easier for teachers to deliver material to students because of the time. which is old. Based on the hypothesis test conducted, it was found that there was an influence between the implementation of full day school on student learning motivation in elementary schools, with the percentage contribution of the influence of 61.3% to the dependent variable, and 39.7% influenced by other variables.


2022 ◽  
Vol 6 (1) ◽  
Author(s):  
Silvia Handayani ◽  
Marlina Marlina ◽  
Desyandri Desyandri

This study aims to determine the factors that affect the learning motivation of elementary school students during the Covid-19 pandemic (corona virus disease). This study was conducted using the literature study method. The literature studied can be in the form of articles, reports, magazines, news, etc. which can be used as a basis for studying a topic. The results of the study conducted show that there are several factors that affect the learning motivation of elementary school students during the pandemic such as parenting factors, presentation of distance learning carried out by teachers, and support from the government in supporting and assisting in implementing distance learning.


2020 ◽  
Vol 4 (2) ◽  
pp. 510
Author(s):  
Diana Dewi Wahyunigsih ◽  
Eny Kusumawati

Advances in technology in this modern era, make small children begin to shift from real or physical games to fictional or unreal games that are packaged in a gadget. Kid's addiction to gadgets needs to be anticipated. The aim to be achieved in this study is to determine the effect of the application of group guidance services with role playing techniques to the frequency of playing gadgets on elementary school students in Mojolaban Subdistrict, Sukoharjo.The method used in this research is kuantitatif. The experimental design used is the One-Group Pretest-Posttest Design. Based on the results of the study, it is known the result of the frequency of playing gadgets can be reduced through group guidance services with role playing techniques in elementary students in Mojolaban Subdistrict Sukoharjo. This is evidenced from the results of data analysts using the T-test where a significant value of 0.000 <0.05 is obtained, so it can be concluded that there is a significant difference between the results of the pretest and posttest values. These results indicate that Ho was rejected and Ha was accepted. Thus it can be stated that group guidance services with role playing techniques influence the frequency of playing gadgets in elementary school students in Mojolaban Subdistrict Sukoharjo 2020/2021 school year.


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