scholarly journals Designing Games To Understand User Preferences Based Player-Centered Design of Indonesian National Heroes

Author(s):  
Amirul Muminin ◽  
Andar Bagus Sriwarno ◽  
Intan Rizky Mutiaz
Keyword(s):  
Author(s):  
Dimitrios Nalmpantis ◽  
Dimitra Giannaka ◽  
Stavros Malliaris ◽  
Evangelos Genitsaris ◽  
Ioannis Karagiotas ◽  
...  

2016 ◽  
Vol 5 (3) ◽  
pp. 25
Author(s):  
BODHALE ASMITA P. ◽  
KULKARNI J.S. ◽  
◽  
Keyword(s):  

Author(s):  
А.Д. Обухов ◽  
М.Н. Краснянский ◽  
М.С. Николюкин

Рассматривается проблема выбора оптимальных параметров интерфейса в информационных системах с целью его персонализации под предпочтения пользователя и возможности его оборудования. В настоящее время для ее решения используется алгоритмическое обеспечение и статистическая обработка предпочтений пользователей, что не обеспечивает достаточной гибкости и точности. Поэтому в данной работе предлагается применение разработанного метода адаптации параметров интерфейса, основанного на анализе и обработке пользовательской информации с помощью нейронных сетей. Научная новизна метода заключается в автоматизации сбора, анализа данных и настройки интерфейса за счет использования и интеграции нейронных сетей в информационную систему. Рассмотрена практическая реализация предлагаемого метода на Python. Экспертная оценка адаптивности интерфейса тестовой информационной системы после внедрения разработанного метода показала его перспективность и эффективность. Разработанный метод показывает лучшую точность и низкую сложность программной реализации относительно классического алгоритмического подхода. Полученные результаты могут использоваться для автоматизации процесса выбора компонентов интерфейса различных информационных систем. Дальнейшие исследования заключаются в развитии и интеграции разработанного метода в рамках фреймворка адаптации информационных систем Here we consider the problem of choosing the optimal parameters of the interface in information systems with the aim of personalizing it for the preferences of the user and the capabilities of his equipment. Currently, algorithmic support and statistical processing of user preferences are used to solve it, which does not provide sufficient flexibility and accuracy. Therefore, in this work, we propose the application of the developed method for adapting interface parameters based on the analysis and processing of user information using neural networks. The scientific novelty of the method is to automate the collection, analysis of data and interface settings through the use and integration of neural networks in the information system. We consider the practical implementation of the proposed method in Python. An expert assessment of the adaptability of the interface of the test information system after the implementation of the developed method showed its availability and efficiency. The developed method shows the best accuracy and low complexity of software implementation relative to the classical algorithmic approach. The results obtained can be used to automate the selection of interface components for various information systems. Further research consists in the development and integration of the developed method within the framework of the information systems adaptation framework


1989 ◽  
Vol 21 (8-9) ◽  
pp. 1057-1064 ◽  
Author(s):  
Vijay Joshi ◽  
Prasad Modak

Waste load allocation for rivers has been a topic of growing interest. Dynamic programming based algorithms are particularly attractive in this context and are widely reported in the literature. Codes developed for dynamic programming are however complex, require substantial computer resources and importantly do not allow interactions of the user. Further, there is always resistance to utilizing mathematical programming based algorithms for practical applications. There has been therefore always a gap between theory and practice in systems analysis in water quality management. This paper presents various heuristic algorithms to bridge this gap with supporting comparisons with dynamic programming based algorithms. These heuristics make a good use of the insight gained in the system's behaviour through experience, a process akin to the one adopted by field personnel and therefore can readily be understood by a user familiar with the system. Also they allow user preferences in decision making via on-line interaction. Experience has shown that these heuristics are indeed well founded and compare very favourably with the sophisticated dynamic programming algorithms. Two examples have been included which demonstrate such a success of the heuristic algorithms.


2021 ◽  
Vol 11 (6) ◽  
pp. 2817
Author(s):  
Tae-Gyu Hwang ◽  
Sung Kwon Kim

A recommender system (RS) refers to an agent that recommends items that are suitable for users, and it is implemented through collaborative filtering (CF). CF has a limitation in improving the accuracy of recommendations based on matrix factorization (MF). Therefore, a new method is required for analyzing preference patterns, which could not be derived by existing studies. This study aimed at solving the existing problems through bias analysis. By analyzing users’ and items’ biases of user preferences, the bias-based predictor (BBP) was developed and shown to outperform memory-based CF. In this paper, in order to enhance BBP, multiple bias analysis (MBA) was proposed to efficiently reflect the decision-making in real world. The experimental results using movie data revealed that MBA enhanced BBP accuracy, and that the hybrid models outperformed MF and SVD++. Based on this result, MBA is expected to improve performance when used as a system in related studies and provide useful knowledge in any areas that need features that can represent users.


Land ◽  
2021 ◽  
Vol 10 (5) ◽  
pp. 456
Author(s):  
Alexis Mooser ◽  
Giorgio Anfuso ◽  
Lluís Gómez-Pujol ◽  
Angela Rizzo ◽  
Allan T. Williams ◽  
...  

Coastal areas globally are facing a significant range of environmental stresses, enhanced by climate change-related processes and a continuous increase of human activities. The economic benefits of tourism are well-known for coastal regions, but, very often, conflicts arise between short-term benefits and long-term conservation goals. Among beach user preferences, five parameters of greater importance stand out from the rest, i.e., safety, facilities, water quality, litter and scenery; the latter is the main concern of this study. A coastal scenic evaluation was carried out in the Balearic Islands and focused on two major issues: coastal scenic beauty together with sensitivity to natural processes and human pressure. The archipelago is renowned as a top international coastal tourist destination that receives more than 13.5 million visitors (2019). Impressive landscape diversity makes the Balearics Islands an ideal field for this research. In total, 52 sites, respectively located in Ibiza (11), Formentera (5), Mallorca (18) and Menorca (18), were field-tested. In a first step, coastal scenic beauty was quantified using the coastal scenic evaluation system (CSES) method, based on the evaluation of 26 physical and human parameters, and using weighting matrices parameters and fuzzy logic mathematics. An evaluation index (“D”) was obtained for each site, allowing one to classify them in one of the five scenic classes established by the method. Twenty-nine sites were included in class I, corresponding to extremely attractive sites (CSES), which were mainly observed in Menorca. Several sound measures were proposed to maintain and/or enhance sites’ scenic value. In a second step, scenic sensitivity was evaluated using a novel methodological approach that makes possible the assessment of three different coastal scenic sensitivity indexes (CSSI), i.e., the natural sensitivity index NSI, the human sensitivity index HSI and the total sensitivity index TSI. Future climate change trends and projection of tourism development, studied at municipality scale, were considered as correction factors. All the islands showed places highly sensitive to environmental processes, while sensitivity to human pressure was essentially observed at Ibiza and Mallorca. Thereafter, sites were categorized into one of three sensitive groups established by the methodology. Results obtained are useful in pointing out very sensitive sceneries as well as limiting, preventing and/or anticipating future scenic degradation linked to natural and human issues.


Proceedings ◽  
2020 ◽  
Vol 65 (1) ◽  
pp. 2
Author(s):  
Elisavet Koutsi ◽  
Sotirios Deligiannis ◽  
Georgia Athanasiadou ◽  
Dimitra Zarbouti ◽  
George Tsoulos

During the last few decades, electric vehicles (EVs) have emerged as a promising sustainable alternative to traditional fuel cars. The work presented here is carried out in the context of the Horizon 2020 project MERLON and targets the impact of EVs on electrical grid load profiles, while considering both grid-to-vehicle (G2V) and vehicle-to-grid (V2G) operation modes. Three different charging policies are considered: the uncontrolled charging, which acts as a reference scenario, and two strategies that fall under the umbrella of individual charging policies based on price incentive strategies. Electricity prices along with the EV user preferences are taken into account for both charging (G2V) and discharging (V2G) operations, allowing for more realistic scenarios to be considered.


Electronics ◽  
2021 ◽  
Vol 10 (6) ◽  
pp. 715
Author(s):  
Alexander Schäfer ◽  
Gerd Reis ◽  
Didier Stricker

Virtual Reality (VR) technology offers users the possibility to immerse and freely navigate through virtual worlds. An important component for achieving a high degree of immersion in VR is locomotion. Often discussed in the literature, a natural and effective way of controlling locomotion is still a general problem which needs to be solved. Recently, VR headset manufacturers have been integrating more sensors, allowing hand or eye tracking without any additional required equipment. This enables a wide range of application scenarios with natural freehand interaction techniques where no additional hardware is required. This paper focuses on techniques to control teleportation-based locomotion with hand gestures, where users are able to move around in VR using their hands only. With the help of a comprehensive study involving 21 participants, four different techniques are evaluated. The effectiveness and efficiency as well as user preferences of the presented techniques are determined. Two two-handed and two one-handed techniques are evaluated, revealing that it is possible to move comfortable and effectively through virtual worlds with a single hand only.


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