How Much Do Masks Affect Social Interaction?

2021 ◽  
Author(s):  
Chris Crandall ◽  
Angela Bahns

We test the effect of mask-wearing on normal social interactino. College students (N=250) were assigned to find and interact with a previously unknown student in a lecture hall, converse and then evaluate the interaction. Half were randomly assigned to wear a blue surgical mask, sunglasses, and hat; half wore no extra gear. Run in 2012 before masks carried political meaning, mask wearing had almost no effect on the ease, authenticity, or friendliness of the conversation, mood, discomfort or interestingness of the interaction. Those without masks were more likely to find people on the basis of preference for shared social activities (e.g., going to the gym in groups); those wearing masks were more likely to find people by shared preference for more individual activities (e.g., going to the gym alone). Mask-wearing did not fundamentally disable normal social interaction in this setting.

2016 ◽  
Vol 55 ◽  
pp. 963-971 ◽  
Author(s):  
Yamikani Ndasauka ◽  
Juan Hou ◽  
Ying Wang ◽  
Lizhuang Yang ◽  
Zhiyu Yang ◽  
...  

1984 ◽  
Vol 14 (4) ◽  
pp. 507-516 ◽  
Author(s):  
Molefi Kete Asante ◽  
Hana S. Nooral-Deen

2021 ◽  
Vol 3 (2) ◽  
pp. 59-68
Author(s):  
Iftitah Amalia Rahmadani ◽  
Ayik Mirayanti Mandagi

ABSTRACTSmartphone is one of the telecommunication equipment, nowadays has become a must-have for everyone. Unfortunately, people do not realize that smartphone use have a negative impact in the form of nomophobia. Nomophobia is a person's anxiety if they cannot access their smartphone. College students are a group that can also be affected by nomophobia. This study aimed to find out the picture of nomophobia in final level students of FKM PSDKU Universitas Airlangga in Banyuwangi. The population used weres 41 people. The research design used descriptive quantitative studies with a cross sectional approach. The research was conducted by providing google form related to Nomophobia Questionnaire (NMP-Q). The results showed that students with the number of 4 people (9.76%) have mild nomophobia and 37 people (90.24%) have moderate nomophobia. The conclusion of the results obtained that all college students of the final level of FKM PSDKU Universitas Airlangga in Banyuwangi experienced nomophobia. It is recommended for students to increase physical activity and social interaction and set a daily schedule of activities in order to do more activities without using a smartphone.Keywords: Nomophobia, Smartphone, Final Students ABSTRAKPonsel pintar sebagai salah satu alat telekomunikasi, saat ini telah menjadi barang wajib untuk dimiliki setiap orang. Sayangnya manusia tidak menyadari bahwa penggunaan ponsel pintar memiliki dampak negatif berupa nomophobia. Nomophobia merupakan suatu kecemasan seseorang apabila tidak dapat mengakses ponsel pintarnya. Mahasiswa merupakan suatu kalangan yang juga bisa terdampak nomophobia. Penelitian ini bertujuan untuk mengetahui gambaran nomophobia pada mahasiswa tingkat akhir FKM PSDKU Universitas Airlangga di Banyuwangi. Jumlah populasi yang digunakan adalah sejumlah 41 orang. Desain penelitian menggunakan studi deskriptif kuantitatif dengan pendekatan cross sectional. Penelitian dilakukan dengan memberikan google form terkait Nomophobia Questionnaire (NMP-Q). Hasil dari penelitian menunjukkan bahwa mahasiswa dengan jumlah 4 orang (9,76%) mengalami nomophobia ringan dan 37 orang (90,24%) mengalami nomophobia sedang. Kesimpulan dari hasil yang didapatkan bahwa seluruh mahasiswa tingkat akhir FKM PSDKU Universitas Airlangga di Banyuwangi mengalami nomophobia. Disarankan terhadap mahasiswa untuk memperbanyak aktivitas fisik dan interaksi sosial serta mengatur jadwal kegiatan harian agar dapat lebih melakukan aktivitas tanpa menggunakan ponsel pintar.Kata Kunci: Nomophobia, Ponsel pintar, Mahasiswa tingkat akhir.


2010 ◽  
pp. 222-242
Author(s):  
Jorge Ferraz Abreu ◽  
Pedro Almeida

This chapter focuses on traditional and emergent challenges for the Social (i)TV area focusing on explaining the development and evaluation of one of the first Social iTV prototypes and looking at the challenges new media is introducing to this research field. The authors begin by explaining the conceptualization, development and evaluation process of the 2BeOn system and continue with the most important results from it’s evaluation with a particular focus on the results that can be important when developing any Social iTV platform. In the last part of the chapter recent developments in the broadcast of TV and Audiovisual content, namely considering the Internet as a medium, are addressed. In this scope authors propose a categorization of emergent online distribution platforms along with a set of social activities users perform on those platforms. Taking in consideration some of the challenges surrounding the presented scenario the chapter ends with the conceptualization of UMCA, a system that could increase social interaction activities performed during the consumption of online AV/TV content.


2020 ◽  
Vol 3 (1) ◽  
pp. 111-140
Author(s):  
Siaw-Fong Chung

Abstract “*I am not agree with you” is an incorrect use of agree frequently seen in the writing of Taiwanese learners. Yet, not many studies have discussed the use of agree and disagree in the literature. Many studies are concerned more about the politeness of (dis)agreement, especially in detailing the relationship between speaker and hearer. We took a lexical semantic approach to compare the use of agree and disagree in essays written by native English speakers and Taiwanese learners in the ICNALE (International Corpus Network of Asian Learners of English). The essays were based on two topics concerning societal issues collected in the corpus – (a) whether smoking should be completely banned in restaurants and (b) whether college students should take a part-time job or not – the writers were asked to respond to each issue by agreeing or disagreeing. Our results showed that when given clear instructions to agree or disagree, both native and learners tended to state (dis)agreement in the very first sentence in their essays, but Taiwanese learners relied more on the uses of agree and disagree more often than the native speakers did. The errors committed by learners on the use of agree (not for disagree) were between 25–35% in our data. The results will bring significant comparisons of the lexical semantics of related verbs (verbs of social interaction) in future studies.


2020 ◽  
Vol 14 (3) ◽  
pp. 393-408
Author(s):  
Sarah Abdulkareem Salih ◽  
Sumarni Ismail ◽  
Aysha Mseer

PurposeThe residents of Baghdad city has been suffering from various issues, including poor social relations, low quality of life, as well as neglect of many public spaces and small parks. Therefore, there is a need to devise effective alternatives to compensate for the loss of large public open spaces so as to enhance the residents’ social interactions and other social activities. Having that said, this study identified the types and characteristics of public open spaces to enhance residents’ social activities in Baghdad city.Design/methodology/approachThis study adopted the questionnaire survey method to gather quantitative data from 306 respondents based on the single-stage random procedure. The targeted population of this study refers to the residents of the Karkh district, the western part of Baghdad.FindingsThe study outcomes highlight the need to provide pocket parks with adequate characteristics to promote the residents’ social interactions in Baghdad city.Practical implicationsThis study contributes by emphasizing the significance of establishing pocket parks for social interaction in Baghdad City.Originality/valueThe study shows a number of solutions related to pocket parks by studying the critical actionable attributes that can be embedded into new development, land-use policies, or to upgrade existing parks. The study may serve as a useful reference for urban and landscape planners, architects, social psychologists, the Municipal of Baghdad, and other interested researchers in this field.


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