scholarly journals Coping Strategies and Motivation to Play Determinants of Behavioral Patterns of Playing Pay-to-Win Games

2021 ◽  
Author(s):  
Bernadeta Lelonek-Kuleta ◽  
Rafał Piotr Bartczuk

Aims The aim of the study was to identify psychological determinants of particular patterns of playing P2W games (including problem gaming): coping strategies and motivation to play.MethodsThe article presents the results of the study conducted among online Pay to Win (P2W) gamers (n = 868), defined as those who have declared to make payments in online games in order to gain an advantage over gamers who refuse to pay. ResultsThe two patterns of problem gaming differed in their predictors; the pattern of larger contributions is associated with self-enhancement motivation, and the pattern of small frequent contributions is associated with social motivation and escape from problems.ConclusionsThe social factor proved to be the differentiator between the most distinct types of players. In this context, the question can be raised whether players who pay only for the aesthetic aspects of the game (and not for progress) should be excluded from P2W players. The mechanisms involved in these players may be similar, and if different, they would be worthwhile to analyze. Perhaps for some players P2W games are not strictly speaking “pay to win” but rather “pay to win admiration” games.

Author(s):  
Hanxi He ◽  
Dickson K.W. Chiu ◽  
Kevin K.W. Ho

This article studies the motivations and behaviors of young people for playing online games. In this article, the authors used the quantitative methods research methodology to collect young people' game intention information. A survey was conducted to collect responses related to game behavior questions were completed by 82 college students. The discovery was that to a certain extent, personality traits can predict game behaviors. Individual factor, game feature factor, and social factor can affect players' game motivations. The results of this study are not only offering perspective into players' game motivations and behaviors from a different culture but also providing a good reference for game developers to design their future online game systems and services.


Neophilologus ◽  
2021 ◽  
Author(s):  
Kateřina Valentová

AbstractThe concept of the human beast is assigned to the French novelist, Émile Zola, who is the first to codify principles of Naturalism, against which all future naturalist works would be compared. In his novels, especially in the saga Les Rougon-Macquart, the human beast, «la bête humaine», appears as a literary character embedded in the lower social strata, who, due to harsh working and living conditions in the French capital during the Second Empire, acts according to its most basic instincts. The actions of a human beast are violent and brutal and its behavior conditioned by limited education. In his novels, Zola applies the doctrines of biological determinism as well as the laws of heredity attained from scientific readings that were very popular among the intellectuals of the period. However, the theoretical principles recollected in Le roman expérimental (G. Charpentier et Cie Éditeurs, 1880) were not equally applied in other countries due to different literary precedents as well as diverse socio-historical and philosophical backgrounds. This paper aims to examine the nuances in the aesthetic representation of the human beast in Zola’s L’Assommoir (1877), Galdós’ La Desheredada (1881) and Crane’s Maggie, a Girl of the Streets (1843), delving into the behavioral patterns which shape the unique characteristics of their human beasts.


2020 ◽  
Vol 1 (100) ◽  
pp. 27-34
Author(s):  
A. Zmaga ◽  
◽  
I. Martyniuk ◽  

The article deals with the theoretical and methodological basis of the study of coping strategies in the student age. It is noted that the importance of coping behavior is to solve the following important tasks in stressful situations: to find the meaning of the situation, to confront the stressor, to maintain relations with those who could be a potential helper in solving the crisis, to maintain emotional balance, to maintain the image of self,social identity and self-belief. Emphasis is placed on the following coping behavior strategies: solving a problem, managing one’s emotions, avoiding a stressful situation. It is noted that the most responsive strategy is to solve the problem. The assumption is made that there is a relationship between the psychological characteristics of the personality structure and the person’s choice of a strategy for behavior in the stress. Such characteristics can be features of thinking (criticality and flexibility), organizational and communication skills, personal readiness to act in situations of uncertainty, readiness to resolve conflicts. It is argued that the choice of coping strategies and their implementation are filled with age-related psychological personality traits. Respectively, in the student-age determinants of coping behavior may be specific internal characteristics of the individual, which are important for the purposeful learning of students adaptive, effective coping. An empirical study of psychological determinants of coping strategies in a student environment is highlighted.


Author(s):  
Hanxi He ◽  
Dickson K.W. Chiu ◽  
Kevin K.W. Ho

This article studies the motivations and behaviors of young people for playing online games. In this article, the authors used the quantitative methods research methodology to collect young people' game intention information. A survey was conducted to collect responses related to game behavior questions were completed by 82 college students. The discovery was that to a certain extent, personality traits can predict game behaviors. Individual factor, game feature factor, and social factor can affect players' game motivations. The results of this study are not only offering perspective into players' game motivations and behaviors from a different culture but also providing a good reference for game developers to design their future online game systems and services.


2021 ◽  
pp. 129-147
Author(s):  
Akalima N. Sultanova ◽  
Elena V. Tagiltseva ◽  
Anna S. Stankevich

Relevance. Studies of the psychological characteristics of migrant students in varying degrees of adaptation to the culture of a Russian university make it possible to establish factors affecting the level of adaptation to develop strategies that reduce the level of cumulative stress and, as a result, increase the level of students’ knowledge assimilation and preserve the physical and psychological health of the student. Goal. To study the level of stress and the factors that form it, among migrant students in varying degrees of adaptation to the culture of a Russian university. Techniques and samples. The study included a group of 109 migrant students of 1–3 courses of study in adolescence from 17 to 20 years old (17.45±0.84), of which 76 (69.72%) men, 33 (30.28%) women; ethnic composition: 45 (41.28%) — Tajiks, 38 (34.86%) — Kyrgyz and 26 (23.86%) representatives of the Kazakh ethnic group. At the research stage, a questionnaire was applied to determine the level of acceptance of Russian culture and the following methods were used: a scale of perceived stress-10, a questionnaire of everyday stressors, a methodology “Life style index” and a questionnaire “Coping strategies” by Lazarus. Results. The level of stress in migrant students is higher than the norm, and in the process of adaptation it increases, forming accumulative stress. The hierarchization of migrant students according to the criterion of awareness of Russian culture entails a different level of application of coping strategies adapted to the Russian society. Empirically, the dominance of such coping strategies as “planning a solution to the problem”, “taking responsibility” and “positive reappraisal” was revealed in the sample of more adapted migrant students. Findings. The data obtained indicate that adaptation by the type of integration leads to the implementation of additional resources and an increase in the level of perceived stress.


Author(s):  
Tatiana Iancheva

The pandemic COVID 19 has posed unprecedented ordeals before the field of sport and education in the last two years. The majority of the research in the field of sports psychology has been related to the psychological consequences from the pandemic. There have been few surveys connected with the psychological determinants of behavior and personal safety prevention. The aim of this study was to investigate the Psychological Capital, Need for Security and their relation to the preferred Coping Strategies during the pandemic COVID-19 among sports students from Bulgaria and to outline their specificity depending on gender, kind of sport, and level of qualification. The research was done among 106 sports students aged between 18 and 34 years. For the purposes of the research the participants were divided into groups according to their gender, kind of sport, and level of qualification. The research methods included: 1) Psychological Capital Questionnere (Luthans, Youssef, Avolio 2007); 2) Methods of Researching the Need for Security in Human Behaviour (Velichkov, Radoslavova, Vasileva, Todorov 1998); 3) Approach to Coping in Sport Questionnaire (ACSQ-1; Kim 1999; Kim & Duda 1997). There were significant differences depending on gender, and kind of sport. There were significant correlations between the components of psychological capital and the strategies: emotional calming, cognitive restructuring, and behavioral risk, between self-efficacy and need for security.


2021 ◽  
Vol 12 (1) ◽  
pp. 1-7
Author(s):  
Tony Wibowo

One of the most popular video game genre nowadays is Multiplayer Online Battle Arena (MOBA). This genre has become the one genre to go in a multiplayer and competitive setting. This study aims to answer what makes this genre become so popular compared to another genre. The quantitative approach was used to gather a consensus of respondents that will give insight to the population's condition. By using Both DeLone & McLean and UTAUT2 model, it was found that the factors that influence MOBA popularity are Information Quality, Service Quality, Habit, Hedonic Motivation and Social Motivation. These findings show that MOBA usage are still very much influenced by social factor rather than mechanic aspect of video game. Index Terms—MOBA; DeLone & McLean; UTAUT2


2019 ◽  
Vol 42 ◽  
Author(s):  
Peter C. Mundy

Abstract The stereotype of people with autism as unresponsive or uninterested in other people was prominent in the 1980s. However, this view of autism has steadily given way to recognition of important individual differences in the social-emotional development of affected people and a more precise understanding of the possible role social motivation has in their early development.


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